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The original was posted on /r/pathofexile by /u/Vaughx on 2024-12-28 00:02:28+00:00.
With everything else going on, maybe its a minor polish note, but 200 hours in, this mod has been a regular source of frustration (while not actually being lethal, just being really annoying).
I initially needed to say the word to myself a few times to understand what it might be hinting at, but there's no visual cue here at all that the rare mob is invincible until you close distance with it.
I don't know how close I need to get. I don't even know WHAT happens if the enemy is intangible. Can I still... electrocute it? If it's tangible up close... is it... tangible from far? Aren't most things like that?
Suggestions:
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The mod needs to read with less esoteric, cryptic, abstruse wordy words. Call it "Invincible from Range". "No Hurt 'er From Further". "Get In Close to Win Most"
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I should be able to identify an enemy with this mod ON SIGHT. In the game world, not in the UI. Give it a clear visual indicator as to when the enemy will be vulnerable. Make the enemy appear misty or opaque or bright white when they're invincible.
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(stretch) Instead of making them INVINCIBLE from range, give it a high (80-90%, whatever) damage mitigation outside the designated range, and increasing the damage the mob takes to ... 110-120% say, once the player closes into some minimum distance. If I'm a ranged caster and you're asking me to CLOSE distance to an enemy to defeat it, that risk should come with a boon because you're asking me to violate the normal parameters of my character / play against the playstyle of my build.
I'm sure the combatants / AI designers have plenty of other things to do, but, I think this is something to maybe throw near the top of the priority list.