this post was submitted on 05 Jul 2023
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Valve really needs to push for Linux compatibility adoption for anti-cheat software.
Once Linux gets adopted by these companies, there's really no other feature Linux gaming can't one-up Windows gaming.
That is not easy. Linux is about having full control over our own hardware. Client-side anti-cheats are about preventing user of having full control of the system.
Especially the kernel-side anti cheats rely on kernel not being controlled by the user.
A few of them did. The problem is also implementation in the games.
In the past few months, I've been able to play more multiplayer games in Linux than before (notably Insurgency and Squad now work).
I tend to mostly play single player, but all in all, I don't even remember when I last booted my Windows partition. If it wasn't for a last glimmer of hope of reviving my Oculus CV1, I'd probably wipe it.
That's the last of the big walls, but unfortunately there is still work to be done.
The main problem I see is that most of the support is through proton, and often almost all the work is done by valve. Without native games (well ported) the performance is inferior.
Oh, and nvidia, damn nvidia.
I doubt we will see more native games any time soon, making games work better with proton by the devs themselves is imho more important for the platform
I think they are doing all they can. The major anti cheat systems already support Linux. It's just a matter of the game devs actually allowing Linux.
Even Microsoft did that for Halo.