this post was submitted on 09 Sep 2023
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Seems kind of like the game is just suffering from reactionaries, but I definitely don't put that much stock in critic reviews these days either.

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[–] [email protected] 14 points 2 years ago (8 children)

The loading screens are atrocious even for a Bethesda game. Walk up a ladder, loading screen, open a door, loading screen, dock with another ship, loading screen, travel to another planet in the same system, loading screen, land on a planet that's already loaded, loading screen, exit the ship, loading screen. Maybe it's different on PC, but I'm playing on a series S that has pretty fast read/write speeds and that's just absurd. Pretty sure if my character could use the toilet there would be a loading screen for the bathroom.

[–] [email protected] -3 points 2 years ago (7 children)

You don't need to do all that stuff though. Use your missions tab and the map to travel directly where you need to go.

It's a massive open world game, there are going to be loading screens. But you can limit them by fast traveling directly.

[–] [email protected] 1 points 2 years ago* (last edited 2 years ago) (4 children)

You're right that the loading screens can be minimized with fast travel, but also, some of the best parts of a game like this is the immersion, which doesn't really work well with loading directly from point to point on your to-do list. I think Starfield is fine, tbh, but I do agree that the amount of loading screens is excessive. Games like NMS and Elite Dangerous have been doing seamless space travel for a long time now. There's really no excuse.

[–] [email protected] 1 points 1 year ago (1 children)

I get what you're saying, but eliminating loading screens in a game like this just isn't feasible.

NMS or Elite Dangerous style space travel might be, but then it would have a similarly cartoonist reduced scale. I wouldn't mind that personally, but I get why they didn't do it.

My primary complaint is that the cities themselves are split up into multiple zones. If Skyrim can be entirely open, so to should Jameison.

[–] [email protected] 0 points 1 year ago

I'm not saying they need to eliminate them entirely, just agreeing that there are way too many, and "fast travel to the plot" isn't a reasonable solution in a game like this. I do think (mostly) seamless space travel would go a very long way to helping the overall experience.

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