this post was submitted on 28 Mar 2024
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The closest I know of is games scaling rewards to your character level. Oblivion did that in an incredibly bad way.
Since they also scaled enemies. Always funny to be attacked by random bandits wearing the super-rare and powerful glass armor.
It also scaled unique items. That cool glass sword with the frost damage enchantment and unique blue glass texture? Its strength entirely depends on what level you were when you finished the quest that rewards it. Unenchanted standard weapons would usually outclass it in maybe two hours.
Borderlands also does that.