I did not try that, but I did try battle.net tjrough bottles and I get a similar issue. Does not launch , no errors.
matcha_addict
the only thing I saw was changing some launch options, and none of the mworked unfortunately.
Deleting the bottles directories from the repos directory seems to fix it, thanks for the advice!
Update: Following your advice, I proceeded to delete the files for "bottles" from the repo folder in /var/lib/.... and that seems to solve the issue! thanks for the help! :)
thanks for the tip about storage space, although I do seem to have 100 GB of free space so I do not think this is the issue?
However I noticed I have a filesystem /run/user/1000 it seems to be created by flatpak, and it has 1.6 GB of total space. Should this be a source of worry?
The other advice about deleting the directories does not seem to work either :(
I did try multiple versions of proton, but still without success and same issues :(
If important to verify, I have my logs from running steam in terminal here:
chdir "/home/myuser/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Overwatch"
ERROR: ld.so: object '/home/myuser/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/myuser/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/myuser/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/myuser/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Game Recording - would start recording game 2357570, but recording for this game is disabled
Adding process 1119 for gameID 2357570
ERROR: ld.so: object '/home/myuser/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 1120 for gameID 2357570
WARNING: discarding _NET_WM_PID 2498 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 2498 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 3394 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 2498 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 2498 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 2498 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 2498 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 3394 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 2498 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 2498 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
Adding process 1121 for gameID 2357570
Adding process 1210 for gameID 2357570
Adding process 1211 for gameID 2357570
Adding process 1212 for gameID 2357570
Adding process 1213 for gameID 2357570
Adding process 1216 for gameID 2357570
Adding process 1218 for gameID 2357570
Adding process 1221 for gameID 2357570
Adding process 1231 for gameID 2357570
Adding process 1245 for gameID 2357570
Adding process 1251 for gameID 2357570
Adding process 1264 for gameID 2357570
Adding process 1281 for gameID 2357570
Adding process 1294 for gameID 2357570
Game Recording - game stopped [gameid=2357570]
Removing process 1294 for gameID 2357570
Removing process 1281 for gameID 2357570
Removing process 1264 for gameID 2357570
Removing process 1251 for gameID 2357570
Removing process 1245 for gameID 2357570
Removing process 1231 for gameID 2357570
Removing process 1221 for gameID 2357570
Removing process 1218 for gameID 2357570
Removing process 1216 for gameID 2357570
Removing process 1213 for gameID 2357570
Removing process 1212 for gameID 2357570
Removing process 1211 for gameID 2357570
Removing process 1210 for gameID 2357570
Removing process 1121 for gameID 2357570
Removing process 1120 for gameID 2357570
Removing process 1119 for gameID 2357570
Some of those might look a bit conerning but they seem to show up for games that work also.
I have not found any that match the criteria I mentioned.
Just to summarize it better, I want something that has:
- vim-like philosophy of editing, with keybindings, motions and the like
- does not struggle with supporting RTL languages like Arabic (the terminal world struggles with that unfortunately)
- allows rich formatting, such as using non-monospaced fonts, and having the possibility to make different rows of text have different sizes (such as headings being bigger)
tbh if I can find something with only the first two, I can sacrifice the third one. But I still can't find anything like that.
Thanks for the pointers!
You might hit some challenges like how to handle style elements. For example:
<cursor>*bold*
Moving the cursor to the right of the
b
will take two key presses in nvim but would typically be one key press in a WYSIWYG editor.
I've thought about this actually, and Youre right it will require some handling. In the first version of the editor, I will still include the special characters, such as the * for bolding. But I will also style it and what's after as bold.
I really like the render-markdown plugin, but my deal breaker was RTL language, since Arabic is a native language to me that I wish to write in vim.
This worked, thank you!!
Does not yield the right results still
I did that, but it did not produce any logs either :(