I just never set mine up so when you call me and I predicably don't answer, it just says "This user has a mailbox that has not been set up yet. Please try your call again later." What I'd rather it say is "Hang up and text me like a normal person. If you can't text me, I don't want to hear from you anyway."
feidry
My vote was for Godot but this one is a very close second. I even have it installed on my mobile Firefox instance.
Posting before reading because activity. Godot Engine, hands down. I used Unity for years and years and now that Godot 4.x is out, I'll probably never use Unity again. Unless it's for a job or something like that. All personal projects tho... I could probably make a game in Godot while waiting for Unity to start up.
I ordered my set on Amazon. There's a bunch of different ones. The quality isn't the best but they'd be epic for a Big Gamer Moment.
See my other reply for more details but I paid $27 USD on Amazon.
I don't really use them much. It was more of a Rule of Cool purchase. Mine are a bit more detailed (read: harder to read) but the lights are cool. I bought them thinking maybe they'd be good for big spell moments or whatever. I've rolled em maybe 5 times. $27 USD on Amazon.
I actually have dice like this lmao
The way it works in this house, the dishwasher is always full of clean dishes.
All the more reason to not buy MasterLock garbage.
Interesting. Once it's ported to 4, I'll take a look at this for sure.
I don't know a lot about networking. I've only attempted and failed to make some small multiplayer games. But, I think that if you were in a position to actually have users with compromised systems, you'd also be in a position to hire an expert to close the breach. Maybe I'm wrong. But to me it seems like worrying about licensing fees. If you actually need to pay them, you're doing way better than the average indie and probably have the means to take care of them.
The Popeyes here is garbage. But then again, KFC isn't better so your point stands I guess.