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The original was posted on /r/starcraft by /u/DaddySoldier on 2024-09-05 17:40:54+00:00.
preamble
I played some RTS games in my past, sc1 and wc3, some sc2, but i was never really good at them, mostly played campaign, custom games.
At some point i got into blizzard content creators, started replaying blizz games, diablo 1, did some diablo 2 speedruns, watched wc3's grubby, uthermal and day9 for sc2, they tend to make "challenge" videos where they fight with joke or off-meta builds, so they make the game look accessible can win even with joke builds so it inspired me to try, plus...
starcraft 2 is beautiful
i find sc2 visual art and map design to be incredibly appealing. which is one reason that made me interested in the game from watching youtube videos. i dont think people talk about that much. You got all these colorful maps, and complicated pattern arabesques on the ground.
unranked
first, i had to get 10 win of the days in unranked, which took me some time.
i decided to focus on one race at first so it will be easier. picked terran because has my favorite unit designs and soul "you want a piece of me boy?", represents ingenuinety and hope of humanity.
thoughts on matchmaking
I initially placed pretty high (2500), but that was because being placed against silvers and leavers.
In MMR 2500, i get matched with people with master/diamond icons, people with 5k+ games (saw someone with 35k), or double my APM. I faced two players with 170+ apm that left as soon as i said gg.
I have to talk about the concept of (real) winrate. Which is the winrate when excluding people who insta-leave. Wins due to leavers do not psychologically feel like wins to me. My winrate may say 40% at the time, but (real) winrate is more like 20%. Eventually i got so frustrated and hopeless with the game i wanted to quit.
So i decided whenever i would see people with plat+ portraits, or doing some 170 apm micro that is obviously not a new player like me, i would simply leave, and queue next game.
At 2200 MMR i am finally enjoying myself. i am at 40-45%(real) winrate which is ideal space for me to keep learning the game.
build order
i did not want to learn a build order at first because i felt it might restrict my creativity. i like to go blind in video games. however i cant ignore the 12 years of knowledge gap i have to contend with.
another reason to learn a build order: when i get distracted, i tend to forget what im supposed to be building. having a memorized build order has helped.
i went with a standard reaper expand, with some racial changes, and some personal touches:
- Here i want to talk about APM ECONOMY, which is a huge factor for me deciding my strategies. my avg APM is 70, so advice for high-APM users may not work well with me. I want to use low-APM strategies that will make my opponent use more APM than me.
- 16th scv will scout and build bunker at their nat, the building finish time coincides with reaper arrival time. reaper can heal inside and can kill several units before salvaging. i feel many at my level struggle with this strat.
- lift off 1 barracks to use as a ghetto scan, mildly distracting, and funny.
- 3rd base onwards are fortresses.
Gold meta (<2200)
Rare are harass, split-push, spellcasters.
2400-2500 harass more common.
TvT is my best matchup. 50% of the time they go marine tanks, some vikings and medivacs, sometimes libs. The other 50% turtle 1-base BC rush.
TvZ i usually open 6 hellions harass which usually goes very well kill tons of workers. then they usually go:
60% mass roachs at 4-6min. very hard to deal with and force lift my expo cc
30% mass hydras with some lurkers mid-game
TvP my worst matchup.
90% of games are stalkers into a zealot-stalker-collosus composition vs my MMM+tanks. the zealots collosus just shreds my guys.