Bioshock 4, but with Ken Levine back at the helm.
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If you havenβt played it, I strongly suggest Prey 2017.
If you have played it, what would you specifically look for in a Bioshock 4 that Prey didnβt have?
An open-world game made by actual satellite mapping in 3D of the entire Globe, so you not only can virtually in-game visit replica's of friends' places across the world, but also find your own house in your own city with orientation of the direct surroundings coming naturally to you. Should be decently interactive enough not to just be a gimmick that bores easily, but some GTA-style thing maybe, that allows you to keep yourself busy virtually doing things while either being in a instinctively familiar environment, or to discover new spots and places that will actually be there irl then too, expanding your actual real-life world horizons while gaming. π
Been something I wished existed ever since SecondLife started and was explained to kid me... The few times I tried SecondLife however have been nothing but disappointing, cause I obviously already expected a whole lot more from that than was even possible at the time. π
Lord of the Rings Conquest without the stupid magic, without the stupid fire effects and with combat that doesn't suck.
Also Lord of the Rings Total War but you can argue that it sort of exists through mods
A FPS packed with Myst-like puzzles and atmosphere
Star Wars Clone Wars, but CoD mobile style.
More arcade style multiplayer hack and slash RPG stuff in the spirit of gauntlet dark legacy or even something that stretches the concept like Armada 2 and makes it a space-based drop-in drop out multiplayer free-for-all frenzy that's just for fun.
Aight I got one I think is oddly specific, and another that's just odd.
I'd like Starport: GE but as a fantasy RPG theme, instead of ships and colonies it's classes and villages, work the reputation system into a good/evil alignment and change some gameplay.
Not sure about this one but I would like a hub system, only thing that comes to mind for me is realm of the mad god, allowing you to go from one server to another with limited items.
On that note I should probably try to play starport again, has been a number of years.
Other than that, maybe a 1v1 auto battler? A mix of part of a dream into hazy dozing in and out put an idea for an auto battler where you have four incubators and six chicken eggs and each incubator changes what type of chick hatches, where they then fall into the arena to start combat. The choice of incubators and which ones your remaining two reinforcement eggs go in to I think would make an interesting head to head game.
Something like Retro Game Challenge, but for Western games. The idea behind Retro Game Challenge is that you play clones of NES games with achievement challenges to "advance" the story, as clones of games in the style of later NES games would come out. It had clones of games like Ninja Gaiden, Galaga, Dragon Quest. It also had game magazines written much like those of the time. The whole thing is a nostalgia trip.
In this case, it probably would have to be PC games. It could even have a cute minigame where you unbox and drop in your first 3D card.
Closest thing I've seen to it has been Arcade Paradise, but the games (along with the rest of the gameplay) weren't as good in that one. They also weren't all retro-inspired, as there's clones of match-3 games and Vampire Survivors.
An actual follow-up to Tribes 2.
All the sequels (Vengeance and Ascend) pale in comparison, and the rumored sequel (Deadzone) is all hype and vaporware at the moment.
I like location based games, like Niantic has done, but with much less backstory.
An updated version of Ubik.
I'd like to play an RTS game where you don't control the units directly, but instead just give them general orders that they try to carry out to the best of their ability. The player would focus on coordinating combat at high level directing where the units should go and what positions they hold. The units would have to have plausible behaviors, so they wouldn't just run into gunfire, but take cover, try to coordinate with each other, etc. The units would also have to have modifiers such as morale, so if a unit suffered heavy losses it might break and flee for example. I think you could get some really interesting emergent game play come out of it.