Minecraft

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Welcome to the Minecraft community on Lemmy and Kbin!

The home for all posts related to the Minecraft franchise: from the classic game to the mobile ports, mods, adventure games, merchandise and similar!

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Minecraft Version: 1.20.x

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founded 2 years ago
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So I've been thinking about if there's a tool that lets you make a world where only certain biomes appear (for example, only sunflower plains, dark forest and river biomes would generate) and/or kind of 'paint' biomes. Not worldpaint kind of stuff, more like single biome worlds but it can be multiple biomes. It's hard to describe but I hope you get what I mean.

Is this a thing that exists?

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Is there anything to go off - any dev comments, leaks etc.? Or is it just "a year-ish from 1.21"

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I'm seeing how often small updates break mods and wondering how people keep up. I thought maybe people froze themselves to certain versions for just combat and related changes, but now I'm realizing people probably do it for certain mods.

I'm newer to modding but I can't imagine the game without Alex's Mobs. So I guess I'll remain in 1.20.1. I've also just created my first mod and I can't imagine repeating the process over and over again.

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So I was watching a MInecraft youtuber tour their forever world, and remembered r/liminalspaces was a subreddit I enjoyed and I could join it here on Lemmy. I'm high, and this led to a thought

Often in the community there are those who feel nostalgic for the old versions of the game. What this means specifically seems to vary between individuals but alot of them sight pre-1.0. You can find any number of diatribes as to why they prefer the old, often mechanics like sprinting, beds, and hunger are discussed. But a somewhat common theme is the commenting on a sort of "vibe" the game is now missing with the abundance of structures and biomes. And I've realized, what they're describing is liminality.

For those who don't know, a liminal space is one which instills a sense of nostalgia and longing, often these are populated transitional spaces (think the airport, or a school hallway) rendered devoid of life and often in a somewhat abandoned state.

This perfectly describes this older period of Minecraft's developments. What few biomes there were were often scarcely visited locations for particular resources. Structures were rare and very simple, and villagers were uncommon and nearly useless. Most of a given world, even where something would usually spawn, would be wilderness. And what structure there was wasn't of much use or value. Add to this the pixelated cube-bases aesthetic reminiscent of early 3D games, and the fact that many of these same players- when these versions were new- were playing on low quality hardware for the time and had to run the game on very low render distances using a CRT monitor.

All of this, plus perhaps some filtering of childhood nostalgia, contributes to the game essentially serving as one giant liminal space. There are many things to describe modern Minecraft, but liminal is hardly one of them. And I think that might be what these folks are missing. At the same time, I don't think that's something that could really be achieved with the game's modern featureset. Even if you removed every structure, asides all the content that goes with them, the greater variety and depth of biomes mean what you're left with will more likely feel like a wilderness. It is a distinctly different vibe.

TLDR: Old Minecraft is a liminal space, and that's part of why people who grew up with those versions have latched onto preferring them

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Last Friday I posted about top 5 End Mods, this Friday I post about the top 5 Nether Mods :P

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I wanted to share this since Minecraft is a bit of a strange game. It has so many mechanics and depth, but there's not really any in-game tutorials.

This is a playthrough of someone who knows very little about Minecraft, but who wants to beat the game without looking anything up or getting help from anybody.

There are also two other parts for anyone interested

For your convenience, here are some timestamps for interesting moments from Part 1:

  • 0:01:16 Spawns in
  • 0:03:32 First night
  • 0:04:41 First death
  • 0:11:16 First village
  • 0:22:39 Trying to figure out farming
  • 0:33:08 Accidentally starting a raid (raiding party starts too far away, can't reach village)
  • 0:37:35 First dungeon
  • 0:40:46 First Desert Temple (blows up)
  • 1:06:20 Experimenting with redstone
  • 1:15:56 Experimenting with redstone continued
  • 1:21:47 Figuring out the nether portal
  • 1:38:39 Experimenting with redstone continued
  • 1:48:11 First elaborate redstone contraption (shearing sheep)

Part 2 Timestamps:

  • 0:11:57 Figuring out nether portal transport (1 block in nether = 8 blocks in overworld)
  • 0:19:20 First illager mansion
  • 0:37:15 Confused by infinite water source
  • 0:39:54 Finding deep dark cave
  • 0:40:34 Warden spawns in
  • 0:45:17 Finding deep dark structure
  • 0:51:33 Dies to warden shriek
  • 1:05:39 Tries to use bed in nether (after gearing up, also has chat's reaction)
  • 1:22:41 First potion
  • 1:24:30 Notices that bookshelves interact with enchanting table (but not in what way)
  • 1:24:52 Using eyes of ender
  • 1:30:03 Discovers milk removes potion effect from wandering trader
  • 2:01:58 Finds stronghold
  • to be continued...
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Just curious how active the server is, and when it might be updated to a newer version?

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If You are interested in Minecraft Mods for the End Dimension, maybe this Video will interest you.

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I have a couple of issues with Minecraft tools on linux.

Amulet not showing buttons: https://github.com/Amulet-Team/Amulet-Map-Editor/issues/1130#event-15902073929

Arnis not working (world creation using osm data): https://github.com/louis-e/arnis/issues/298

Is anyone using them ?

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Does anyone know of any interesting and unique #Minecraft "clones", like #VintageStory or even #Terraria (which is a bit far removed from Minecraft, but I'd count it for this question)? I do know of #4DMiner and those two, but that's about it.

Edit: To clarify, I mean games that are clearly inspired by Minecraft, and would be called clones of it by ignorant people, but which actually offer a unique experience of their own. Luanti sounds like it probably has some interesting cases of this, but MineClone itself is actually the opposite of what I'm looking for.

#Gaming

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A team of dedicated modders has successfully recreated the entirety of The Legend of Zelda: Breath of the Wild in Minecraft, offering fans a blocky yet stunning way to explore Hyrule. This ambitious project, led by YouTube creator Grazzy, took three years to complete and is now available for download. The map faithfully replicates Breath of the Wild’s iconic landmarks, environments, and intricate details, making it one of the most impressive fan-made creations in the Minecraft community.

Retronews

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On Java Edition, there is a mod called Nvidium. This mod drastically increases the performance on Nvidia cards. That's because Nvidia implements a feature called "mesh shaders" in OpenGL, but AMD and Intel do not.

But work is now underway to add mesh shader as a standardized feature in OpenGL, and if/when AMD and Intel add support for it, the performance benefits of Nvidium can be brought to AMD and Intel too.

You may wonder why don't AMD and Intel haven't implemented mesh shaders. Well, do they, but only on Vulkan. Nowadays, OpenGL isn't much in games. It has been superseded by Vulkan, but remains around for compatibility reasons and doesn't see much feature development.

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I modelled and printed a custom mount for my portable monitor and attached it to my steam deck for big screen Minecraft on the couch, it's suprisingly comfortable to hold

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 
 

Spoiler:Yes

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