PrimalHero

joined 2 years ago
 

Bugs fixed in 8.16 (total 33):

  • #42809 GPS Track Editor: arrows not shown
  • #51561 Wine's built-in gdiplus.dll lags in Paint.NET compared to native (Win 7) gdiplus.dll
  • #51995 Roblox's bad performance on Wine
  • #52196 BENNING PC-Win ST 750-760 Designer crashes on start, needs GdipSetPenCompoundArray implementation
  • #53435 user32:msg - test_SendMessage_other_thread() sometimes gets a wrong status on Windows
  • #54202 mscoree:mscoree breaks user32:msg - subtest_hvredraw() fails on most Windows 7 test configurations
  • #54331 Game "Antecrypt": Black screen after launch
  • #54368 ::DrawGeometry doesn't respect stroke style
  • #54655 user32:msg - test_InSendMessage() sometimes gets unexpected flags on Windows
  • #54683 shlwapi:ordinal - test_SHFormatDateTimeA() fails due to daylight saving time on Windows
  • #54944 ntdll:exception - test_extended_context() crashes on Window 11
  • #54945 ntdll:exception - test_virtual_unwind() fails on Windows 11
  • #54998 DnsQuery(DNS_TYPE_SRV) fails to parse some of the server answers
  • #55225 kernel32:thread - The 32-bit test_stack() gets an unexpected values for -2 & -3 indexes on Windows
  • #55227 wtsapi32:wtsapi - The 32-bit check_wts_process_info() fails to get the user token on Windows 7 & 8
  • #55237 oleaut32:usrmarshal - The 64-bit test_marshal_VARIANT() gets bad values for wv[5&6] on Windows 8+
  • #55238 ntdll:exception - The 64-bit test_nested_exception() fails on Windows 11
  • #55244 mshtml:misc - test_HTMLStorage() crashes in Wine
  • #55246 ntdll:om - The 64-bit test_object_types() crashes on Windows 8+
  • #55317 user32:msg - test_hotkey() finds no free WinKey+letter on Windows 11
  • #55354 user32:msg - test_dialog_messages() sometimes gets a bad sequence on Windows 7
  • #55366 The GitLab CI sometimes tries to link winscard with libpcsclite on macOS
  • #55459 Softerra LDAP Browser fails to turn off LDAP_OPT_ENCRYPT, LDAP_OPT_ROOTDSE_CACHE, and LDAP_OPT_SIGN
  • #55501 PS Core (pwsh.exe) fails to start:Call to unimplemented function wldp.dll.WldpGetLockdownPolicy
  • #55505 Vitis 2020.1 needs support for if exist "" in batch file
  • #55507 Softerra LDAP Browser needs LDAP_OPT_CLIENT_CERTIFICATE
  • #55508 Wine 8.15: compiles successfully in Flatpak but fails during runtime with a SIGSEGV
  • #55531 combase:roapi - test_ActivationFactories() fails on Windows and Wine
  • #55532 kernel32:actctx - test_two_dlls_at_same_time() crashes on Windows 7+ and Wine
  • #55533 setupapi:devinst & setupapi:install - test_class_installer() fails on Windows 7+ and Wine
  • #55534 ucrtbase:thread - test_thread_library_reference() fails on Windows 7+ and Wine
  • #55535 The dinput:hid test summary line fails to take skip messages into account on Windows 7
  • #55539 user32:msg test_hvredraw fails in win1709 with unexpected re
3
Emu42 (hp.giesselink.com)
 

mu42 is an emulator for the Pioneer series calculators HP10B, HP14B, HP17B, HP17BII, HP20S, HP21S, HP22S, HP27S, HP32S, HP32SII and HP42S and for the Clamshell series calculators HP19BII and HP28S. It base on the sources of the famous HP calculator emulator Emu48 and is published under the GPL. The emulator PC version is running on all Win32 platforms and the Mobile version should run on all ARM CPU based Pocket PC 2002, Windows Mobile 2003 (SE), 5.0, 6 Classic and Professional versions. The Mobile version don't support the Low-End Pioneers HP10B, HP20S and HP21S. You may have a look onto the latest changes. Like all emulators Emu42 needs a ROM image for each emulated calculator to work. I have no license to publish them, so they aren't included in the emulator package. Sorry I will not answer any ROM image related questions. For further information how to extract the ROM images from the High End Pioneers and the HP28S read the documentation of the ROM upload packet and the Emu42 manual please. For all other calculators you need external hardware and knowledge to extract the data from the Saturn bus system, a way which was gone by Jean-François Garnier to extract the HP22S, the HP32S and the HP32SII rev. B ROM image. I especially want to thank Sébastien Carlier, Cyrille de Brebisson, Raymond Del Tondo, Jean-François Garnier, Erik Ehrling and many others for their material I used for making this program.

 

Highly-Experimental Playstation Simulator x64

 

C64/Amiga emulator with PAL shader and runAhead

 

Tuturu~ yuz-ers. Did you feel that the last report was too short? Well, August was at full throttle! This month offers important graphical fixes, developers working around GPU limitations, several long overdue file system fixes, Skyline framework support, some Android and Apple love, and more!

 

Miss us? Summer only lasts so long and some of us need our holidays. 2023 continued to deliver swathes of new Switch titles with Pikmin 4 and a remast-... what? It’s a port? Well if you say so… Ahem, a re-release of Rockstar’s western classic: Red Dead Redemption.

 

4.10.x bugs fixed. Fully cycle-accurate unexpanded Amiga 500 emulation.

WinUAE 4.9.x/4.10.x bugs fixed

AGA-only sprite buffer overflow that can cause random side-effects.
CIA synchronize clock drift fixed.
Many GDI mode bugs fixed.
Integer scaling works correctly in Overscan+ and higher modes.
“Remove interlace artifacts” was unreliable and caused graphics corruption in accurate modes.
SCSI CD command READ TOC, format type 0 returned invalid data.
Serial port and inter-process serial port was unreliable in accurate modes.
VHPOSW/VPOSW mid-screen vertical and horizontal changes are now more accurately emulated. Smooth Copper / Up front demo specific hack is (finally!) not needed anymore and was removed.
Multiple chipset emulation (bitplanes, sprites, blitter) bug fixes.

Older bugs fixed

A600 non-expanded Quickstart incorrectly had RTC enabled.
D3D11 mode scanlines/masks are not affected by scaling anymore.
Fixed possible crash in floppy emulation and when exiting GUI.
Inserting supported non-Amiga formatted disk image (for example PC DOS formatted disk image) in standard Amiga 3.5″ DD drive was rejected, drive compatibility check didn’t accept standard 3.5″ DD drive. Image was accepted if drive was 3.5″ HD drive.
Mounting executable as HD floppy image created broken disk structure if file was larger than 1329664 bytes.
Notification icon -> Floppy drives: DF1, DF2 and DF3 selected image from DF0:
On the fly switch from AGA to OCS/ECS and then back didn’t always restore original AGA background color.
Picasso IV flash ROM emulation support.
Prometheus PCI bridge PCI config space byte wide access endian swap fix.
ROM rescan in ini mode didn’t clear previously detected ROMs.
uaegfx and hardware emulated RTG board and emulation window smaller than RTG resolution: part of right or bottom of display was clipped.

New features/updates: UI

Added new KS ROMs to ROM scanner.
Added Disable keyboard and Disable game controllers when mouse not captured options to Pri & Extensions panel.
Added custom data path configuration to Paths panel. Data path = default path where config files, logs, statefiles etc are loaded and saved.
Bring GUI window on top if emulation window gets left mouse button double click or F12 (or configured GUI key) key press and GUI is open. Close GUI if ESC is pressed when GUI is open and emulation window has focus.
FloppyBridge write protection status in GUI is now mirroring real drive floppy protection status.
Hardware info panel shows complete memory map when emulation has been started.

New features/updates: emulation

1.5M Chip RAM size is now supported in all configurations. (Except if JIT is enabled)
Added screen rotation support, to fully support Fast Draw Showdown (American Laser games) game that had 90 degree rotated display. D3D 9 and D3D 11 modes only.
ECS Denise superhires sprite accurate color selection emulation (“scrambled” odd/even palette access).
Keyboard reset handling changed, now system is kept in reset as long as keys are kept pressed.
Programmed native display mode support improved, automatic aspect ratio correction improved.
RTG hardware sprite (mouse cursor) is now properly clipped when near edges of screen.
“Reset warp mode” implemented. Start emulation in warp mode, automatically switches off when running program or KS ROM shows something on screen.
Serial port now have separate options to enable/disable handshake/status pin emulation (RTS/CTS/DTR/DTE/CD) and Ring Indicator.
uaegfx RTG P96Prefs support.
Striker Manager and Multi-Player Soccer Manager dongle emulation.
Statefile complete blitter state save/restore is now fully supported in cycle-accurate modes. Previously blitter was force-finished before saving state.
Ultra extreme overscan mode now includes blanking regions, HV sync and Composite sync regions drawn using grid pattern.

Possible Breaking change: default keyboard layout changed

Key left of backspace (key that does not exist in PC keyboards) is now mapped to F11 and key between zero and above key is now mapped to key in same physical location as key in Amiga keyboard. Input panel has checkbox that swaps these two keys.
Key above shift and left of enter is now mapped to same physical location as key in Amiga keyboard.
Strange German-only keymap special #-key mapping removed.

And more!
This entry was posted in News, Release on June 1, 2023.
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3
BigPEmu Version 1.09 (richwhitehouse.com)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

BigPEmu, an Atari Jaguar emulator.

 

Hey there, Citra fans! (We haven’t used that one for a while, have we?) You’ve all wanted it and we’ve heard your cries and pleas. Vulkan has arrived and is here to stay, available now in the latest Citra release! Why Vulkan? Since the dawn of time — well, since Citra’s creation — many, many users have requested we add support for the Vulkan Graphics API; providing better performance in many cases and better support on devices, especially Android.

 

Changes from v0.24.2

ARM

    improved ARM disassembly, particularly for Thumb-2 instructions
    implementation of FPU and instructions
    registers window in debugger
    COPROC STEP command forward by single ARM instruction
        useful in conjunction with source window, local/globals window and/or registers window
        preparatory work for ARM level quantum control

ELF

    "byte streaming" of ROM data - leading to significant performance improvement
    initialisation sections executed before main() function

Notifications

    notification icon for coprocessor development files
    transparency setting
    fixed conditions under which combinations of notifications are shown

Bug Fixes

    fixed bad image stutter when refresh rate is inconsistent
    crash in timeline window when scrubbing past end of rewind history
    thumbnailing no longer causes the application to hang if the ARM emulation crashes
    FPS measurement was broken if television was being nudged
    "fastload" supercharger ROMs (ie. bin files) would crash debugger

Known Outstanding Bugs

    rewinding of ELF ROMs when byte streaming is active sometimes produces a
    skewed image

 

Windows release build for xenia-project/xenia@f6b5424.

[VFS] Fixed invalid month decoding in decode_fat_timestamp

 

1 year since the first commit in the repo! This time I'm going to skip the formalities and just show some of what @noumidev and I have in store for you in this new update :p

Happy pandiversary!

OK now the boring stuff

Added SD card support
Added CRO support
Preliminary Amiibo work
Initial CSND implementation (Gets various older homebrew such as minicraft working)
Add SystemSaveData support (Gets OS apps like Mii Maker, Download Play, Activity Log, etc working)
More FS work
Fix graphical bugs in games that use invalid textures such as Pokemon X (feat @GPUCode)
Various HLE work here and there
More...

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