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I remember threads like this from back when Valve was pushing Steam Machines. Won't name names, but there were very successful developers throwing tantrums once the bug reports started to flood in. Many weren't prepared to actually provide support and spent years regretting it (according to postmortems.) I managed to get a refund on one game after the developer's Twitter rant went completely off the rails re: Linux being unfit for desktop. Weird that they were 100% fine with Linux when it meant getting my $15, $20, or $30. Makes you think!
Orokin tileset (void, etc.) You know those things that pop up from the floor that you normally just jump over? They're a huge issue with Yareli since it takes a while to turn. They usually appear before doors, meaning the extended jump height and float of her k-drive leave you smashing into the wall above the door.
Grineer tilesets on Earth. Some tight turns and layout issues aren't conducive to her movement. Lots of jumping off/on the k-drive.
Infested (I think? Can't remember the exact name.) Too narrow.
Open world and low/mid-level defense missions are where she shines IMO. Also pretty good at Interception since her 4th ability can be spawned pretty far away.
She's fine on Steel Path, but you need a really good secondary. Still looking for one, actually.
Tried Kakoune? It's not bad.
What if I don't want the content I post to Reddit mirrored on Lemmy? How can individual users opt out?
Same GPU, same problem. What fixed it for me was to use the monitor's settings to lower the DisplayPort version, but this was on a Dell monitor, so not sure if it's possible for you on the affected monitor. It might also be worth swapping cables and seeing if the Dell has the same problem.
Firefish definitely seems like it's overly concerned with aesthetics over anything else. Nearly every instance I checked out had a ton of custom CSS which frankly reminded me more of something like Tumblr than what it really is (Mastodon with a coat of paint.) I don't mean this as a slight since it's obviously attracting a community, but it's completely inscrutable to users not familiar with the platform its based on and seems to be very taxing to maintain (my experience mirrors yours somewhat.)
If they can get more people on board to keep it together then I'd definitely be willing to spin up another instance.
Re-Volt. Modern rewrite of the classic RC car racing game. Two decades of community-created tracks and cars to choose from. Still has an active multiplayer community, too!
Damn, am I the only one who didn't like Violet Evergarden? Maybe I didn't give it enough time to get going. I try to give every show at least 3 episodes to grab me and it just didn't land.
As I understand it, Wayland offloads a ton of stuff that was core to X11 (like input device handling) directly to the compositor. The end result is every compositor handling things differently. Compare something like i3 to Sway. Sway has to handle input, displays, keyboard layouts, etc directly in its config. If I switch to Hyprland I then have to learn Hyprland's configuration options for doing the same. Meanwhile, switching from i3 to dwm requires only setting up the WM to behave how I want - no setting up keyboards, mice, etc. It just feels clunky to work with Wayland compositors, frankly.
Also when something breaks in Wayland the fix is almost always hard to find or incredibly obscure because the fix isn't for Wayland- it's for the compositor. If your compositor isn't popular then good luck!
Haibane Renmei is really, really good. I went in with zero expectations and was blown away. Won't even say anything else - just watch it!
Yup, it's double entry.