neonbrother

joined 2 years ago
[–] [email protected] 1 points 1 year ago

Yeah, I have to agree. Parrying adds a level of difficulty/risk/skill that I was hoping would be there. Still could be lots of fun of course, but disappointing.

[–] [email protected] 1 points 2 years ago

I've heard several times that most people just want to hit buttons and do cool stuff, and you can win with safe play and punishment. It's a good point to winning, but it's hard to accept when I see top players not playing this way. It feels like I'm learning how to only play the average person. I guess that's something I'll have to accept until I can get myself good enough and high enough to play a more thoughtful match.

On the side, I think Sajam's doing a great job of trying to demystify fighting games for new players.

[–] [email protected] 4 points 2 years ago* (last edited 2 years ago) (1 children)

Even with all the jank, the terrible combat, etc....I loved the first game. It had such a great atmosphere to me. I really want this second game to succeed, but I hope it focuses on that vibe first and foremost.

[–] [email protected] 1 points 2 years ago

I picked it up to start to get into multiplayer but have found myself spending more time in the singleplayer World Tour so far. The amount of hilariousness I run into with my custom character who looks totally out of place for the cutscenes, master poses, and the like is almost worth the amount of admission on its own.

[–] [email protected] 1 points 2 years ago

I remember playing this and thinking the idea was cool and I liked the atmosphere, but the game felt barebones. I literally can't remember if I finished it. For free, I'd say it's worth a look. I don't think it was supposed to be very long. Just expect lots of slow, atmospheric time.