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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/starcraft by /u/Roshango on 2024-11-28 15:26:51+00:00.

477
 
 
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The original was posted on /r/starcraft by /u/Kaiel1412 on 2024-11-28 11:54:55+00:00.

478
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/starcraft by /u/Roshango on 2024-11-28 05:29:09+00:00.

479
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/starcraft by /u/Roshango on 2024-11-28 01:29:35+00:00.

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The original was posted on /r/starcraft by /u/pee_and_keele on 2024-11-27 23:32:29+00:00.

481
 
 
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The original was posted on /r/starcraft by /u/WildCardsc on 2024-11-27 22:13:56+00:00.


The Cyclone’s attack is a projectile, but does not behave like all other projectiles in the game. Normally, when a unit becomes untargetable (for example cloak, burrow) any in flight projectiles will miss. For the cyclone, the projectile will always land even as soon as the animation starts. For how powerful the cyclone attacks are, they shouldn’t get to eliminate counter micro potential with this bug. It’s very frustrating to see impossible missiles hitting my cloaked banshees when you have no detection.

482
 
 
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The original was posted on /r/starcraft by /u/CodOdd827 on 2024-11-27 22:04:05+00:00.

483
 
 
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The original was posted on /r/starcraft by /u/FruitBunker on 2024-11-27 17:09:10+00:00.

484
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/starcraft by /u/Anton_Pannekoek on 2024-11-27 18:09:36+00:00.

485
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/starcraft by /u/zl0bster on 2024-11-27 17:35:16+00:00.

486
 
 
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The original was posted on /r/starcraft by /u/Dangerous_Display745 on 2024-11-27 15:28:12+00:00.

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The original was posted on /r/starcraft by /u/BattleWarriorZ5 on 2024-11-27 14:42:49+00:00.


This was not mentioned in the Patch 5.0.14 patch notes and was not mentioned in any of the PTR patch notes.

  • No Oracle changes in the final published Patch 5.0.14:
  • No Oracle changes in the last PTR update:
  • No Oracle changes in the original PTR changes:

Oracle Revelation is supposed to be 9 range:

What I suspect is that this change was from an earlier set of balance changes they were internally testing and forgot about months ago, which is why it wasn't reverted back to 9.

When Patch 5.0.14 was published to live, it also published any older changes they still had in the patch build data.

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The original was posted on /r/starcraft by /u/Smiphyr_ on 2024-11-27 14:31:04+00:00.

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The original was posted on /r/starcraft by /u/Used_Designer7060 on 2024-11-27 13:32:30+00:00.

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The original was posted on /r/starcraft by /u/HouseCheese on 2024-11-27 08:24:09+00:00.

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The original was posted on /r/starcraft by /u/madumlao on 2024-11-27 00:58:02+00:00.


when it is literally the goal for it to become less playable. Like holy crap these "ill do nothing all game but turtle on unbreakable nearly pure tempest outposts" got hella stronger, and all the Z tools for breaking outposts arent any better.

Ultra size revert massively lowered outpost breaking damage density, they infamously refused to fix broods "because it would nerf ghosts too hard", a sentence never said by anyone who wasnt a spawn of Satan, forward batteries are of course stronger, hydras are slower off creep, Z now a little more behind in early game due to more larva being used in lieu of queen production, and maps of course are now all gigantic meaning you simply can't stop toss from getting to late game as Z even if you wanted.

wtf guys how did we end up like this

and listen i dont have a problem with knowing im doing it wrong or grinding to find out what the new meta should be, but im just saying, this is literally the opposite of what they said they were going for at face value and it should not have gotten here

its like some guy wrote a manifesto about the evils of drinking and how hed never drink again starting the new year and the very first day he got shitfaced


"hydras are slower off creep" - CORRECTION: I am wrong here, hydras are slower on creep, I was subjectively misremembering the change due to my having to reorient myself in the earlier economy meta. but we do have larger maps and more need for earlier unit commitment, which delays midgame Z timings, meaning it is easier to get to turtle outposts and by the time you force a midgame hydra timing, the poor fools don't get there fast enough to deny anything.

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The original was posted on /r/starcraft by /u/BattleWarriorZ5 on 2024-11-27 01:04:17+00:00.


This is a super easy bug fix to do:

  1. Go to "Cyclone - Lock On CP(Create Persistent)"

  2. Go to "Period Durations".

  3. Change the "0.0625" to "1.00."

  4. Go to "Period Count"

  5. Change the "320" to "19".

Now the Cyclone Lock On has the correct 1.00 fire rate and does exactly 400 damage(600 after Mag-Field Accelerators) it's supposed to do.

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The original was posted on /r/starcraft by /u/Outrageous-Laugh1363 on 2024-11-27 01:31:22+00:00.


Due to a recent worker change, if you make a gas with a probe, and you shift queue another command, the probe will sit at the gas forever and fail to do the subsequent commands.

For example you're making 2 gas realy quick, the probe will set there an entire minute until the first gas is done, mines the gas, THEN proceeds to do what it's supposed to do.

NOTE: The probe has to reach the vespene geyser first, THEN you add the queue'd command, or else the bug will not occur.

Please fix. This really sucks as a protoss player.

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The original was posted on /r/starcraft by /u/doppy_slonkey on 2024-11-26 21:09:53+00:00.


The cyclone currently fires 25 shots instead of 20 (like its suppose to) during lock on. This means it does 500 instead of 400 dmg over the full lock on duration. With mag field that becomes 600->750.

This needs to be fixed asap, as we want to maintain competitive integrity in the pro scene.

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The original was posted on /r/starcraft by /u/dude215p on 2024-11-26 22:05:33+00:00.

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The original was posted on /r/starcraft by /u/omgitsduane on 2024-11-26 21:32:28+00:00.

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The original was posted on /r/starcraft by /u/Sloppy_Donkey on 2024-11-26 02:57:56+00:00.

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The original was posted on /r/starcraft by /u/DoctorHousesCane on 2024-11-26 16:50:23+00:00.

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The original was posted on /r/starcraft by /u/Gemini_19 on 2024-11-26 15:50:33+00:00.

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The original was posted on /r/starcraft by /u/AtmosphereMuch4910 on 2024-11-26 14:58:19+00:00.

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