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The original was posted on /r/starcraft by /u/george123890yang on 2024-11-06 23:45:12+00:00.


From what I've heard, adding Valkyries helped with the balance.

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The original was posted on /r/starcraft by /u/MrIronGolem27 on 2024-11-06 16:00:15+00:00.

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The original was posted on /r/starcraft by /u/GFinochio on 2024-11-06 19:58:35+00:00.


I came back to sc2 a couple weeks ago, played a lot back in 2015~2019, and now i can finally say that i achieved master :). Ive always stayed on high d2 ~ d1

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The original was posted on /r/starcraft by /u/IYoghu on 2024-11-05 20:17:49+00:00.


Im seeing a lot of people say that the hatch being cheaper means that the hatch block is no longer possible in PvZ.

Aside from the discussion whether this should be a thing in the game, Im not sure why people are stating that hatch block is no longer possible.

Ive tested this myself on 3 of the new LC maps (El Dorado, Amygdala and Ley Lines on the PTR) and I am still able to block a 16 hatch on all these maps if I send out the probe immediately.

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The original was posted on /r/starcraft by /u/Sae0057 on 2024-11-06 09:45:18+00:00.

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The original was posted on /r/starcraft by /u/Donek99 on 2024-11-05 07:43:18+00:00.


I'm D3 and now i just feel stupid.

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The original was posted on /r/starcraft by /u/SiarX on 2024-11-05 22:19:13+00:00.

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The original was posted on /r/starcraft by /u/agedos on 2024-11-05 17:38:05+00:00.


I'm not suggesting this should be in the game; it's just a "what if" scenario/discussion.

To explain the doctrine system: Imagine StarCraft 2 as it is now, with the core factions (Terran, Protoss, and Zerg) each having their full kit. Now, imagine a layer on top of that: a doctrine system inspired by Company of Heroes. This would work like a sub-faction or specialization you choose either before or during the match, adding unique bonuses, units, and abilities to your faction as the game progresses.

These doctrinal bonuses might include:

  • Unlocking new units or special call-ins.
  • Access to new upgrades.
  • Access to new buildings.
  • Access to new abilities.

The bonuses would unlock gradually over the game, escalating in power and helping shape different strategies. Doctrines could be balanced for competitive play, themed for immersion, or even offer some wild, experimental abilities.

Here’s how it might look for each faction. I've created three doctrines for each one to show off different styles and playstyles.

Terran Doctrines

Infantry Doctrine

Focus: Ground infantry and combat medics

  • Unlock Research - Improved Stimpack: Stimpack no longer costs health.
  • Unlock Medic: Gain access to Medics from Barracks.
  • Elite Infantry Call-In: Summon elite mercenary infantry units with boosted stats.
  • Deployable Barracks: Air-drop an extra Barracks anywhere on the map.
  • Advanced Infantry Upgrades: Unlock +4 and +5 attack and armor upgrades

Air Supremacy Doctrine

Focus: Air superiority

  • Starport Independence: Starports no longer have requirements.
  • Cheaper Banshees and Vikings: Reduced costs for Banshees and Vikings.
  • Unlock Research - Banshee AOE Upgrade: Banshees gain area-of-effect damage.
  • Free Yamato Cannon: Yamato Cannon research costs zero resources (still requires time).
  • Call in the Fleet: Summon a squadron of air units anywhere on the map.

Mining Doctrine

Focus: Resource gathering

  • Free SCVs with Command Centers: Each new Command Center spawns 2 free SCVs.
  • Permanent MULEs: Call in a permanent MULE (limited to 1 per Orbital Command per game).
  • SCV Durability: SCVs gain extra armor.
  • SCV Ranged Attack: SCVs gain a weak ranged attack.
  • Draken Laser Drill: Allows building of a Draken Laser Drill (1 per game).

Zerg Broods

Ambush Brood

Focus: Ambush tactics

  • Automatic Burrow Research: All ground units start with Burrow unlocked.
  • Unlock Research - Cliff Jumping Zerglings: Zerglings gain the ability to leap up and down cliffs.
  • Enhanced Overseer Vision: Overseers gain an increased vision radius.
  • Unlock Research - Camouflage Carapace: Burrowed units become invisible even to detectors if burrowed for at least 7 seconds.
  • Nydus Ambush: One per game ability to spawn a strong Nydus. This Nydus is harder to kill and spawns 100 supply of Zerglings at its location.

Air Brood

Focus: Aerial dominance

  • Flying Queens: Queens gain the ability to fly.
  • Reduced Spire Cost: Spire becomes significantly cheaper.
  • Swift Overlords and Overseers: Significantly increases the speed of Overlords and Overseers.
  • Corruptor Bombardment: Corruptors deal extra damage to buildings.
  • Summon Leviathan: Calls in a massive Leviathan. One per game.

Infestation Brood

Focus: Infestation and anti-Terran tactics

  • Enhanced Creep Spread: Creep Tumors spread farther and faster.
  • Building Infestation: If a Terran building is on creep for 30 seconds, it becomes infested, spawning Infested Terrans for Zerg. Affected buildings can't lift off to prevent escape.
  • Exploding Creep Tumors: Creep Tumors can be sacrificed to infest nearby Terran bio units, turning them into Infested Marines.
  • Spawn Infested Marine: Infestors gain the ability to spawn Infested Marines.
  • Permanent Neural Parasite: Neural Parasite becomes permanent but costs more energy.

Protoss Conclaves

Celestial Conclave

Focus: Air superiority

  • Stargate Warp-In Upgrade: Allows upgrading the Stargate to warp in units instead of training them.
  • Tempest’s Disruptive Orb: Tempests gain an ability—a slow-moving AoE orb that damages both air and ground units.
  • Unlock Research - Zephyr Shielding: Carriers and Phoenixes gain a bigger shield.
  • Unlock Research - Stronger Lift: Phoenixes can lift two units at a time.
  • Avatar of the Fleet: Summons a massive mothership with boosted stats and powerful AoE attacks. Once per game.

Assembly Conclave

Focus: Robotic units

  • Unlock Research - Resilient Plating: All robotic units gain increased armor.
  • Colossus Cooled Thermal Lance: Colossi gain faster attack speed.
  • Unlock Ability - Disruptor’s Warp Anomaly: Disruptors can create a gravity well, slowing all nearby enemies.
  • Unlock Research - Automated Repair: Robotic units self-repair when out of combat.
  • Unlock Unit - Purifier Colossus: Build a massive Purifier with dual thermal lances.

Shadow Conclave

Focus: Cloaking and stealth tactics

  • Unlock Upgrade - Dark Pylon: Pylons can be upgraded to Dark Pylons, giving cloak to nearby units.
  • Unlock Research - Enhanced Void Prism: Dark Templars gain an ability to briefly stun and disable any unit or structure.
  • Unlock Research - Silent Shadows: Cloaked units are revealed only if they are detected for at least 3 seconds.
  • Unlock Research - Shadow Phoenix: Phoenixes gain a temporary cloak ability.
  • Unlock Unit - Dark Archon: Two Dark Templars can merge into a Dark Archon.

I am not claiming these are good or balanced ideas, but I wanted to share my thought.

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The original was posted on /r/starcraft by /u/Berrythebear on 2024-11-05 14:09:44+00:00.


As part of your initiation you get to change any 1 thing in the game. You cannot rework or remove entire units, you essentially get to turn the dial on any 1 aspect of a unit, structure, or ability. Want to make emp travel distance 10x slower? Go for it. Want to make ultralisks a lair tech unit? Go for it! Literally any 1 change is on the table, but your position on the council could be in jeopardy if it’s too egregious. What is your initial balance change?

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The original was posted on /r/starcraft by /u/Dangerous_Display745 on 2024-11-05 13:25:14+00:00.

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The original was posted on /r/starcraft by /u/Delicious_Row_124 on 2024-11-05 12:56:24+00:00.

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The original was posted on /r/starcraft by /u/SamsonsLot on 2024-11-05 12:00:15+00:00.

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The original was posted on /r/starcraft by /u/SharkyIzrod on 2024-11-05 11:46:20+00:00.

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The original was posted on /r/starcraft by /u/Outrageous-Laugh1363 on 2024-11-04 19:25:33+00:00.


It's a legitimately useless unit right now and it's ironically the most tech intensive and expensive unit too. We're not asking for it to be OP, we just want it to be useable. If the council insists on not fixing the glitch, can we get something small, like increasing broodling impact damage? It's just sad having such a cool core unit be so awful.

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The original was posted on /r/starcraft by /u/Ill_Demand_1889 on 2024-11-04 21:13:30+00:00.

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The original was posted on /r/starcraft by /u/13loodySword on 2024-11-04 16:17:45+00:00.

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The original was posted on /r/starcraft by /u/KepGab on 2024-11-04 12:18:04+00:00.


Hi!

It's a rare thing to see Hellbats outside of the full mechstyle. Lets take an MMM army, it can be supported by Tanks, Mines, Cyclones and usually they are but not Hellbats eventhough Medivacs can support them as well. What seems to be the thing the Hellbat lacks in this scenario in your opinions?

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The original was posted on /r/starcraft by /u/Regunes on 2024-11-04 13:29:24+00:00.

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The original was posted on /r/starcraft by /u/Aggressive_Trade5281 on 2024-11-04 04:49:59+00:00.


Hello Guys!

I've been playing, watching, and studying StarCraft for over 20 years, so I decided to create a channel where I break down every detail of the game.

I've already made like 8 videos about StarCraft Brood war and StarCraft 2 but just uploaded the first one where I explain how damage works in StarCraft BW.

Ill upload the rest of them on the following weeks

Let me know what you think so I can have some feedback to future videos and what should I make more videos about!

Thanks!

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The original was posted on /r/starcraft by /u/Delicious_Row_124 on 2024-11-04 03:23:57+00:00.

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The original was posted on /r/starcraft by /u/Kanex_KGM on 2024-11-03 23:25:26+00:00.

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The original was posted on /r/starcraft by /u/shipshaper88 on 2024-11-03 18:22:26+00:00.


For whatever reason, I had the urge to play through the SC:BW campaign again after so many years. It finally struck me that there was a clear narrative reason for the introduction of Raynor (who befriends the Protoss) and Kerrigan (who becomes a Zerg) -- it was to make those very alien races relatable to the player. Maybe this is obvious to everybody already... shrug...

As an aside, I really remember struggling through these maps when I was a lot younger. I think "defend->focus on economy->out-macro the comp" makes all the original campaign maps pretty darn easy.

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The original was posted on /r/starcraft by /u/Delicious_Row_124 on 2024-11-03 14:00:20+00:00.

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The original was posted on /r/starcraft by /u/Sloppy_Donkey on 2024-11-03 13:01:38+00:00.

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The original was posted on /r/starcraft by /u/Outrageous-Laugh1363 on 2024-11-03 19:45:02+00:00.

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