this post was submitted on 23 Mar 2022
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How does one decompile a game?
It's a long grueling process of reverse-engineering. I don't know the details, but from what I know you can see the values of things and how they work from the outside, then they figure out what each value is and then re-implement it by trying to rewrite the source code. The github says this:
Not an expert, but from my understanding of how this worked for the Mario 64 project: