this post was submitted on 22 Jun 2023
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Pathfinder 2e General Discussion
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Recently started with Pathfinder, and I'm running a game in my own setting, one that I dug up from decade old notes for a D&D 4e game that never got off the ground. Even the pantheon is homebrew.
The PCs started in a backwoods trade town and were asked to help find a missing caravan. They tracked it to a cave of kobolds but found they were being lead by strange human cultists that were using the kidnapped caravan for some occult ritual.
The cultists escaped, so now the party is back in town trying to help figure out where the cultists went and what their plans are.
The intro adventure is straight from my 10 year old notes too, and is meant to tease the eventual BBEG that won't be revealed until the party is much higher level. The cultists I've actually based on a joke from Dragonball Z Abridged where the bad guy has three minions; the pretty one, the tough stupid one and the one with the freaky powers. So there's the cultist leader, The Warchief and his three minions The Witch, The Brute and The Allsight, who's a reflavoured Aghash.