FVS

joined 2 years ago
[–] [email protected] 2 points 9 months ago

I get that a lot :D

[–] [email protected] 1 points 9 months ago
[–] [email protected] 4 points 9 months ago

Unlike demo, you get to keep the prologue forever (since it technically is a complete product). While dev can disable the demo so you won't have access anymore, even if the dev disable the prologue from sale, players who acquired it will still can play, and download it whenever they want. Steam treats all purchases, free or not, with the same level of seriousness. Fun fact: I had to rewrite the description for the prologue because Steam wanted to make sure "players know what they'll get with their purchase".

[–] [email protected] 2 points 9 months ago (2 children)

Hey, thank you for adding it to your wishlist. I created a separate app to help promote the main game, it's quite a common practice in indie's marketing on Steam. Even Valve, not officially, but does recognize it while we communicate with their reviewers.

[–] [email protected] 2 points 1 year ago

no, it's only single player

[–] [email protected] 1 points 1 year ago

Thank you! That means a lot to me :)

[–] [email protected] 8 points 1 year ago (1 children)

Yes, with native Linux build and full controller support, it will run great on the SD.

[–] [email protected] 1 points 1 year ago

Thank you, that certainly helps!

[–] [email protected] 1 points 2 years ago

yeah, kind of!

[–] [email protected] 2 points 2 years ago

minimalistic art, characters are all simple shapes, you shoot bullets 😆

[–] [email protected] 6 points 2 years ago (1 children)

Thank you for being honest. But hey, how dare I compare my side project to those mega super hits? I just used them as references since they are really games that inspired mine. It's not and not meant to be VS or Brotato killer. No. But I do hope and am trying my best to make it have values of its own. Give it a chance when the free demo is out, will you?

[–] [email protected] 3 points 2 years ago

Oh, sorry for somehow I only see your comment by now. You'll have "passive skills", too. They are called, in the game, Support units. And artifacts to modify the gameplay as you progress through the run. But your skills (you can equip up to 4 simultaneously) are (in most builds) the main damage engine, the main source to trigger cool synergies.

 

Think of the game as Vampire Survivors, but instead of you having to move and all the skills are passively activated, now you just stay in one place, but you must actively use the skills. That makes sense because the game has tower defense theme, as the name suggested. There is another difference though, it’s how players progress. My game doesn’t have meta-progression, you don’t have any upgrades outside a run. And the level-up rewards and shop system of the game are strongly inspired by the game Brotato.

You can learn more about the game here: https://minifun.games/td?utm_source=m_gamingbeehaw

I'm working toward a free demo, hopefully, it will be released in a few months.

I'm here and happy to answer any questions you have about the game!

 

About the game: a roguelike tower defense where you choose from hundreds of items to craft your unique and powerful builds to defend your only tower against 20 waves of enemies.

Here's the link to the Steam page (don't forget to wishlist and follow if you like the game): https://store.steampowered.com/app/2453610/Towerful_Defense_A_Rogue_TD?utm_source=m_gaming_o

I'm working toward a free demo, hopefully, it will be released in a few months.

I'm here and happy to answer any questions you have about the game!

 

About the game: a roguelike tower defense where you choose from hundreds of items to craft your unique and powerful builds to defend your only tower against 20 waves of enemies.

Here's the link to the Steam page (don't forget to wishlist and follow if you like the game): https://store.steampowered.com/app/2453610/Towerful_Defense_A_Rogue_TD?utm_source=m_gaming

I'm working toward a free demo, hopefully, it will be released in a few months.

I'm here and happy to answer any questions you have about the game!

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