Metaphor was way more formulaic than I expected. The second half was a slog because they follow a rigid structure that ends up more linear than Persona despite what the travel system would lead you to think.
There’s usually only one viable activity to do each day and the side quests are structured in a way that you can do them all each chapter with one ‘trip’. Okay time for your regularly structured dungeon with undeniably evil villain to defeat at the end. Nothing you haven’t seen in persona 30 times already.
Other than that the ‘political’ aspect of the game was ‘pick the most vanilla and uncontroversial choice at every opportunity and luckily you are always the good guy and the world will contrive itself around giving you this status.’
Honestly, I regret paying full price.