MrAegis

joined 2 years ago
[–] [email protected] 17 points 2 years ago (1 children)
[–] [email protected] 2 points 2 years ago

Now when you defederate, this results in content to be no longer shared. It didn’t reverse any previous sharing or posts, it just stops the information from flowing with the selected instance. This only impacts the site’s that are called out.

I thought I'd heard that

[–] [email protected] 1 points 2 years ago* (last edited 2 years ago)

I think users have also been uploading massive files of white noise to Reddit... Louis Rossmann spoke about this during a recent video:

https://odysee.com/@rossmanngroup:a/reddit-ceo-learns-going-to-war-with-the:9?t=87

[–] [email protected] 0 points 2 years ago (1 children)

I would argue that if you have any posts/comments with very helpful/popular content, repost it in Lemmy, then edit the Reddit post/comment to point to your Lemmy copy.

It won't work for everything that you've posted/commented, but if you pick out the biggest things it will help bring additional content to Lemmy, and hopefully some more users as well.

[–] [email protected] 1 points 2 years ago (1 children)

Maybe a happy medium is to take you best/most popular posts and repost it in here under a similar community, then edit your Reddit post to point to Lemmy for additional info...

[–] [email protected] 0 points 2 years ago* (last edited 2 years ago) (1 children)

Right, but how would they handle the case where personally identifiable information could be in the text itself?

Someone could tell a very descriptive story with enough detail that you can figure out who it is, or maybe someone who knows enough of the story in real life could figure out exactly who it was that made the comment?

For example, someone makes a comment with a long story and in there they include something like, "I'm Karen and I work at the restaurant where that [insert some major news story here...]". People make mistakes all the time and they might want to quickly delete that information.

Not only that, if you look at enough of someone's comment history you can start figuring out a lot of information about that person. In one comment they might mention the city they live in, in another they might mention the name of the business they work at, somewhere else you figure out their gender, in some cases they may even post a picture of themselves.

Edit: fixed formatting where some text was hidden.

[–] [email protected] 1 points 2 years ago (3 children)

Reddits privacy policy itself states that you can use GDPR or California's CCPA and has instructions for invoking it (basically just sending them an email). https://www.reddit.com/policies/privacy-policy

[–] [email protected] 1 points 2 years ago (1 children)

Best is whatever is fun for you, don't burn yourself out.

That being said, you make a lot from gaining reputation from mission givers, and it's also lucrative to take on the PvP Ghost Hollow missions if you can hold it down for a bit.

[–] [email protected] 0 points 2 years ago (1 children)

To add on to this, they are doing everything the hard way to try to build out a more complete system. This adds a ton of tech debt as the more complicated things get, the harder it is to keep everything working when drastic changes are introduced. It has the benefit of paying attention to all the fine details, but at a cost to how long it takes to develop the game.

Luckily a single player game is much simpler to handle than a multiplayer game, which is why we'll see more features in Squadron 42 than in Star Citizen. And this is also why we don't have to worry about how major backend changes (like PES) can affect the game.

To explain this a little better, it's very helpful to watch a video like this: https://youtu.be/L3Fhed3MtVw where they explain a lot of these tricks that game developers employ.

So just looking at the first example from that video, hands are one of the things that a lot of game devs will use camera angles and such to trick you. In this case they make you think that items are changing hands from one character to the next, but they hide these occurrences from actually appearing on your screen.

That whole video is worth a watch, I'm sure that with Squadron 42 CIG will still take advantage of some tricks like the "loading screen/scenes" as shown there.

Another example (that the video doesn't go into) is how damage works. In a lot of games, the asset for something like a vehicle getting damaged can get quickly swapped out for a generically damaged one. Think of car doors being pounded in the same exact way no matter what hit you from the side. Or another example is a breaking dinner plate: Instead of implementing a damage system, you can just remove the dinner plate and quickly replace it with a bunch of generically broken shards of a dinner plate.

In Star Citizen (and SQ42), the visual damage is amazing in a way that each individual shot against a vehicle will appear and even cause holes to appear which you can actually see through rather than a simple sticker that's overlayed on top of the vehicle, or a generically damaged wing.

[–] [email protected] 1 points 2 years ago

Thats kind of a bummer, I mean those guns were super weak against any vehicle. The only benefit was unlimited ammo and that they're good for anti-personnel missions (aka 200 NPCs at a crash site).

[–] [email protected] 1 points 2 years ago (1 children)

You're in luck! It's already live!

[–] [email protected] 3 points 2 years ago (3 children)

Probably just the start of Alien week... and the release of the Latest PTU update to Live.

 

Basically, for the 3.19.1 update, you will want to move all subscriber/reward gear that is at your home location into a ship that you personally own just to make sure that it is registered for Long Term Persistence (LTP). You can then immediately move it back to local. See the link for additional details. Note: You should also make sure to move any recently looted gear into a ship you own at least once.

5
Useful links (lemmy.ml)
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Here are a list of some links that I've found to be very useful while playing the game and following its development.

Ship loadout tool with tons of features: https://www.erkul.games/

Trading tools: https://uexcorp.space/ https://www.gallog.co/trading

Travel Guide: https://verseguide.com/

Wiki: https://starcitizen.tools/

Find any item/place anywhere: https://finder.cstone.space/

Dev Tracker: https://developertracker.com/star-citizen/

An alternative to tracking roadmap progress: https://shinytracker.app/tests/database-browser/#/timeline

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