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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/starcraft by /u/frauenarzZzt on 2024-11-13 00:36:48+00:00.

627
 
 
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The original was posted on /r/starcraft by /u/MrIronGolem27 on 2024-11-12 16:03:11+00:00.

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The original was posted on /r/starcraft by /u/CounterfeitDLC on 2024-11-12 15:15:18+00:00.


I don't need to repeat many details of what happened with Warcraft III Reforged. It was a lot more ambitious a project than StarCraft Remastered including a lot of focus on the single player campaigns. This was in line with goals to provide more points of entry to Blizzard properties. Blizzard leadership changed, the budget and team size was cut down to almost nothing, they had earnings expectations so they couldn't lose all the preorders, and it got pushed out as an incomplete and buggy mess with unpopular art assets that was actually missing a lot of the features that Reign of Chaos and The Frozen Throne had. Gradually, just about everyone with RTS experience at Blizzard left to join or start other studios.

A lot of people don't know that they ended up outsourcing WC3R work to an Australian studio called PlaySide Games which managed to finish work on some balance patches and most of the missing features including ladder leagues, player profiles, leaderboards, clans, custom campaigns, and automated tournaments. But there's been evidence that their contract has ended and another team has been working on more recent patches and that we'll be hearing from them this week.

There have been some new updates to WC3(including one that broke the launcher on Mac computers for the last few weeks). Also, the internal PTR server briefly had WC3R 2.0 listed on it. It was taken down but the next week there was a WC2R on it along with a few backgrounds and logos of Warcraft II Remastered. The Blizzard press site now also has a Warcraft RTS section. This has all been happening very close to the Warcraft Direct event that is basically taking the place of this year's BlizzCon and celebrating the 30 year anniversary of WC1 and the 20th anniversary of WoW. They've promoted big announcements for World of Warcraft, Hearthstone, and Warcraft Rumble. But now that the YouTube page is up at it also includes the note "30 Years of Warcraft RTS: Hear from the team working on the games that started it all as they look to bring some exciting new updates to Warcraft III Reforged and more."

So there is indeed a team working on WC3R and likely WC2 as well. It doesn't sound like this is PlaySide. At the beginning of the year, former Blizzard president Mike Ybarra stated that they no longer have many developers with RTS experience. They might have hired some people or it may be more likely that another studio under Microsoft is handling it or the work has been partially outsourced. Under Xbox Gaming, World's Edge has been working on "Definitive Editions" for the classic Age of Empires games and also worked in AoE4 with external developer Relic Entertainment. There are former members of Blizzard's Classic Games team working at World's Edge including SCR lead Grant Davies. But regardless of who it is, they'll be speaking Wednesday.

WC3R is a big stain on Blizzard's reputation and completely destroyed the "We'll release it when it's ready" philosophy they were known for. It's also closely tied with to WoW which has been doing very well with its latest expansion and selling some pretty high-priced cosmetics for the anniversary event.

But StarCraft has been getting more attention lately as well; Namely by joining much more recent Activision Blizzard games on Xbox Game Pass. SCR doesn't get balance changes and the map pools have either been copied from ASL(now SSL) or chosen with help from community members. SC2 has had ESL overseeing it and coordinating with the balance council and the mapmaking community while occasionally paying freelance artist Nicolas Chaussois to make portraits of players that occasionally get added in-game. Blizzard's role is almost strictly limited to implementing changes that have already been designed.

Does this open more doors for StarCraft RTS development going forward? Maybe a little. At the very least it shows that, after two changes in leadership, Blizzard is willing to invest some actually time and money into their RTS titles. But we haven't yet seen how ambitious the updates to the Warcraft games will be. Or how well this will even go.

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The original was posted on /r/starcraft by /u/Fr0zenPulse on 2024-11-12 12:53:13+00:00.

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The original was posted on /r/starcraft by /u/Fr0zenPulse on 2024-11-12 12:49:02+00:00.

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The original was posted on /r/starcraft by /u/Infamous_Gur_9083 on 2024-11-12 04:43:33+00:00.

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The original was posted on /r/starcraft by /u/Infamous_Gur_9083 on 2024-11-12 04:30:27+00:00.

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The original was posted on /r/starcraft by /u/Deadcrown on 2024-11-11 20:54:55+00:00.

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The original was posted on /r/starcraft by /u/Outrageous-Laugh1363 on 2024-11-11 20:00:19+00:00.

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The original was posted on /r/starcraft by /u/Dalde124 on 2024-11-11 21:12:36+00:00.

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The original was posted on /r/starcraft by /u/Catholomew on 2024-11-11 20:36:43+00:00.

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The original was posted on /r/starcraft by /u/Careless-Goat-3130 on 2024-11-11 19:45:01+00:00.


With no ESL circuit announcement in sight, the recent discontinuation KSR Monday cup and the potential ending of World Team League, I think the scene is not looking particularly healthy right now. We as a SC2 community should support the community organizers who keep the scene going. Balance whine is cool and all but with no tournaments those balance discussions are futile. Please support the creators/channels.

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The original was posted on /r/starcraft by /u/Cynicusme on 2024-11-11 19:43:51+00:00.


Ultra-Bane

New unit request:

Summary of Ultrabane Stats

  • Health: 450
  • Damage: 140 splash (increased versus structures)
  • Cost: 400 minerals + 225 gas
  • Explosion Radius: Larger than the baneling's, devastating multiple units or structures on impact

This ends Terran turtle style, Protoss turtle style, Zerg turtle style, in a very balance and elegant way.

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The original was posted on /r/starcraft by /u/MrIronGolem27 on 2024-11-11 19:27:50+00:00.

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The original was posted on /r/starcraft by /u/rid_the_west on 2024-11-11 18:34:08+00:00.

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The original was posted on /r/starcraft by /u/PrinceofPeachtree on 2024-11-11 09:33:17+00:00.


Played a few games today, was struck by how much I appreciate this game, and I thought I’d offer my thoughts on what makes this game so amazing:

  1. the overall unit control and utility

Aside from a few derpy, stupid units like Ultras (although much less so than before), chargelots, and SCVs (they insist on constructing on the side of the wall where a probe can hit them). Everything in this game feels so damn fluid. Blink stalkers, warp prisms, MMM, ling bane. Each race has a core of units that are really fun to control and very responsive and powerful if you micro them well.

  1. diversity of games

On a given day in masters league, I face such a variety of playstyles and approaches. Besides the fact that most of you play like giant pricks, it’s very interesting to see how people express themselves through the game.

  1. the best games of sc2 are a story

You ever played one of those games where it starts off with a cheese or proxy, both sides come out battered but alive, and you end up in a crazy macro game with hundreds of workers slaughtered, multiple base trades, and it comes down to the final few units?

These are the games that make me cry or scream or rage, but they are also the games that make me laugh and pump my fist and subject myself to the pain of sc2 on a weekly basis. They don’t come often, but when you play one of those games you cant help but appreciate the unparalleled brilliance of this game.

  1. our community

Yeah there’s a few toxic assholes among us, but so many of you will GG even after a painful or close game. Lot of really smart and successful people play this game. Theres a lot of hilarious dudes as well. “Obiwan” chats you up in the early game acting all friendly and shit as he shamelessly expands with zero gas on pure drone queen. “Slammer” opens the game informing me that “slammer needs a bigger hammer.” “Watchout” says nothing at all but his name is fair warning that he is going to fly a prism around loaded with disrupters to make sure you’re paying attention.

Soon my days playing SC2 will be over. Life is taking me in new directions. But I’m gonna miss the game and the last few years I spent struggling to take MMR from you assholes.

GL HF out there bois

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The original was posted on /r/starcraft by /u/flamingtominohead on 2024-11-11 09:33:06+00:00.

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The original was posted on /r/starcraft by /u/OrFenn-D-Gamer on 2024-11-11 07:35:26+00:00.

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The original was posted on /r/starcraft by /u/Cless012 on 2024-11-11 04:03:59+00:00.

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The original was posted on /r/starcraft by /u/FalconPaladin on 2024-11-11 03:12:22+00:00.

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The original was posted on /r/starcraft by /u/subatomicslim on 2024-11-10 14:22:51+00:00.

647
 
 
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The original was posted on /r/starcraft by /u/Light_VIP on 2024-11-10 22:58:34+00:00.

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The original was posted on /r/starcraft by /u/Impossible-Ad9423 on 2024-11-10 17:35:57+00:00.


I'm talking about 4-6 Marauders around 3-4 minutes, usually off of 2 Tech Lab Barracks. Plat/Diamond terrans seem to do this a lot if they see Protoss take a fast Nexus. Obviously it would be better to scout the Tech Labs and cancel the Nexus to have more gates/gas, but this rush can still be hard to hold if the Protoss is on 1 base.

Zealots and Adepts are useless unless you rushed Twilight for some reason, an even then it's hard to get Charge fast enough. Stalkers can kill Marauders, but the higher gas cost means they don't trade efficiently over time. It seems like Terran can just kill a few stalkers, double down, and come back with 12 marauders to win the game.

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The original was posted on /r/starcraft by /u/Starlight_Bubble on 2024-11-10 10:46:20+00:00.

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The original was posted on /r/starcraft by /u/goooooooooooby on 2024-11-10 08:48:01+00:00.

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