OneCritWonder

joined 2 years ago
 

Tabletop creators face an uncertain future post-Twitter, as the social media platform proved vital to promotion, busine…

 

Tabletop creators face an uncertain future post-Twitter, as the social media platform proved vital to promotion, busine…

[–] [email protected] 2 points 2 years ago

Dang, could have really used this when I was running my last campaign.

[–] [email protected] 1 points 2 years ago

The Monty Python "Run Away" yell is an extremely valid option.

[–] [email protected] 2 points 2 years ago

I need a game with a worst wizard in my life.

[–] [email protected] 2 points 2 years ago

Two changelings and a dragon... that's pretty unique.

Is it an Eberron game or just happen to have access to those races?

 

Easy topic to drum up some activity around here. Let's hear what levels, races, classes, and subclasses currently make up everyone's adventuring parties for their D&D campaigns.

 

Yondalla was the mother of halflings. A goddess of fertility and fields, as well as hearth and home. Oh, and illusions.

[–] [email protected] 2 points 2 years ago

@ftl This is, unfortunately, one of those times where "It depends" is actually the best answer. As the GM, you will have to look at what's going on in the campaign, weigh what your party enjoys, and then find the best path forward. Sometimes you'll have to look at how much time you have in a particular session and what the party is trying to accomplish and then add or skip random encounters accordingly.

The easy mode is to just have folks roll for each day of travel, or night at camp, or hex on the map. But overall the best way for those open exploration style parts of a campaign is to have a GM that looks at whats going on and tailors to it accordingly.

 

Bundles, Freebies, and Sales News is the weekly column at EN World that helps make sure you don’t miss out on big tabletop RPG bundles, charity fundraisers, and sales from around the internet.

[–] [email protected] 2 points 2 years ago

I've found its better to expand organically than to make a million hyper specific breakouts when starting off or even migrating, but there's nothing stopping us from setting a Magazine up for it at anytime.

Typically it's best to start off with a few, active, places for people to be and then break off side areas if one topic is hogging too much of the spotlight. One or two active places is more attractive to potential new users checking a place out than to have a dozen places that all only have a post or two each every other day or so.

Just my experience though.

 

Have you ever had one of your D&D characters die? Was it because of roleplay choices or just bad dice luck? Did you enjoy making and playing a new character or did you find it difficult to be 'new to the party' or to separate player knowledge and character knowledge?

Just looking to get some conversation started around here.

[–] [email protected] 1 points 2 years ago

5th edition has lots of adventures that start at level one and wrap up around 10 or 12 but I've been missing that higher-tier content as well in the official books. I understand that by that level of play, most GMs want to run their own stuff so those books likely don't sell as often as Tier 1 content but I've always enjoyed reading through them for ideas and such. I too borrow a lot from 3rd and 4th and at times find myself missing tired adventures that linked together but could be run independently if needed.