This is an automated archive made by the Lemmit Bot.
The original was posted on /r/starcraft by /u/pzlama333 on 2024-11-13 05:55:50+00:00.
Recently, Scboy's staffs had an interview of Oliveria and asked his opinion about the new PTR changes. The link is: This interview is all Chinese and does not have an EN translation, so I made a brief summary. As a Terran player, his opinion could be biased, and I will not say I agree or disagree with anything he says. I post them here just as some insight and sharing of information. I use my best to translate and summarize them but it is possible that it may have some inaccuracy.
1.Regarding the new cyclone: Currently everyone feels it is a nerf, because the current cyclone is a little bit stronger, because it does not require a tech lab. If Terran build one cyclone, it can stop a lot of enemy strategy. But the old (also the new) cyclone is also fine, because it has longer range, and you can play battle-mech again. But it needs more testing, and it is probably neither a buff nor a nerf.
2.Regarding stalker build time -3 seconds and new energy overcharge
It mainly compensate the lost of battery overcharge. He cannot speak about other match, but in PvT, a lot of Protoss player he practiced recently started with sentry first. When he practice with hero, hero's hallucination phoenix will be already on top of his base even before his expansion is finished. So Protoss has the scouting advantage in early game, and when you know what Terran is doing, you choose how to response yourself. That is how the things turn out in their practice.
How about against proxy?
He does not feel much difference yet. He feels the new maps are smaller, and the scouting probe can arrive early as well.
- Regarding Ghost
Right now in the balance council there are a lot of quarrels, mainly because the 3-supply ghost. Even Solar and SHIN say the nerf is too much. They ask whether it is possible to revert it back to 2 supply, then change other things, like nerf snipe's damage. The balance council should decide what kind of nerf would be implanted if ghost remains as 2-supply. He thinks the current ghost is not that good because it already received several nerfs.
In TvZ, if Zerg choose roach tech then transit to lurker, it forces Terran to build ghost and goes to late game as well. When he played TvZ and went to mid-late game before, he usually would have around 16 ghosts. That would be 16 supply difference if ghost has 3 supply, and he would have less supply for other units. He can still defend well if he leave units at base, but he will lack enough force to attack.
4.Regarding Disruptor
Everyone believes it is a nerf, but when he practices with MaxPax recently, they both agree it is not that bad. Though it cannot kill a marauder in 1-shot, it still can kill marines and ghosts and it has larger radius, and 1 or two colossi can finish off the marauder. MaxPax also feels the 3-supply ghost may be too much. In TvP you would still build around 5-6 ghosts in mid game, and around 10 ghosts in late game.
- Most players do not practice very much, because all the changes are not finalized yet. He already practiced 3 different versions recently, and if there are more different changes, it means all his practices are wasted. So a lot of players use tournaments as practice. He won't say much about other players' opinion because the discussion inside balance council may be credential. Only a "top French Terran player' suggests and supports the ghost +1 supply nerf because he can defeat his opponent before ghost. Also, this Terran player already played bio for a long time, and he wants to play battle-mech instead now.
The main purpose the balance council wants to nerf ghost is that they want to see more ultralisks in ZvT. They feel if there are too many ghosts, ultralisk will be useless, but he feels the balance council never consider the other chain reactions like against lurker in TvZ and against protoss.
- Regarding hydralisk dash
When zerg army charges, the slower hydralisks may block themselves, and the new ability can let them keep up the front force. It can also let them chase fleeing medivac. It is not very useful, but still has some usefulness, and pro players may find out how to use it.
- Regarding removing the blue flame buff
He thinks it is not that much important.
- He fails the election to be a Terran representative of the balance council.