This is an automated archive made by the Lemmit Bot.
The original was posted on /r/starcraft by /u/Relevant_Device9042 on 2024-11-03 11:15:48+00:00.
Just putting this here with formatting and TLDR for consistency with my other two summaries. I know it's redundant, but I'm a perfectionist and I like pretty paragraphs.
Summarised (gradual changes summed up, reversed ~~strikethrough~~), does not include the current proposed changes since they are not live yet.
TLDR. Mothership rework. Nerfs to Dark Templar, Disruptor, Voidray, agressive Shield Battery, Battery Overcharge. Buffs to Sentry, High Templar, Observer. Buff to Immortal vs EMP. Buffs to upgrade timings; buff to shield+air armor upgrade costs. Tempest QoL.
PTR changes included in my comment to the post.
Gateway units
Sentry
Build time reduced from 26.4 to 22.9 seconds. Move speed increased from 3.15 to 3.5. Guardian Shield duration increased from 10.71 to 12.86. Damage increased from 6 to 6 (+4 vs Shields). Light attribute tag removed.
High Templar
Move speed increased from 2.63 to 2.82.
Dark Templar
Now have a 0.71s attack delay after blink.
Archon
Reduced collision radius with structures from 0.75 to 0.56 (Allows Archons to pass through single tile gaps between buildings)
Robotics facility units
Observer
Move speed increased from 2.63 to 2.82. Gravitic Boosters move speed bonus increased from 1.31 to 1.41, maintaining a 50% speed increase. Build time reduced from 21.4 to 17.9 seconds. Health/Shields increased from 40/20 to 40/30. Model size increased by 10% / Surveillance Mode animation speed increased by 75%.
Warp Prism
Minimap radius increased from 0.875 to 1 for consistency.
Immortal
Barrier will now also block the first instance of damage which triggers the Barrier. Counts towards the 100 damage blocked by the Barrier. EMP triggers the barrier before draining shields.
Disruptor
Supply cost increased from 3 to 4. Purification Nova's radius reduced from 1.5 to 1.375.
Stargate units and Mothership
Oracle
Stasis Ward sight range increased from 4 to 7.
Void Ray
Build time increased from 37 to 43. Mineral cost increased from 200 to 250. Fixed an issue where the move speed of Void Rays with Flux Vanes while Prismatic Alignment was active was 2.62 instead of 2.89.
Carrier
Interceptor attack target priority reduced from 20 to 19. (Attackers now prioritize other units over Interceptors). Changes to interceptor spread.
Tempest
Acceleration increased from 2.1 to 4.2 (more responsive to control).
Mothership (unit rework)
Cost reduced from 400/400 to 300/300. Supply cost reduced from 8 to 6. Build time reduced from 114 to 79. Speed increased from 2.62 to 2.83. Health/Shields reduced from 350/350 to 250/250. No longer has energy (Spells are now cooldown based and require no energy to cast).
Lateral Acceleration increased from 1.93 to 2.88. Lateral Acceleration is how fast the unit changes direction while moving. Increasing this will make the Mothership no longer lag behind other army units of similar speed.
Recall now has a 89 second cooldown. Recall radius reduced from 6.5 to 5.
Time Warp now has a 60 second cooldown. Time Warp slow reduced from 50% to 40%. Time Warp radius reduced from 4 to 3.75. Time Warp cast delay reduced from 1.79 to 0.71.
Cloak Field is no longer passive. It is now an activated ability which lasts for 20 seconds, with a 50 second cooldown.
Buildings
Nexus
Battery Overcharge shield recharge rate bonus reduced from 100% to 50%. (Reduces the total shields recharged from 1440 to 1080)
Shield Battery
Starting Energy reduced from 100 to 50 outside of the Nexus field.
Forge
Level 1 upgrades research time reduced from 128.6 to 121.6. Level 2 upgrades research time reduced from 153.6 to 144.6. Level 3 upgrades research time reduced from 178.6 to 167.9. Shield upgrade cost reduced from 150/150, 225/225, 300/300 to 150/150, 200/200, 250/250.
Cybernetics Core
Air Armor upgrade cost reduced from 150/150, 225/225, 300/300 to 100/100, 175/175, 250/250 (Same as Air Weapons).
Pylon
Sight range increased from 9 to 10.