this post was submitted on 13 Dec 2023
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pathfinder

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You're in combat, you've attacked twice, or cast a two-action spell. Now what do you do?

Give me your favourite niche builds, or options that you turn to with regularity regardless of character.

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[–] Kichae 4 points 1 year ago

I currently have a GMPC that's a liberation champion. In combat, I do my best to do as little damage as possible, so that my squishy family can do all the heroic stuff.

We're currently level 2, for what it's worth.

I usually open combat by trying to position myself between the enemies and the players. I then try to intimidate whoever is closest to the party, then raise a shield.

Once the enemy has engaged the party (by which I mean my champion, 9 times out of 10), I do a lot of grappling, tripping, and shield raising, which are all great 3rd actions for STR based characters (or shield wielders, in the case of Raise Shield, not that I can convince my Druid stepson of this). If enemies get too close to the party, I'll also start trying to Shove them, or using Reposition.

Also, Lay on Hands is a 1 action focus spell, so that gets busted out for a 3rd action when necessary.

[–] [email protected] 3 points 1 year ago

Just bringing some of the threads that happened on [email protected] over here.

I've only ever GMed PF2e, never played a PC, so I don't have any firsthand experience. But I think I'd at least be trying to make Hide work a lot.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

Eheh, i'm glad you've asked.

Perform - Aid a buddy on almost any skill check.

Perform - Substitute your ridiculous skill in performance for an allies Create a Diversion attempt

Perform - Inflict Frightened to let your team destroy your target faster

Perform - Inflict Fascinated just before a spellcasters turn to fuck up their ability to cast

Perform - Gain Panache to help your Acrobatics checks land

Perform - Move yourself and an enemy into position

[–] [email protected] 2 points 1 year ago

The Inventor's Tamper is 10/10!