this post was submitted on 25 Nov 2023
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Yeah, these decks are great examples of bad game design. Another one is [Geist of Saint Traft] in round 1.
They perform well above curve, dealing huge amounts of damage in the first few turns of the game. Which would be a balancing concern, not necessarily bad game design.
What makes it bad game design is that they are very non-interactive. There is not much the receiving player can do but sit and watch, or concede. Unless you're lucky enough to have one of the few counters ready when it's needed.
So mostly, these decks just play on their own, as if there was no opponent present. The only consolation is, it's over fast, and reshuffling a digital deck is easy. I would hate to shuffle an actual deck for these time wasters.