this post was submitted on 12 Jun 2023
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Copying this from another comment /edit: all of these updates are coming to the base game

TL;DR: This is not a DLC. This is Cyberpunk 2.0.

•	virtually every system of the main game has been changed and/or updated
•	police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
•	perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
•	the difficulty curve is reworked/rebalanced
•	the loot tiers are reworked
•	archetypes of enemies have been redone for more variety in combat encounters
•	an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
•	installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
•	installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
•	you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
•	armor is no longer tied to clothing, it instead tied to your cybernetics
•	vehicle combat is added to the game, you can even use your katana on your bike
•	vehicles are no longer bought from fixers, but bought through a website set up by mama welles
•	some vehicles have guns installed on them (machine guns, rocket launchers)
•	new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
•	new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
•	tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
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[–] [email protected] 3 points 2 years ago

This sounds like an incredible update. Can’t wait to replay this game.

[–] [email protected] 3 points 2 years ago

This is easily the most hyped release this year for me! Love the game and can't wait to go back to Night City for yet another playthrough!

Trying not to before this drops but I'm not sure how that'll go..

[–] [email protected] 3 points 2 years ago

Very excited about any updates they can give to cyberpunk... despite the rocky launch, I really loved the game and wish people didn't glance over it so much.

[–] [email protected] 3 points 2 years ago* (last edited 2 years ago)

As someone who has loved this game since launch, this is crazy. Pretty much every feature I wished the game had is being added.

[–] [email protected] 3 points 2 years ago (6 children)

For me that game is Tears of the Kingdom. It has a lot of really good ideas and even execution but there are so many aspects of the game that make me wish to never return to it again. The battery power being held behind a grind, the time limit on some the things you can build (wings for example), the repetitive caves scattered all across the map, the repetitive grind of clearing all the shrines and all the light bulbs under ground. And worst of all the the intense babying of the player as if they have no awareness. I remember doing the wind temple and walking into a room with only a single thing in it and Tulin still paused the game to point out the only object in the entire room. That's just one example, every major dungeon and shrine will eventually pause gameplay to show / explain something to the player that is already clearly conveyed by the level design. I know if I press the button in the shrine that a door will open, but the game still pauses the game to show me the door opening, even if I am 1 foot away from the door when it opens.

The shrines in general are extremely disappointing to me, just as the BOTW ones were. They rarely make you think of a solution, instead making the solution appear incredibly obvious the moment you enter the shrine. There are combat tutorial shrines that you may miss and come back to 20 hours into your playthrough only to get stuck in an unskippable tutorial on how to block or something.

Another thing that really rubbed me the wrong way was the re-use of the Hyrule map just with changes to it. I think they should've focused on the Sky Islands for the majority of the gameplay, you couldn't imagine my disappointment when 30 minutes into the game I jumped down to Hyrule and slowly realized I was going to spend most of my time in Hyrule (again) instead of the Sky. The underground area is really cool conceptually but I find myself just flying around on machines with lights attached to them because it feels so EMPTY. And the loot often isn't enticing enough to go explore the hundreds of rock-blocked tunnels in the game.

And the enemies are so incredibly easy, most of the time landing a single hit will stun the enemy, then you can just mash till you knock them on the ground, and if they're still alive you can shoot an arrow into them or run up and attack more. The combat isn't very deep, the flurry rush mechanic's timing seems inconsistent, and sometimes seems to not work at all. It's overall a good game, don't get me wrong, but IMO it's not the flawless masterpiece a lot of people are making it seem like.

[–] [email protected] 3 points 2 years ago

Wrong thread buddy.

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[–] [email protected] 3 points 2 years ago (1 children)

I still have not played the 1st one, is it something I should pick up and play in order to understand this second one??

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[–] [email protected] 3 points 2 years ago (1 children)

NGL, I just pre-ordered after reading this. I know folks HATE pre-ordering literally because of the first release of CP2077, but I loved that game so much and always felt like the internet just had a disproportionate tantrum over it.

This isn't to say that we shouldn't have been disappointed at all. I certainly wish that they didn't hype so hard, but I think of all the games to over-promise and under-deliver, Cyberpunk and the projektRED team didn't deserve poster child status.

Also, god damn Keanu as Johnny Silverhand fulfilled all of my Cyberpunk2020 dreams from my nerdy-ass childhood, and I don't want this IP to die. So I'll buy the game and expansion for PC. I know that I'll get it anyway, even if it has bad reviews, because I did the first time and didn't regret it for a second.

[–] [email protected] 2 points 2 years ago (2 children)

I don't think it was disproportionate at all, the game was nonfunctional for large swathes of people.

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[–] [email protected] 2 points 2 years ago

That is like my wishlist for the game since it first came out.

[–] [email protected] 2 points 2 years ago

I'm afraid to be optimistic but holy shit this sounds good.

[–] [email protected] 2 points 2 years ago

This sounds like they're finally making the game what it should have been in the first place. New perk system in particular peaked my interest. Still haven't played it, and not picking up this at launch, but if it comes out and they didn't fuck it up this time I might pick up the game+dlc on sale after a couple months.

[–] [email protected] 2 points 2 years ago

Sounds great, can't wait to finally play this. I've been putting it off after the disappointing feedback from the original release.

[–] [email protected] 2 points 2 years ago (1 children)

I can't wait to play this game for the first time when this expansion goes live. I've been a patient gamer and haven't even bought the game yet. Glad to see it will probably pay off especially since people seem to be happy with the game as is. There's going to be SO much to play this fall.

[–] [email protected] 2 points 2 years ago* (last edited 2 years ago)

Same here, I was hoping the game would get an overhaul like Square did with FFXIV, glad to see it happening. I'll probably pick up a used copy of it now, or see if it goes on sale on Steam soon.

[–] [email protected] 2 points 2 years ago

If they deliver all that i will be the happiest person ever

[–] [email protected] 2 points 2 years ago

il pireate the dlc 1ste .before im buyin it - i own the base game .never pre order .on day 1 .

[–] [email protected] 2 points 2 years ago

I bought it on sale at Steam a while ago when I got my Steam Deck, but didn't play much and when I picked it up again it had glitched and replaced my save with something completely different. I'm happy they are updating it and making it into the game that was promised...maybe I'll give it another chance on decent hardware.

[–] [email protected] 2 points 2 years ago* (last edited 2 years ago) (1 children)

I've been itching to play the base since release, despite the bugs. I might finally bite the bullet get a rig that can play it. I may even convince myself to get the Steam Deck for it! Does the base game currently run smoothly on the Deck?

[–] [email protected] 1 points 2 years ago

I played it on the Steam Deck a few months ago and it ran perfectly.

[–] [email protected] 2 points 2 years ago

Definitely enough new interesting stuff for me to replay the game probably. I will have to let my buddy know as he is absolutely ready for the dlc.

[–] [email protected] 2 points 2 years ago

Nice but the new spec req make me unable to play the game now :)

[–] [email protected] 2 points 2 years ago

Awesome, I look forward to my second playthough!

[–] [email protected] 1 points 2 years ago

Holy cow, i really need to buy it now, that looks pretty amazing

[–] [email protected] 1 points 2 years ago

Cyberpunk was one of the few games I played to completion (after all the post-launch updates to fix it). I'm excited to start over with these updates.

[–] kronicmage 1 points 2 years ago

The totk of cyberpunk

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