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[–] [email protected] 5 points 2 years ago (3 children)

Le problème c'est qu'ils (les Gouvernements) veulent que le transport collectif soit une entreprise profitable. Mais si on parlait des routes? C'est financé par nos taxes, et le profit ne fait pas partie de l'équation. Et ca coûte encore plus cher à la collectivité.

[–] [email protected] 2 points 2 years ago

Star Wars D6 - For history most of the Star Wars canon pre episode 1 was created by WEG for this game. The D6 system is really suited for the Star Wars spirit, and was at the time one of the most approachable space opera RPG. I have run Star Wars FFG, which hold it well, and I think I still prefer the D6 system.

FATE, because this system really is flexible. I have homebrewed a couple of campaigns in two different genres.

When I was younger I ran RuneQuest because I found it better than AD&D. The Basic Role Playing system is a great system, RQ level of detail is quite the opposite of Call of Cthulhu. The combat is very crunchy and very lethal: it didn't abstract the defense with an Armor Class (THAC0 at the time), but rather you'd dodge / parry, the damage could be absorbed by the armor per location (you rolled it) and a crit would just ignore the armor. The initiative was based on the weapon (with a spear you hit before than with a dagger). Also what I like in the BRP (works in CoC) is the experience system. Use a skill, you learn from it.

[–] [email protected] 2 points 2 years ago* (last edited 2 years ago)

I play in two campaigns. One is a Human little person Bard of noble origins. He once caught the attention of a green dragon by mistake, and is still alive. The other is a Tiefling rogue, roaming in Barovia along with his companions.

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