Meh, it depends on which of the issues you're flagging. Games are large for understandable reasons, both technical and practical. The optimization problem is... complicated, and my thoughts on it get really into the weeds, but it's not as simple as people would think. And I'm trying not to pay too much attention to the "can't fix our game" panel, because at best it makes no sense.
The always-online thing is maybe the most controversial, and you'd definitely find the most developers who agree with you on that unconditionally. But also, tons of offline games get made on all types of scopes.
It'd be like a modern day executive wearing cufflinks.
We've had buttons for a long time, some people are just hipsters.
But also, Star Trek has a long history of justifying contemporary-looking people as a fashion choice. I've always remembered this one thing from one of the novels where they imply that they can easily keep everybody thin and fit indefinitely, but admirals like to get a bit pudgy on purpose because it makes them look stately.
And also makes casting and wardrobe choices a lot simpler, but I don't think the book said that.