this post was submitted on 15 May 2024
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Privacy
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Like your points and generally agree, but companies deranging their products and adding post-hoc internet reliant licensing is one core message of OP. This has been forced on people on many platforms. Blizzard and WC3 was given as an example by OP. Microsoft is probably the most flagrant example as many people need to use windows for various software, and you need to rip the system apart to kill forced updates or shutdown invasive services.
Yes, which is why I bought Baldur's Gate 3 and not other games. It's not "just" because it's an amazing game, it's also because IMHO the way it has been produced respect its content creator but also the way it's been delivered, respect players.
So when I say be pragmatic I also don't mean to imply to accept any kind of behaviors from software publishers and rather when you can, do pick the good ones, obviously.
PS: I'm also morally perfectly fine with cracking and pirating software trying limit your freedoms assuming you did properly pay for it once, even if it's illegal. I'm wary of enshitification overall.
Yes, 100%. If company is awful enough to the creator then I'd even be ethically in agreement without purchase but just donate direct to creator or whatever. Though risk varies more with legality in the latter case.
Ofc. Always good to choose the source that treats the consumer well. FOSS alternatives are also becoming competitive for lots of things which is great to see.
But where you used to be able to purchase physical media it's practically impossible now. Even physical cases of games or audio-visual are usually just packaging for an access key to stream it. It sucks that we have to rely on market force through user-based action (e.g. Helldivers vs sony). These forces simply don't work against market caps like Microsoft or practically any commercial software (cad, sim, business management) or media service (streaming, music, etc...) where companies can leverage nigh infinite debt to overcome the user base action in favor of market growth.