I'm working on an open source alternative to Steam's gamepad UI written in Godot:
https://github.com/ShadowBlip/OpenGamepadUI
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I'm working on an open source alternative to Steam's gamepad UI written in Godot:
https://github.com/ShadowBlip/OpenGamepadUI
I've been making a basic Doom clone with the help of two artists for the Transformation game jam. So far I have basic health and attack mechanics but not a whole lot else. I quite like the last game jam submission I made though, which was sort of a physics-based wave survival platformer kinda thing.
I've been working on a robotics simulator. I'm not too deep in to it. I've been using it as a way to learn the new GDExtension framework.