Half-life 3
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Some sort of magical game that people with radically different skill levels can enjoy together. I tried to get my friend to play nioh2, but she just doesn't have the practice to be any good at it yet. If we put in 100 hours she'd get competent, but that's a big investment. I want someone to figure out a way that I can play like Nioh2, and my friend can play like Bejeweled, but we're doing it together and it's fun for both of us.
A sandbox, but with realistic in-world physics and ability to do anything.
Wanna burner? Boom, take this tin can, make some holes, put in alcohol and burn. Wanna learn how telephone works? Construct it yourself! Game should simulate real-world physics and just store properties of various objects and materials, allowing you to completely unbound from game mechanics and developer's intention. Maybe you'd literally be able to conduct scientific experiments in game, and this would be a great in silico model. Maybe you'd be able to understand how things around you work. Maybe you'd be able to reverse engineer other player's creations. Possibilities are endless, you're having an entire world in your pocket.
...but yeah, we'd barely have enough developers and computer resources for that.
When it comes to electronics/computing, you should see what some geniuses have done in minecraft with redstone.Redstone. People have made functioning rudimentary computers in it, really interesting if you want to understand the basics of how a computer functions.
Oh my.
If I collected all the visual information I saw in some dreams I have had about video games...would I be rich now?
A modern remake of Saints Row 2. But, since Volition shutdown itβs no longer possible.
I think Volition were dead long before they shut down, tbh.
Every game since SR2 was a step backwards.
...and how much would you pay for a pre-order special edition that came with a free in game hat for your character?
I'd like to play a video game that would level up my real life stats.
3D wizard fighting game
A VR game which is basically a room with a plethora of board games. So you can play with people from all over the world. Come on Hasbro make it happen
A game with the time travel self interaction and self saving mechanics of Super Time Force Ultra. Doesn't have to be a side scroller. Bonus points for getting multiplayer to work reasonably. I've been theorycrafting ways to do multiplayer like this for years (and ultimately most of it feels disjointed in theory so IDK). I've only seen one super low budget game using this mechanic (as a main game mechanic, not a side puzzle like the Ratchet and Clank time puzzles) and the reviews weren't great.
I've been considering mixing it with 5D Chess with Time Travel mechanics and Advance Wars gameplay as a proof of concept and see how far that gets me... But I don't have time or energy to work on it after work...
Monster Hunter as a MMORPG.
I know thereβs a similar idea in China-only but it feels a little dated, Iβd like MHRise style
The retooled Joust game I never get around to working on.
Roguelike exploration without the endless list of items and far less scaling.
Like if Valheim complexity ended at Dark Forest, but had the same variety of areas to explore. Honestly Valheim with less scaling.
I want Space Engineers, but better.
Building vehicles, ships, and bases block by block as your character is mechanic I enjoy that I haven't seen elsewhere. I also like the resource gathering. But I would like better physics, better enemy interactions and AI, and water instead of just ice.
No man's sky but focused as a shooter mmo. Imagine clans of 100+ people fighting on planet and in space to control galaxies
Wasn't there some companion game to EVE Online that was supposed to be like that?
Kingdom hearts style combat with co-op campaign
Oni 2
It will never happen, having its IPs torn apart between BungieWest/Microsoft, Rockstar and Take-Two.
I wanna build a fort and shoot at zombies on my phone with friends and can't seem to find someone to take my money.
I would love a game with a timeloop built into the discovery, combat, and storytelling mechanics, a la Deathloop and Prey: Mooncrash, but instead of a first person shooter about murder, make it an isometric heist game that doesnβt hold your hand. You gather clues and tips and tricks through each loop and through exploration, until you build a final plan of attack to end the loop.
Deathloopβs biggest flaw was not playing into the fact that it was, at its core, a puzzle game. The objective markers and notes kind of ruined the climax of the game for me. Absolutely incredible otherwise.