this post was submitted on 07 Sep 2023
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Gaming

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I'm requesting for recommendations for games that stand out from the rest in their genre, and not in the sense of being the best game in that niche but actually bringing something new and innovative to the table. I've not had much experience in gaming, but I have a few games to give you a hint on what I am talking about:

  • Superhot: Time only moves when you do
  • Viewfinder: Convert 2D pictures seamlessly into interactive 3D environments
  • Superliminal: Change size of objects by working with perception
  • Portal: Portals
  • Scribblenauts: Summon objects by describing them in a notepad

I am not focused on the story, no. of hours of playtime, date of release or its popularity. It just needs to be playable and be enjoyable (and be available in PC).

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[–] [email protected] 4 points 2 years ago (1 children)
[–] [email protected] 3 points 2 years ago

This was what I was going to add. It's basically just walking around and finding panels that have small 2d mazes on them, and solving the mazes. Sounds simple and honestly quite boring, but it quickly becomes far more special and ends up being so good.

Some of the solutions made me feel like my brain was folding in on itself before clicking into place

[–] [email protected] 4 points 2 years ago* (last edited 2 years ago)

The game is definitely not for everyone, but ProsperousUniverse kind of stands alone when it comes to people’s descriptions of niches/genres.

The game is an economy/real-time MMO with no real PvP. “Real-time” not like an RTS but as in “this operation takes many hours or days” and everyone has that same time burden.

It’s a game where planning far outperforms “always online” gameplay, so people end up learning spreadsheet software to optimize everything for themselves.

In addition, the UI is modular like a Bloomberg terminal, so it feels right—you feel like a trader.

[–] [email protected] 4 points 2 years ago (1 children)

Poppy Playtime (2021) : controls the extendable arms separately and solve puzzles that way

Older games:

Psychonauts (2005) : some of the scenes toy around with gravity

Half-life 2 (2004): the gravity-gun was groundbreaking.

Serious Sam (2001) : just a shooter, but the quantity of enemies is so huge that you need to figure out different strategies. It's sort of like geometry wars only in first person view and with gory graphics.

Glover (1998) : it's a 3d platformer, where you control a glove, which needs to get ball through the level.

Head over heels (1987) : control the 2 characters Head or Heels separately or together to solve puzzles.( It was recently released on steam. I haven't tried the remake, but the original can also be found on emulators or online)

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[–] [email protected] 4 points 2 years ago

Against the Storm Rogue lite city survival builder with gorgeous art, awesome game mechanics and a fantastic dev team whom have basically built the game in collaboration with the community that’s risen around the game.

[–] [email protected] 3 points 2 years ago (1 children)

I am not sure if it qualifies but Paradise Killer is pretty unique all-around. It may seem walking-simulator-ish but the presentation and the overall game-design are definitely a stand out. You're trying to solve a murder mystery and it's completely up to you as the player to decide when you've gathered enough information to make a conviction. There is practically no hand-holding either which is quite rare for a mystery solving/detective game. I know it might not exactly be what OP asked for but I think the game is worth being recommended more.

[–] [email protected] 3 points 2 years ago

There is really something very different about this game. If you point to any individual part of it, there are other games that do that thing. But all together, it's quite unique. And it's a pretty fun game.

[–] [email protected] 3 points 2 years ago

The World Ends With You (DS): Asymmetric action RPG where your left hand and right hand are playing different games in parallel, which is deeply connected to the game's themes of individual experience and semiotics. The switch remake unfortunately ditches the core gameplay to make it more widely accessible but the original game is worth getting into.

[–] [email protected] 3 points 2 years ago (1 children)

Duskers - scifi, space ships but with a bit different pov then one would expect

Prosperous Universe - someone already described it here so vouching for it too

[–] [email protected] 2 points 2 years ago

I come back to play Duskers often and I always enjoy it. There's not much else like it.

[–] [email protected] 3 points 2 years ago* (last edited 2 years ago)

Persona - a turn based Pokémon-like RPG fused with a social simulator. Your main way of getting stronger isn't by simply levelling up (although it helps) but by fusing multiple monsters that you catch and spending your limited time available with comrades.

[–] [email protected] 3 points 2 years ago

I don't know how many other games have done this (or if anyone actually cares), but Me And My Shadow. It's a 2D puzzle platformer where you have to record your movements to move the shadow version of you in order to reach the end of each level.

It's a discontinued open source game that can be found on SourceForge and has a couple different level packs available for when you complete the ones already included.

[–] [email protected] 3 points 2 years ago

Its retro and really rough around the edges (and QTE heavy) and is more of a life sim than a traditional adventure game, but Shenmue I & II introduced day/night cycles with NPC schedules, has a fun martial arts combat system, and the story is kind of like an 80s martial arts film with a detective kick. There's also gambling, drinking, a little bit of working at the docks, darts, retro arcade games, and some sleuthing to progress the story. Your progress from Shenmue I carries over to II

But again its rough around the edges and sometimes referred to as QTE simulator (or Dock Worker Simulator, as I jokingly call it). But somehow, all these elements blend together well to create a unique game. Not going to be for everyone but I really enjoyed it

Final note: I highly recommend using a controller. I ran into issues with KB+M, especially after remapping keys. It broke some of the QTEs.

[–] [email protected] 2 points 2 years ago

Very surprised that A blind legend didn't make it here, among all those suggestions.

[–] [email protected] 2 points 2 years ago

Death Stranding makes the player think about how to walk over difficult terrain with a large amount of cargo on their back without losing their balance and falling down. Most games allow you to run as far and recklessly as you want without having to worry about falling, so it was interesting to actually have to work at it, at least before you unlock various modes of transportation.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Dwarf Fortress mostly doesn't have unique gameplay mechanics or anything; but the Legends viewer certainly is a unique feature, due to how all the systems work together to weave randomly generated stories and history of the world through the entire world generation process. So even though you didn't play the game through all those years, the game still kept track of everything going on while simulating the world creation and you can go through it and see all the battles, conflicts, migrations, rise and fall of civilizations, deaths of monsters, etc.

[–] [email protected] 2 points 2 years ago

Opus Magnum. It's an optimization puzzle game. You have to assemble mechanical arms and other bits (that grab, swing, rotate, push, and pull) into contraptions that assemble resources that look like molecular diagrams. Optimization puzzles aren't unique but I felt like the pieces you build the contraptions out of in this game are pretty unique, the game is on a hex grid so rotation can play a big roll. Another interesting thing the game does is that to beat a level you simply have to accomplish a proper assembly, which in itself isn't that hard, but the game grades you on three different metrics (speed, size, cost) and gives you no overall score to tell you how much you should value each metric. In this way it is up to your preferences what you want to optimize for if anything. I had fun trying to minmax every stat separately on every level before building my "compromise" machine was not supposed to make big sacrifices in any field.

A lot of people have mentioned it but I definitely recommend Obra Dinn, haven't played a mystery game as unique and enthralling.

[–] [email protected] 1 points 2 years ago

Ancient Art of War. Really old RTS where food, morale and exhaustion are all-important. You'd think it'd be a micro-management nightmare but it plays smoothly. Unfortunately not multiplayer and never remade or even imitated, for some reason.

[–] [email protected] 1 points 2 years ago* (last edited 2 years ago)

The first two games that came to mind are unfortunately only available on PS4. I'll mention them anyway, just in case they come to PC in future or someone else that has a PS4 is interested: Tearaway Unfolded is a really sweet game in a paper craft world. You manipulate paper scenery to help with platforming and really customise your character in creative ways. Just a unique and charming game. And Gravity Rush 1&2. These games let you alter gravity to fly around a beautiful open world - I've never played something with a traversal and combat system like this.

I agree with Obra Dinn and the Witness as mentioned by others!

This is probably a weird suggestion, but you could emulate Metal Gear Ac!d 2 (PSP game). It's a stealth game (like the rest of the MGS series) mixed with a deck builder, so your actions are dictated by the cards that you play. The second one in particular perfects the formula IMO. It's super satisfying and I'd love to see more games of this type!

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