Helldivers 2

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founded 1 year ago
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How long can we delay this stratagem? Hopefully longer than Anti-tank mines.

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Ever since I got the the Stalwart, I've ignored the MG. It baffled me that it hit the last major order before the Stalwart.

Now that we're currently getting the MG strat for free, I've found a use for them: I throw the beacon atop bot factories.

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Gimme 5! (beehaw.org)
submitted 8 months ago by [email protected] to c/helldivers2
 
 

Something broke last drop...I think

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Receiving Data... (lemmy.dbzer0.com)
submitted 8 months ago by [email protected] to c/helldivers2
 
 
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(From the DSS in game)

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Defend Mastia (lemmy.ca)
submitted 8 months ago by tiberius to c/helldivers2
 
 

Looks like the socialist scum are going after the DSS through Mastia. Hopefully we can mount a solid defense to keep the DSS from bot hands.

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Title says pretty much it.

To be more specific: How do you destroy this bastard WITHOUT the use of strategems (barrage, laser, rail canon strike etc.)?

Does he have any vulnerable parts on the back - like the other tanks - but they are not glowing?

How can I kill it with a auto cannon? I usually don't carry the thermite granades.

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I’ve been using the Dominator for a while now and it’s definitely fun but I’m wondering if there’s more viable options. I’ve been eyeing the scorcher cus it looks cool and I’m thinking my potato aim will like that recoil better than the dominator sending my camera towards the heavens above with each shot

Also side note, anyone use the new plasma pistol yet, maybe I can knock out the senator as my only used secondary

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I genuinely thought his armour looked cool :(

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... hold on, "players are unable to emote when flying through the air"?
Is that currently possible or is it supposed to be? Either way I have questions.

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Snipers blow chunks in Helldivers 2, and here's why.

The Diligence does a pathetic 165 damage and basically isn't worth using, especially since it can't penetrate armor. It probably is similar to a 5.56 rifle which means it should be medium armor penetrating at least. It's literally outperformed by almost every other weapon in the game for either penetration, damage, or both.

The Diligence Counter Sniper does 200 damage, which is OK, but still pathetic. Penetrates medium armor, but is embarrassed by the fact that the Senator does the same 200 damage and penetrates heavy armor. I've got a news flash for Helldivers devs - there is no universe where a revolver does more penetration than a fucking sniper rifle. The Counter Sniper is probably a .50 BMG rifle or similar, and if I shoot a Charger or Hulk in the face, it should immediately sit right down on its ass. The Senator, since it fires a slower round, should be the one doing medium penetration.

The Eruptor is pay-to-win, since it's the only usable sniper rifle in the game, but it's crippled by short range(the round explodes after a short distance) - so why bother putting a sniper scope on it at all? It's the only rifle capable of clearing out medium bugs just fine, but not due to precise sniper shots - due to exploding rounds. The rounds bounce off Bile Titans unless you hit them juuuust right - but it can one-shot a Factory Strider from beneath(as it should). It's utterly incapable of damaging a Charger at all, unless for some reason the Charger is heading away from you.

Here's how sniper rifles should work: the recoil should be horrendous unless you're prone. The Diligence should penetrate medium armor. The Counter Sniper should penetrate heavy armor. The Eruptor should penetrate heavy armor, stun, and clear the surrounding area with the explosion. There is very little, if any, armor that we know of that can stop a .50 BMG, so there's basically no bug or bot that should be able to take Counter Sniper rounds or greater and keep walking.

Sniper rifles are meant to be slow firing, high damage weapons that reward precision, and penetrate effortlessly. I should be able to find a spot, see a long distance with the scope and ping for my team, and land shots in critical hit points at range and bring large enemies to their knees while my team is working on crowd control. Unfortunately, most of the sniper rifles in this game are fucking useless, because the devs feel like you're supposed to bring a rocket launcher instead of a precision rifle.

Signed, the teammate who wants to play as a sniper, but can't, because there are no good long range rifles in the game.

I also posted this rant to Steam Community if you want to discuss there.

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Wtf is this EULA clause (lemmy.dbzer0.com)
submitted 8 months ago by [email protected] to c/helldivers2
 
 

What does "make other public performance of it" mean? Am I subject to licence revokation if I make a screenshot and post it on social media or something?

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submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/helldivers2
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Is this a bug? (i.imgur.com)
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/helldivers2
 
 

Was farming some SCs for the upcoming warbond and noticed this flaming ball in space. It's the second time i've seen it.

Pls tell me i'm stupid or something but I just simply can't shrug it off.

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Got team killed in revenge twice in 2 different games in less than 10 mins. Sure, I effed up and shot a diver. It happens we all shoot and get shot. It's a flaming shotgun it's not easy to control and they were behind a bug.

You reinforce, apologize and move on for the mission. You do not revenge kill your fellow diver the moment you step out of your pod and then say it's my fault.

That's enough for me tonight.

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Support Patch 01.001.201 (store.steampowered.com)
submitted 9 months ago by [email protected] to c/helldivers2
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Much of the time if I hit the quickplay option, it dumps me into a ship, pretty much at the same exact time as 2 or 3 other players. I don't have great sampling here, but it seems like the players are lvl 70+ who know how to do this. Is there some SOS Beacon or equivalent that I'm missing?

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Will you be there to support Managed Democracy?!?

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