X Com2 has amazing mods. Most of the content available for Battletech is from mods by like 2 orders of magnitude.
I won't even play beat saber without the mods. Half Life Alex has full games released in the engine as mods too!
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X Com2 has amazing mods. Most of the content available for Battletech is from mods by like 2 orders of magnitude.
I won't even play beat saber without the mods. Half Life Alex has full games released in the engine as mods too!
Oh yes Beat Saber absolutely needs mods, my favorite custom songs won't even work without them. It just keeps fricking breaking every time Beat Saber updates and I can't play any good songs anymore.
I don't know if improving is the right word, but the amount of transformative mods older games like Doom, Half-Life or Unreal Tournament (and not just shooters ofc) had, was wild.
Team Fortress started as a Quake mod, Counter-Strike as a HL mod, DotA as a Warcraft 3 mod.
Project Zomboid. Lots of mods that add new stuff (cars, weapons) and quality of life improvements like "Has Been Read".
Does Tabletop Simulator count? For board game people, mods are the whole point.
Farming Simulator 22 and Snow Runner are both just absolutely different games when you add mods. The community is pretty active and the mod browser is built right into the menu, even on consoles. You can literally make your own game using mods. Without them, it could grow tiring after a while.
Sins of a Solar Empire: Rebellion has a lot of love and care put into mods. Being a sci-fi game, plenty of Star Trek / Star Wars / etc. conversions that do more than just reskin the models.
Warcraft 3 and the little thing called DotA.
While not "saved" by modding, Kerbal space program is certainly not as interesting.
KSP visual mods make it so much more beautiful
Minecraft is an obvious answer of course, but there are some other really good games out there that get made much better with mods. Some of my favourite examples of this would be Star Wars Battlefront II (2017) with the cool hero mods and bot mods, and then Ghost Recon Wildlands with the amazing First-Person mod.
Doom 1 and 2 would be a lot less interesting without mods, some of which change the game rather dramatically.
Without mods, these games would have just been historical footnotes, not something a significant number of people still play.
Assetto Corsa. Outlived it's shelf life by many years, and holds up to racing sims with much more modern engines, all thanks to the incredibly dedicated modding community.
Well, as you mentioned, Bethesda games in general. I always mod Elder Scrolls and Fallout games to a ridiculous degree. But some more:
Star Wars: Knights of the Old Republic has a great modding scene. I personally find "Start as a Jedi" essential for replays. And most of the mods (including that one) work on the excellent Android port.
Also, I love randomizers. I do a Symphony of the Night randomizer run at least 4 or 5 times a year, the Super Metroid x Link to the Past combined randomizer is amazing, and I'm finally going to dip my toe into Dark Souls randomizer soonish.
ARK: Survival Evolved. There are no corner pieces for sloped roofs without mods... I like a good sloped roof, and a building that's not just a square/a-frame.
Not seeing anyone mention Crusader Kings yet (unless I'm blind)
Gameplay isn't for everyone but full conversion mods let you experience basically any world you want
Specifically CK2 for me, there's Tamriel mod that's amazing
Skyrim VR. The game without mods is probably one of the worst VR games ever, but with mods it becomes one of the most fun VR games.
7 days to die. The base game is in an...interesting state.
I played vanilla Stardew Valley once, and now I'm on my second go around, and I've installed a bunch of qol mods so that I don't have to keep checking the wiki and my collections to see if I should keep or sell this item I got because I don't know if I need it for an achievement, and now I have a notification that it's an NPC's birthday and I can just check to see if I own or am carrying an item they have. It just makes the game less stressful for a completionist like me.
Terraria, is still an excellent game but the Mod loader makes it tons better with plenty of feature mods and quality of life plus it is available from steam so easy set up.
I already answered differently, but I want to put out that the STALKER fandom is held together by mods. There are everything from almost invisible bug mods to an entire standalone mod. STALKER is one of those franchises where modding just seems like such a natural fit to round out the world and it’s amazing how the vast majority of mods intend to support the tone of the game rather than just adding in the whims of the mod maker.