PrimalHero

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ColecoDS - An Emulator for the DS/DSi. Original port by Alekmaul. Phoenix-Edition by Wavemotion with support for Colecovision, ADAM, MSX1, Sord-M5, Memotech MTX, Spectravision SVI, Hanimex Pencil II, Tatung Einstein, SG-1000/SC-3000 and the Creativision.
Topics

V9.8: 23-Apr-2024 by wavemotion-dave

Cleanup of MSX BIOS handling - we now support the Panasonic CF-2700 directly. See MSX BIOS section for details.
MSX status line now shows RAM (based on machine chosen) on the status line (was previously showing ROM size which no other machine in ColecoDS did).
MSX Caps Lock now has LED indicator on the virtual keyboard.
Added ROM/CAS/DSK size and CRC32 on the main screen after choosing a game.
Numerous fixes for Save/Load states especially for the MSX and Einstein.
Improved memory handling to free up some DS resources for future expa

 

CPCEC is an emulator of the family of home microcomputers Amstrad CPC (models 464, 664, 6128 and Plus) whose goal is to be loyal to the original hardware and efficient in standard modern systems. Thus it brings a faithful emulation of the Z80 microprocessor and it replicates the behavior of the CRTC 6845 and Gate Array video chips, the PSG AY-3-8912 sound chip, the remaining circuits found in the original hardware, and the tape deck and floppy disc drive that made possible loading and running software.

CPCEC includes several related projects. ZXSEC is an emulator of the Sinclair Spectrum family (48K, 128K, +2/Plus2 and +3/Plus3) based on the components it shared with the Amstrad CPC family: the Z80 microprocessor, the PSG AY-3-8192 sound chip, the tape system and the NEC765 disc drive controller; CSFEC is an emulator of the Commodore 64 platform, similarly based on shared code; and MSXEC is an emulator of the MSX family (1983 MSX, 1985 MSX2, 1988 MSX2+), also based on shared code.

 

DSi Menu replacement for DS/DSi/3DS/2DS

What's new?

Top screen of the R4 and GBC themes now uses the same font as the bottom screen!
Cursor in the R4 and GBC themes, as well as the Settings menu, has been replaced with highlighted text of your favorite color!
    Does not affect the SEGA Saturn-themed settings menu.
Like the original R4 menu, selecting the music icon in the R4 theme now boots Moonshell!
    Install your preferred Moonshell version, then place _moonshl.nds on the SD root.
    Moonshell will run with TWL clock speed on DSi or 3DS consoles.
@mentusfentus: Cursor now moves smoothly in DS Classic Menu! (#2394)
@spellboundtriangle: Added widescreen support for CTGP Nitro v1.1.0.
When a Guru Mediation Error occurs, the master brightness is now cleared, in case if an error occurs with the screens fully white or black.
Various: Updated translations.

Bug fixes

ESRB splash screen (disabled by default) now appears when launching a DS(i) game with the R4 or GBC theme!
Fixed game-skipping count when pressing Left/Right in the R4 or GBC theme.

 

Game Boy emulator written in Python

Fix missing .py files in sdist package

 

Fixed a crash when entering fullscreen while playing Super Smash Bros. 3DS on Vulkan (#87)
Minor across-the-board performance improvements on Mali GPUs
Android: Fixed on-screen overlay joysticks having an incorrect draw order
Updated build environments
Formatting: Clang 15 --> 18
Linux build: Clang 15 --> 18
Android build: AGP 8.2.1 --> 8.3.2
Gradle 8.2 --> 8.4

Notes:

The Smash Bros fix included a large-scale restructure of several sections of the Vulkan renderer. This may result in compatibility improvements for other games which we did not expect. Please feel free to share these with us if you find any!

 

Open Source Software for running Windows applications on other operating systems.

What’s new in this release:

Build system support for ARM64X.
Some restructuration of the Vulkan driver interface.
WIDL improvements for ARM support as well as SLTG typelibs.
Various bug fixes.

2
Hatari – 2.5.0 (download.tuxfamily.org)
 

Hatari is an open-source Atari ST/STE/TT/Falcon emulator.

 

iGBA was a copycat version of developer Riley Testut's open-source GBA4iOS app, with the addition of ads on top. While it did not explicitly name GBA4iOS, Apple told us it removed iGBA from the App Store after learning that it was a knockoff app that copied another developer's work and attempted to pass it off as its own.

Notably, Apple confirmed to us that emulators on the App Store are permitted to load ROMs downloaded from the web, so long as the app is emulating retro console games only. Apple also said it had approved iGBA's functionality, before learning that it was a knockoff app, suggesting that Game Boy emulation is permitted on the App Store, but the company has yet to share any other examples of retro game consoles.

All in all, it appears that iGBA was removed from the App Store entirely because it was a ripoff of GBA4iOS, rather than due to piracy concerns resulting from users being able to load any ROM downloaded from the web. However, exactly which consoles Apple considers to be retro, and if there will be any other restrictions, remains to be seen.

 

Compilation of games that received fan translation in March 2024. Some of them got released exactly in March while the others aren't but received notable upd...

 

ColecoDS - An Emulator for the DS/DSi. Original port by Alekmaul. Phoenix-Edition by Wavemotion with support for Colecovision, ADAM, MSX1, Sord-M5, Memotech MTX, Spectravision SVI, Hanimex Pencil II, Tatung Einstein, SG-1000/SC-3000 and the Creativision.

V9.7: 16-Apr-2024 by wavemotion-dave

Fixed Colecovision RAM mirrors such that Boulderdash runs properly.
The Heist now forces RAM to clear (all zeros) as it is known to be picky about contents of RAM on power up.
Fix EEPROM sequential reads so Activision PCB games like Jewel Panic work correctly.
Added the Wildcard and Print buttons on the virtual ADAM keyboard. All ADAM virtual keys should now be present.
Added new configuration options to select the Colecovision mode to run in - you can force ADAM emulation, force PCB types, and set EEPROM sizes, etc.
New global option to force ADAM mode, SGM can be Disabled, and BIOS auto-patch for 'Fast BIOS' to force the 15 second wait down to 3 seconds.
Minor cleanup and optimizations to the Adam core.

 

Improved rasterizer cache validation heuristic
This results in extreme performance improvements for several games. See here for examples
Android: Added an option to adjust the size of on-screen buttons
Android: Added an option to adjust the opacity of on-screen buttons
Non-user facing code improvements related to the removal of telemetry

Notes:

If you are using Android, please migrate to using Obtainium for installing and updating Lime3DS, as this is now our official method. You can find more information in our readme
This update introduces a regression in Luigi's Mansion: Dark Moon while using Vulkan. This involves a consistent crash during the first Pixelator cutscene. Please use OpenGL for the time being when playing this game. Apologies for any inconvenience
This update changes which files are available to download with releases. Namely, Android App Bundles (.aab) and 7Zip archives (.7z) are no longer available to download

 

Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.

Updated web view library
Updated controller input and audio playback (SDL) libraries
Play time not being counted properly if system is suspended during gameplay
Shutting down system from Playnite causes application exit script not work properly sometimes
List of disabled controllers is sometimes erased after disabling new devices
Background music starts from scratch instead of resuming when exiting a game
Updated emulator profiles
"Hide imported" option on scan folder dialog doesn't prevent games from being imported
Crash in Fullscreen mode after library update
Crash when shutting down Playnite while also connecting/disconnecting controller devices
Crash when parsing release dates on specific Windows locale settings

[–] [email protected] 4 points 1 year ago

I care. It is interesting.

[–] [email protected] 2 points 1 year ago

Same this is how I got teams to work.

[–] [email protected] 2 points 1 year ago

I am currently listening to vampired hunter D 1. I have been curious about the D books for a while and I finally I decided to listen to them.

[–] [email protected] 5 points 1 year ago

As someone with dyslexia, the superior spell and grammar check is what I miss most in libreOffice. I usually have to use an external tool for spell check like grammarly.

[–] [email protected] 1 points 1 year ago

Never happened to me. I am using the Nerdica instance.

[–] [email protected] 1 points 1 year ago

I have been using friendica for a while now. It's good but you need a little time to get used to it. You can configure it to fit your own needs but need to some digging to figure everything out.

[–] [email protected] 3 points 1 year ago (1 children)

SwiftKey you don't need to switch language. If both languages use the same same alphabet you can use both of them interchangeable without doing anything. For people that use multiple languages it's very useful.

[–] [email protected] 4 points 1 year ago

So that pay with my data and my money?

[–] [email protected] 3 points 1 year ago

6/20 I am bad at this

[–] [email protected] 1 points 1 year ago

For presentation of the palm os and it's software. It's not only about games but all kinds of software. I not very familiar with palm os games but they most likely play and look different on a pda than on an other device.

[–] [email protected] 1 points 1 year ago

Release Notes

Version 1.09

  • New "State Sync" network device type, synchronizes system state across the network. This allows local 2-player games to be played over Internet/LAN connections.

    • Very simple implementation that just stalls out if input doesn't arrive in time. State Sync Delay option adjusts the anticipated latency window. If you run into timing issues, the host can manually kick everyone back together by loading a state.
    • State Sync Remap can be used to remap the first local input device to any other input device. Also allows overlapping controls. (e.g. two peers both affecting the first input device)
    • Works with any number of clients, with clients above the supported input device count being treated as spectators.
  • New "Script" network device type, allows scripts to implement custom network/socket handlers. Includes automatic delta compression and some other niceties.

  • A new script adds multiplayer to AvP!

    • Implements networking from scratch using the aforementioned socket interface, and works with the unmodified retail ROM image.
    • Proper client-server architecture, up to 32 players can drop in at any time during gameplay. (in theory)
    • Generally handles the fundamentals, but expect plenty of limitations, bugs, and odd behavior. This game wasn't designed to support multiplayer, and I've left a few threads hanging under the guise of "shippable."
    • Enemies can correctly change off between player targets.
    • I hope this serves as another demonstration of the sort of madness which can be accomplished with the scripting system, and I'd love to see others give this sort of treatment to more titles.
  • Lots of new scripting/VM functionality.

    • UI event callbacks for custom rendering over/under the rest of the UI.
    • New UI rendering functions for various primitives and text.
    • Input functions to allow querying input states across all native devices.
    • Scripts can now load and render/play texture and sound resources.
    • New native-backed 4x4 matrix/transform operations.
    • Script can now get a list of ROM from from the current ROM directory, and load images in that directory.
    • Scripted polygon texture references now have the option of pointing to native texture resources. Could be useful for something like a high-res texture replacement script.
  • Fixed a floating point comparison bug in the VM interpreter.

  • VM modules are now loaded automatically if a .bigpcvm file is present with the same name as the ROM image being loaded, similar to other image-specific resources. This allows Jaguar software to be distributed alongside emulator-specific script enhancements.

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