Path of Exile

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Discussion about Path of Exile, a free ARPG made by Grinding Gear Games.

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The original was posted on /r/pathofexile by /u/JustGreedyDude on 2025-01-13 23:58:01+00:00.

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The original was posted on /r/pathofexile by /u/SmthIcanNvrHave on 2025-01-13 17:43:28+00:00.


I'm not sure how ppl make custom skill images, but something like....

Iron Skin

reservation 30 spirit

  • Gain a Charge every 1.5s If you've been hit recently ( similar to Enduring Composure, or make it based on having endurance charges )

  • Gain 2% dmg reduction per 1000 armour up to a maximum of 30 to 40%

  • Damage reduction applies to hits that would reduce current health by 33% or more, reduction applies before taking the hit. Lose a charge when reducing damage.

Note that its "current health" and not total health, so it gets applied more consistently as your health pool is reduced until you are out of charges. Effectively if you are at half health, you now only need to take 16.5% of your total life to apply the dmg reduction.

You get hit for 25% of life and it doesn't apply, you're at 75% life now, you get hit again for 25% of total life again, now it's 1/3 of the remaining 75% and applies. So it's effectively a protection mechanism as your life pool decreases.

I understand that GGG sort of wants big hits to kill you, but there should also be some value to stacking armour. And without Determination/Grace/Discipline in the game it's much harder to stack multiple types of defenses, since the flat amounts mostly comes from your gear. So there should be more value to stacking pure armour as there already is with evasion (ghost dance, wind dancer, acrobatics, invoker) and es ( % es scaling your EHP massively vs all types of damage, grim feast)

Scavaged Plating doesn't help you when you need it, harder fights, and it's not a flat reduction, which is what you need vs big hits.

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The original was posted on /r/pathofexile by /u/ArkadiyTheGreat on 2025-01-13 04:19:13+00:00.


What you previously had to work for and actively optimize towards in POE1, you now get in POE2 for free! How can you not like it?

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The original was posted on /r/pathofexile by /u/GrayGandalf on 2025-01-12 21:23:59+00:00.


Just got mentioned in the live stream that an admin account was indeed hacked via social engineering through a linked steam account. They estimate that 66 accounts were compromised this way. Not a server breach. And they are ensuring that this doesn't happen again.

EDIT: Here are Jonathan's exact words from the stream (Warning - wall of text ahead, written as spoken):

(Watch this at 2:16:29 )

“So. This is, this is, unfortunately, really sucks. I was really hoping we get a post about this before this interview but unfortunately we haven’t quite finished assessing yet. So, there has been a situation where someone got access to an admin account on our website and we now understand how that happened and we also understand, like we don’t fully understand the scope of everything that occurred here, but we’re sort of in the process of like looking at logs on. And there was a few really shitty things that occurred here that I’m very unhappy about.

So the first one, just to say the thing that happened here, was actually kind of the same thing that happened a while ago when through steam, effectively a steam account was compromised through steam support. So effectively what happened is one of our administrator accounts had a steam account associated with it. And this was a steam account that the person who who had it attached, didn’t really kinda know I mean, obviously they could’ve checked, but like they didn’t really consider the fact that was like this old steam account they don’t even use anymore was attached to their admin account. And so, effectively what happened was,  I think what happened was that they compromised steam support. I don’t know like all the details exactly what happens there but effectively what happens is that they are able to somehow provide details they managed to find on someone like the last four digits the credit card information whatever they get through some other kind of means and then they provide enough information to steam support where they able to get steam to change the credentials on the account, which happened without us noticing. Because once again this account that this person doesn’t log into so there was no like they didn’t realize that this occurred.

And another thing, this was compounded by the fact, and this one was really, really crap, was that, so, whenever customer support person makes a change to an account there’s like an audit log, like all the action events that they’ve done. What this effectively means is when we investigate what’s happening with this account that got compromised like we obviously look at the events and like was there anything like what happened here? Did someone change your password with something? something going on with that?

And there was a bug where the event for setting a new password on an account was incorrectly, in the backend, labeled as a note rather than like an audit event. And what that meant was that there’s notes of things that like customer service can add people’s account, they can edit them and delete them. A note could be deleted by customer service person accidentally rather than being permanently there in a way that no one could change. So that effectively meant that what effectively was happening was the person who managed to get an account they were compromising an account by setting a new password and then deleting the note afterwards to say that happened. So, when we look at an account we just wouldn’t see this. It was really not obvious to us that what was going on there.

So I don’t have like full information yet about exactly the extent of everything but I can tell you is that 66 notes were deleted. So that would imply that 66 accounts were compromised. Now it does extend slightly back further than what our log history is. So I think there’s like, we keep our logs for only 30 days and that’s like a whole privacy rules around that stuff for log retention. There were five days before that account was compromised, this is all pre-launch of PoE2, effectively five days back in November when we don’t have logs for. And then after that point there was 66 accounts that had the notes deleted. And the other reason why I am using that phraseology here is because the things were deleted from the fricking event stream, like we literally don’t know what happened here. The only thing I’ve got to go by is the web server logs which don’t actually record like, you know, all the data on the address of the page they went to. So, effectively, we can the see basic information. But because the thing itself they were doing involved deleting the freaking records of the fact that they were doing it meant that, like you know, its unfortunately very difficult to trade on full information about this. We are going to make a post with all the information that we can possibly gather and we’re still gathering it. We were obviously initially very afraid that there be some kind of larger data breach that we could somehow lose access to our service or something like that was going on. We had no idea initially right you know what the hell is going on here. But now that we understood that the vector was via a steam account like that that means the stuff they had access to was the same stuff that customer service had access to. And all of that stuff is logged, except this one thing that was not logged due to the other thing.

Since then they have also added a bunch of extra security, which honestly should’ve already been in place, around us to sort this. So, all of that is to say that like yeah we totally fucked up here with like security stuff on this account. Like we’re certainly not gonna have any steam accounts linked to, like we’re gonna audit and make sure that there’s no steam account linked to any customer service admin accounts any longer.  Like that certainly needs to happen if there’s gonna be this kind of attack vector. As well as we’ve added a few other measures that just make sure that this sort of shit doesn’t happen again. So yeah all that really really sucks. Especially because the fact that that stuff is deleted we can’t easily find out what even freaking happened. So, there’s gonna be more investigation working out what’s what’s happening here but yeah that seems to be what occurred."

 

Edit 2: I wrote Mark instead of Jonathan by mistake.

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The original was posted on /r/pathofexile by /u/TheBookOfReading on 2025-01-12 22:28:49+00:00.

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The original was posted on /r/pathofexile by /u/Azula66 on 2025-01-12 21:08:14+00:00.


Jonathan mentioned on the stream that they reversed the order so that if they added a new tier, they wouldn't have to shift the other tiers. I think I can safely speak for the community when I say, THAT IS OK, just make T1 mean "the highest tier" again.

Thanks for coming to my ted talk.

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The original was posted on /r/pathofexile by /u/DefinitelyNotMeee on 2025-01-12 20:57:14+00:00.


  • map monster density, chest, strongboxes rebalanced, supposedly making them more rewarding

  • maps should be specialized now somehow?

  • 4 new tower map types

  • existing tower maps redone to be less boring

  • more maps with bosses on Atlas (1 in 4 maps should have a boss)

  • new type of tablet that adds bosses to the map

  • strongboxes spawn mobs faster with less fog

  • less visual clutter in maps

  • better visibility of some effects

  • elemental explosions effects improved

  • Volatile Plants easier to see

  • increased zoom on Atlas

  • cleanup pass over many terrain collision issues in maps

  • worldmap load times improved

  • biome visible on hover

  • 20% buff to simulacrum (I assume splinters?) drops

  • omens 60% more common in Rituals

  • rarity of items in Expedition shops improved

  • more changes to Expedition later on

  • citadels visible in the fog! ==============================

  • Arbiter - 6 respawn attempts

  • Reduced Arbiter Respawn attempt as difficulty increases.

  • respawns will be added to other pinnacle content later

  • Copper citadel boss brought in line with other bosses

  • a lot of uniques buffed

  • mod weighting changed to make sure there are less bad mods

  • some bug related to mods on crossbows and rings fixed

  • runes can be overwritten

  • many monsters and bosses adjusted (full list will be in the patch notes)

  • item filters on consoles

  • armor and Scavenged Plating buffed

  • charm charges left and when they trigger will now be visible

  • Uno's music fixed

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