this post was submitted on 21 Dec 2021
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Linux

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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).

Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.

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[–] [email protected] 7 points 3 years ago* (last edited 3 years ago) (3 children)

Fragmentation isn't real. The best way for developers to "support Linux" is to publish their source code and make it easy for users and distributions to build it. If it's proprietary then that's their problem, I'm not concerned with proprietary software.

ed: For proprietary software, as silly as it may sound, the best approach to supporting "Linux" seems to be supporting Windows and then waiting for Valve/the community to support it using Wine/Proton.

[–] [email protected] 4 points 3 years ago (1 children)

Yes, it does sound silly and it's just plain and simply a bad take.

You really, in your heart of hearts, believe that not supporting Linux and leaving the work to the already hands-full Wine devs is better than them supporting Linux with a native build on an universal platform?

[–] [email protected] 8 points 3 years ago* (last edited 3 years ago)

It seems to be working out well for the "Linux gaming" people. Like I said, though, I'm not really concerned with the support of proprietary software on "Linux" or with the idea of the "universal platform" of "Linux." The farther we move away from the idea of "Linux" being a "platform" the better.

See also Let distributions do their job (Drew DeVault); note that the package manager I am using (GNU Guix) aims to make it easy to package different types of libre software projects using "importers" and it's also possible to build packages directly from a specific git commit or reference.

[–] [email protected] 2 points 3 years ago

ed: For proprietary software, as silly as it may sound, the best approach to supporting “Linux” seems to be supporting Windows and then waiting for Valve/the community to support it using Wine/Proton.

terrible take, beyond the fact that a flatpak is infinitely more convenient than using wine to run a windows program, most programs outside of games are much more difficult to run on wine because most windows software makes their own toolkit among other components. Games are one of the few things that can be done so well through wine because they are generally built on similar base toolsets and engines.

Also games are only being made to work so well on linux because the have a direct benefit to valve who wants more independence to sell their games without worrying about the platform they sell on being owned by microsoft/xbox. There is no software marketplace on desktops that would incentivize anything even remotely on that scale for regular software.