thingsiplay

joined 2 months ago
[–] thingsiplay@lemmy.ml 4 points 8 hours ago (1 children)

I know, but with the last version they did not support Linux anymore. The version before that was supported on Linux. So its unclear at the moment if the next version will do.

[–] thingsiplay@lemmy.ml 12 points 15 hours ago (3 children)

Will it run on Linux? (I mean the editor, not the games it produces.)

[–] thingsiplay@lemmy.ml 1 points 16 hours ago (1 children)

I know how subcommands work. But that is not the point I am making. Having two dashes in front of it or not like pacman remove or pacman --remove does not change how the command operates. It is literally having two dashes or not and therefore is not an issue.

[–] thingsiplay@lemmy.ml 1 points 17 hours ago (3 children)

I don't think it would make ANY difference if the option was named git --pull instead git pull (you don't have to use the single uppercase). That is NOT the same semantic difference between and , because it (the pull example) operates the same as before. The only difference are the two dashes. I don't see how this creates confusion or learning difficulties.

[–] thingsiplay@lemmy.ml 0 points 17 hours ago (5 children)

But its just a matter of 2 dashes. It shouldn't be a problem.

[–] thingsiplay@lemmy.ml 1 points 18 hours ago (7 children)

I don't get why that is a problem. It's just an option name with 2 dashes in front. In fact, that is the "correct" way of handling options, as in standard option processing in GNU / Linux. I personally dislike options without dash, but on the other hand it does not bother me enough to be bothered by it. pacman --remove is almost identical to pacman remove, so I don't know why that is a "problem".

[–] thingsiplay@lemmy.ml 2 points 18 hours ago (9 children)

You can use long option names instead too, as each capital letter mode has a long option name, such as -R --remove and -S --sync.

[–] thingsiplay@lemmy.ml 2 points 18 hours ago

-S stands for "sync". You are syncing to the online database.

[–] thingsiplay@lemmy.ml 3 points 18 hours ago (1 children)

I hate that too. 7z does that and its horrible.

[–] thingsiplay@lemmy.ml 2 points 18 hours ago

I don't think there is some exceptional good CLI interfaces. If anything, you either notice the interface is bad or unconventional or it is cluttered, because it has lots of functionality. It also depends if it "should" fit into the Linux eco system (similar commandline system and logic) or is this tool used for any operating system. I have my own scripts as wrapper for some tools, so they are excluded from discussions here. Note I think the discussion is about commandline interfaces that operate non interactive (in other words no "live" TUIs or interactive editors), so no Vim or htop.

Tools like yt-dlp or awk or find or git are complex and overloaded with functionality, because it offers so much and has to offer all of that. Or the command works different, because of its nature of calling another command like parallel. Then there are commandlines that just deviates from the standard and bugs me a lot. One of the worst offenders to me is 7z from package extra/7zip in the Arch repositories. But it is not a standard GNU tool, therefore it does its own thing.

So in the end, I do not think there is an exceptional good CLI, only bad or complicated ones. As long as it follows Linux standards its good to go. Often the best Rust CLI tools have pretty good ones that could be listened as standouts, but none specific in particular.

[–] thingsiplay@lemmy.ml 1 points 20 hours ago* (last edited 20 hours ago)

There was outlier in GNOME outperforming KDE by a large amount too.

Edit: Okay, maybe not that large. I agree with you, that the outlier they had (included twice even) has a huge impact. But it is some real game and with real settings and configuration. So making an exempt just because you don't like the results would be faking the result. They just should have included a result without the outlier, just for comparison.

[–] thingsiplay@lemmy.ml 2 points 20 hours ago

I was under the impression that the desktop environment (especially GNOME vs KDE) performs about the same in gaming or graphics in general. Some of the results are pretty shocking to me how much they can differ.

 

I just noticed the extremely low price for the game from 2010, a historical low on Steam price for 2,99 € (and looks like in USD as well). There are still a few days left before sale ends. This is just a heads up for anyone wanting to get into the Civ series, this is an extremely cheap option of a very decent game. Lot of people didn't like Civ 6 and the current Civ 7 and therefore Civ 5 is for them the peak of modern Civilization game.

For anyone running Linux, game works perfectly fine. I played a lot.

Unfortunately this game is not on GOG yet (but other entries of the series is, weird). You can vote to bring it to GOG. In case you are interested into that:

 

https://archive.org/details/md_mods_and_romhacks_collection_20260320_patched

My personal collection of Mega Drive / Genesis Romhacks, in an already patched and ready to play ROM format. Most games are patched by myself, but not all are tested. Each .md file comes with a text description, copied from the places where I downloaded the Romhacks (but sometimes also from README files, random blogs and other websites too).

  • 421 Romhacks across 166 different games (or across 163 games, depending on how you process data and count).
  • Download one package size: 182 MB
  • Unpacked size: 815 MB

flat structure: megadrive_mods_and_romhacks_collection_20260320_patched_flat.7z

     megadrive_mods_and_romhacks_collection_20260320/
        Sonic_Character Pak v1.0.md
        Sonic_Character Pak v1.0.txt

or sub structure: megadrive_mods_and_romhacks_collection_20260320_patched_sub.7z

        Mega Drive Mods and Romhacks Collection 2026-03-20/
            Documents/
                Sonic/
                    Character Pak v1.0.txt
            Games/
                Sonic/
                    Character Pak v1.0.md

Both contain same files, just different file structure.

 

Hi guys. I just got tagged in a Github issue, that allegedly gives me a grant. I did not click the link (off course) and suspect its a scam. Never participated in something like that and don't even know their repository. I highly discourage anyone from clicking their links!

I was just looking at the user and saw the only thing this account created are 11 or 12 more discussions like these by tagging random people. My suggestion is to report the post you are tagged and report the user to Github. https://github.com/GhoulStatesman

I hope this place is correct to share this.

 

UPDATES

2026-030-20: Recreated and uploaded the "_sub.7z" archive, as the file structure was not build as intended. Not sure what happened there, but now its correct.


https://archive.org/details/snes_mods_and_romhacks_collection_20260312_patched

My personal collection of Super Nintendo Romhacks, in an already patched and ready to play ROM format. Most (if not all) games are patched by myself, but not all are tested. Each .sfc and .smc file comes with a description, copied from the places where I downloaded the Romhacks (but sometimes also from README files, random blogs and other websites too).

  • 1009 Romhacks across 174 different games (or across 169 games, depending on how you process data and count).
  • Download one package size: 406 MB
  • Unpacked size: 2.7 GB

flat structure: snes_mods_and_romhacks_collection_20260312_patched_flat.7z

         snes_mods_and_romhacks_collection_20260312/
            Super Metroid_Nature v1.03.smc
            Super Metroid_Nature v1.03.txt

or sub structure: snes_mods_and_romhacks_collection_20260312_patched_sub.7z

            Super Nintendo Mods and Romhacks Collection 2026-03-12/
                Documents/
                    Super Metroid/
                        Nature v1.03.txt
                Games/
                    Super Metroid/
                        Nature v1.03.smc

Both contain same files, just different file structure.

25
submitted 3 weeks ago* (last edited 3 weeks ago) by thingsiplay@lemmy.ml to c/foss@beehaw.org
 

2026-03-02 by GIMP Team

We’re excited to release the third release candidate of GIMP version 3.2! It contains a number of bug fixes and final polishes as we prepare the first stable release of GIMP 3.2.

Release Highlights
New Splash Screen
Non-Raster Layers
Color Operations
UX / UI Improvements
File Formats

   DDS
   JPEG2000
   OpenEXR
   Procreate Swatches
   Swatchbooker Palettes
   XMC
   WebP

Bug Fixes and Improvements
Fancier .dmg and Windows installer; and sturdier .appimage
API
Security
Around GIMP

   Website
   Translations
   Google Summer of code

Release Stats
Downloading GIMP 3.2 RC3
What’s next

What’s next

We nearly thought that the RC2 would be the last release candidate, but it turned out we found more things we were not really happy with, for a stable version. And the more we fixed, the more it became clear that a RC3 was needed.

We are now in a state where we feel happy again. Of course, there are some things we would like to spend more time on, but we have to stop somewhere. Hopefully you will think the same! So as usual, we are calling for everyone to massively test this version 3.2.0 RC3. Please everyone, test and report any issue you find!

Depending on the testing feedback, we may get GIMP 3.2.0 out very soon!

Don’t forget you can donate and personally fund GIMP developers, as a way to give back and accelerate the development of GIMP. Community commitment helps the project to grow stronger!

 

https://myrient.erista.me/ - main site

This is arguably the best site ever made for this kind of preservation. And they shutdown because of insufficient funding and increased prices for hardware. They have full sets for NoIntro, Redump, TOSEC, MAME, RetroAchivements supported games, exo sets and lots of important coverage from good Internet Archive sources. All of this with direct downloads, no ads, super fast. Everything neatly organized and always available.

Either people start donating fast, or its gone. I recommend to download as fast as possible what you need. Its closing in about a month from now on March 31st, 2026.

 

I just read how someone on RetroArch tries to improve documentation by using Copilot. But not in the sense as we might think. His approach is to let Copilot read the documentation and give him follow-up question a hypothetical developer might have. This also could be extended to normal code I guess, to pretend it being a student maybe and have it ask questions instead generating or making changes? I really like this approach.

For context, I myself don't use online Ai tools, only offline "weak" Ai run on my hardware. And I mostly don't use it to generate code, but more like asking questions in the chatbox or revising code parts and then analyze and test the "improved" version. Otherwise I do not use it much in any other form. It's mainly to experiment.

 

FINAL FANTASY VII - 2013 Edition owners can redeem the new version at no extra cost.

The world has fallen under the dominion of the Shinra Electric Power Company, a sinister corporation that has monopolized the planet's very life force as Mako energy. In the urban megalopolis of Midgar, an anti-Shinra rebel group calling themselves Avalanche have stepped up their campaign of resistance. Cloud Strife, a former member of Shinra's elite SOLDIER unit now turned mercenary, lends his aid to the rebels, unaware that he will be drawn into an epic battle for the fate of the planet, while having to come to terms with his own lost past. This new release is an upgraded version of FINAL FANTASY VII – 2013 Edition with additional features (there are no changes or additions to the story).

...

 

Just wanted to share an alias I have in use and found it useful again. It's a simple wrapper around xargs, which I always forget how to use properly, so I set up an alias for. All it does is operate on each line on stdout.

The arguments are interpreted as the command to execute. The only thing to remember is using the {} as a placeholder for the input line. Look in the examples to understand how its used.

# Pipe each line and execute a command. The "{}" will be replaced by the line.
#
# Example:
#   cat url.txt | foreach echo download {} to directory
#   ls -1 | foreach echo {}
#   find . -maxdepth 2 -type f -name 'M*' | foreach grep "USB" {}
alias foreach='xargs -d "\n" -I{}'

Useful for quickly operating on each line of a file (in example to download from list of urls) or do something with any stdout output line by line. Without remembering or typing a for loop in terminal.

 
  • 2017 - LawBreakers by Boss Key Productions, Nexon
  • 2018 - Metal Gear Survive by Konami Digital Entertainment, Konami
  • 2018 - Artifact by Valve
  • 2019 - Crackdown 3 by Sumo Digital, Microsoft Studios
  • 2020 - Cruicible by Relentless Studios, Amazon Game Studios
  • 2020 - Hyper Scape by Ubisoft Montreal, Ubisoft
  • 2020 - Marvel's Avengers by Crystal Dynamics, Square Enix
  • 2021 - Grand Theft Auto The Trilogy - The Definitive Edition by Grove Street Games, Rockstar Games
  • 2022 - Babylon's Fall by PlatinumGames, Square Enix
  • 2023 - Redfall by Arkane Austin, Bethesda Softworks
  • 2023 - The Day Before by Fntastic, Mytona
  • 2024 - Skull and Bones by Ubisoft Singapore, Ubisoft
  • 2024 - Suicide Squad: Kill the Justice League by Rocksteady Studios, Warner Bros. Games
  • 2024 - Concord by Firewalk Studios, Sony Interactive Entertainment
  • 2025 - MindsEye by Build a Rocket Boy, IO Interactive Partners
  • 2026 - Highguard by Wildlight Entertainment

What constitutes to a game to be a big failure? There is no strict answer to this, as we can look it from mulitple perspectives. There is this overhyped expectation vs reality failure, promises not being fullfilled. But are these games really a failure? I mean Anthem sold more than 5 million units. Fallout 76 and No Mans' Sky was a failure on launch, but they redeamed and are successfull now. Similarly Battlefield 2042 and Call of Duty Black Ops 7 are failure compared to the previous entries in the series, but are still one of the top selling and played games of the year. For some Halo Infinite would be a failure, but I don't think it's that bad to be on this list. It's just disappointing like the newest Call of Duty entry. Also there are failures, which I personally do not see it as such, but they are failures from development cost. Shenmue on the original Dreamcast is cited often as such.

 

I thought it might be interesting to check all the version differences of Final Fantasy 7, as SquareEnix announced a new version is coming to Steam. I speculate it will be based on the Switch release from 2019. I found the following Wiki article to be interesting and want to share:

https://finalfantasy.fandom.com/wiki/Final_Fantasy_VII_version_differences

The following is a list of version differences between releases of the original Final Fantasy VII. The versions primarily covered are of the original PlayStation release, and the PC port which it is based on, as they are the two significant releases for the game. Re-releases are based on either of these two platforms. The original PlayStation version also details differences between the Japanese release and the International version, which includes the changes made for the rest of the world.

Contents

    1 PlayStation
    2 NTSC and PAL version
        2.1 Midgar
        2.2 Chocobo Farm
        2.3 Junon
        2.4 Corel Region
        2.5 Gold Saucer
        2.6 Nibelheim
        2.7 Temple of the Ancients
        2.8 Forgotten Capital
        2.9 Gaea's Cliff
        2.10 Whirlwind Maze
    3 International
    4 PC (1998 version)
    5 PlayStation Network
    6 PC (2012 version)
    7 Mobile
    8 Eighth generation and later of video game consoles
        8.1 PlayStation 4
        8.2 Xbox One and Xbox on PC
        8.3 Nintendo Switch
            8.3.1 Patches
    9 PlayStation Classic
    10 Citations
    11 External links
 

Am I the only one who thinks that Nvidia is analyzing the gameplay footage you play, to feed their Ai tools? And you login with your account in their cloud, in example your Steam account. They have access to everything theoretically. The Ai can analyze everything...

I was about to try the free tier to play games that do not work on Linux. Streaming could be a way to at least play some of the games I could not otherwise. The cool thing is, I have full access to my Steam library and do not need to buy games for this service. But I really dislike the idea that Nvidia could use all of the information to feed their Ai.

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