Zoko_Argen

joined 2 years ago
[–] [email protected] 1 points 3 days ago

Thanks for this! I assumed this would be the case, but you do get rule oddities in magic, especially in weird cases like this. I can't think of an instance of that either, but I wouldn't be surprised if there was one somewhere.

[–] [email protected] 1 points 5 days ago (1 children)

Yeah, I like the second one better. Allowing interaction and protection seems like a good idea, and makes the card less of a feels bad.

That being said, I think a more thematic effect would be something along the lines of a "Blood Moon" like effect. "Target lands loses all land types and abilities, and gains the ability '{T}: Add {C}". Though this offers less interaction and is a massive feel bad for decks that rely on a land for a combo since it would still be in the field just unusable.

[–] [email protected] 3 points 5 days ago* (last edited 5 days ago) (5 children)

It'd have to say "non-token", since they are the ones creating the token they'd control it (I think you control anything on your battlefield regardless but not 100% on that).

I am unsure how token ownership works... but I don't think that is good either as that removes the ability of sacrificing a land you've stolen.

[–] [email protected] 6 points 2 months ago

Kirk was always in the chat, he's now just more open with kinks

[–] [email protected] 2 points 7 months ago (1 children)

I got Hexcodle #323 in 5! Score: 53%

⏫🔼⏫⏫⏬⏬ ⏬✅🔽⏬🔽⏫ ✅✅🔽🔽🔽🔽 ✅✅✅🔽✅🔼 ✅✅✅✅✅✅

I did the exact same, working in RBG apparently

[–] [email protected] 46 points 7 months ago (6 children)

To be fair, that's probably expected in Ferengi custom

[–] [email protected] 3 points 9 months ago

The top numbers are what they'd pay in tax, not what they have

[–] [email protected] 5 points 9 months ago* (last edited 9 months ago)

My understanding of it when I read the books was the spice gives them similar prescience abilities to Paul. Effectively allowing them to see what's ahead and navigate before it's an issue. Especially because they're flying faster than light so they can't rely on their eyes as they'd crash into something by the time they actually see it.

I have a hazy memory of the book explaining they were once humans addicted to spice, so presumably they have some controls.

[–] [email protected] 1 points 11 months ago

Northener here. I don't mean to take away from your point, because you are mostly correct, but my school at least did teach us about the harrying, though I can't remember how much detail, but it was at least a few lessons on the aftermath of 1066 and how the Normans took control.

I will mention (mostly because I find it funny) that I remember hearing about a planned revolution in Britain (around the time of other European revolutions) that was called off because of the rain.

[–] [email protected] 5 points 1 year ago

I feel like removing Quark would increase the efficiency. Miles has more to fix while he's around.

[–] [email protected] 1 points 2 years ago

My campaigns are the same, lol. It's fairly serious imo, the characters are trying to survive and get by, and have somewhat conflicting goals. i.e. one character just wants to keep a low profile and get another character to get rid of her pact, while that character wants to stay a warlock.

I mean this is a bit of humour, but it is through the characters joking with another rather than a ridiculous event.

[–] [email protected] 2 points 2 years ago (2 children)

I just started the second book in the Brimstone Angels series, Lesser Evils by Erin. M Evans. It's a fantasy book set in the D&D 5e world. I'm enjoying it, as I did the first one, if you like the D&D world and want to read a story that's like a serious campaign I'd recommend it.

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