The combat's a little clunkier and needs a more tactical approach (especially on higher difficulties), but once you get used to it, it can get pretty addictive. It's the only game in the series where you can get to the nitty gritty details of the AI on the companions: where you can specify which health percentage they should heal at, which enemy to prioritize, or when they should do x if y happens.
Story-wise, the game is solid. You can really tell that they took great care in mapping out all the different choices you can make, and how those meaningfully branch out into different story lines. The companions are beautifully written and have reactions that ring true to their characterization.
Personally, I thought DA:I was a big game that felt empty. It had the combat polish and the beautiful vistas, but not the depth of story and character that I hoped for.
So if you can tolerate the clumsy gameplay, and a slow start, I definitely recommend DA:O.
Because only a few people have a truly symmetrical face. Your hair acts as a sort of frame and so a middle part can end up emphasizing the imbalances that exist and thus make you look more lopsided. There are also additional considerations to a beautiful face. Symmetry is one, proportion is the other. You can have a very symmetrical face but if your features are smaller or larger in relation to it as a whole, then that can ding off a few points on the "beauty" meter.
That's why asymmetrical hairstyles can work so much better. It can shape your face in accordance to its symmetry and proportion and thus make it appear more balanced.