Like the compatible-with-anything pairdrop but as an app and paid?
I haven’t seen anything that could replace it so far.
Like the compatible-with-anything pairdrop but as an app and paid?
I haven’t seen anything that could replace it so far.
Makes sense. I believe Chile has a big community of Palestinians. Might well use whatever is at their disposal to get attention on Gaza.
We even have a football club, CD Palestino.
Of course, otherwise would mean investing in huge data centers for running LLM models, or worse, buying hardware from NVIDIA.
Optimization is the key. Privacy is just an added bonus.
I would rather see them on a (free for all) group on two weeks rather than a gauntlet with the odds stacked against AFC, OFC and CAF.
I mean, 4 matches with one team resting each fixture it’s better than stacking the odds against OFC/AFC/CAF and letting UEFA get a free pass to the final, but who am I?
Always wondered about penetration and signal length. Does beat 2.4Ghz, still?
If they do they become the undisputed king of portability.
It baffles me why Apple didn’t push more proactively sharing cellular over their devices, but it always seemed that it was because of cellular models or cellular companies pressure.
I’m still waiting for the moment you can use cellular as a WiFi backup in a laptop without having to push a button.
This could backfire into something Google don’t want: everyone using adblockers.
Imagine everyone installing adblockers just to skip YouTube’s obnoxious ad rolls, just to also block most Internet ads.
Suddenly, having an adblocker becomes mainstream like wearing socks.
Certainly the price increase involves losing a very small but vocal percent of users, that is covered by the rest of users who swallow the new price.
To me, their pricing wasn’t competitive. The only good plan is Apple Music plus TV+ if you’re st udent.
Well, that’s a bummer, but it will be interesting to see how it stacks up on day-to-day usage.
It’s not that the folks on the base M3 are going to stress out the machine with high computation tasks, but the Pro and Max surely will have enough people talking about synthetic benchmarks vs real benchmarks to see what optimizations Apple made that and are not paying off.
They’re “overnight performance experts” because there are similar games that run better.
To me it seems that there was a tight schedule and they couldn’t prioritize performance tweaks over features. I mean, if it’s works it works, refactor later so we can jump to the next requirement.
Sum all that up and you won’t know which part of the chain takes most cycles,
To slam its puss-ahem I mean, to thoroughly test their release.