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1501
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/starcraft by /u/rip_sg on 2024-08-05 16:57:43+00:00.


There's a 1v1 map pool thread now, but dear god team games need love too. We don't even need new maps, just refresh the pool. We're that desperate.

Whoever has been in charge of the team map pool these last few years needs to never have any decisions on that pool again. The edits to some of the maps this season are absolutely braindead.

Who thought removing the gold base from Flashback was a good idea? Now there's absolutely no buffer between that giant dead airspace and two main bases.

Why is Blacksite STILL in the mappool?

The naturals on Jungle Depths are way too fucking far away.

What the absolute fuck is Misty Swamp and Bastion of the Conclave?

BRING BACK BONE TEMPLE.

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The original was posted on /r/starcraft by /u/heavenstarcraft on 2024-08-05 11:18:13+00:00.


Just wondering if someone could explain to me.

Vs marines it makes a lot of sense to me, ,as each armor reduces the marines damage by 1, meaning you take a lot less damage due to the fast attack low damage output. Same in PVP vs interceptors and phoenix.

But vs hydras and corrupters, they do a lot more damage per shot.. is the benefit air armor provides really worth the cost?

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The original was posted on /r/starcraft by /u/CommamderReilly on 2024-08-05 07:04:50+00:00.


Hey everyone, Patches here!

With EWC rapidly approaching and a new map pool on the horizon, I thought I'd share my complete collection of TLMC20 maps (most of which I've posted about in the past).

Feel free to leave any feedback as the actual Team Liquid Map Contest #20 is still at least 1-2 months away, so I will likely be making modifications based on input until then.

  1. Persephone (Standard)
  • Size: 124x146
  • Base Count: 15
  • MR2MR: 36s

Features:

  • Acceleration Zone "highway"
  • Gold Base
  • Reflection Symmetry

Published as "PT: Persephone" on NA.EU/KR

  1. Talisman (Freestyle)
  • Size: 128x144
  • Base Count: 16
  • MR2MR: 31s

Features:

  • Forward half base (w/ rich geyser)
  • Hybrid triangle base
  • Worker path from main to triangle base
  • Mining out the hybrid base opens up a ramp into the main (note: there are two extra gold nodes blocking the ramp, which can be mined open in 12 trips each)
  • 50% HP long rocks (next to the hybrid base)

Published as "PT: Talisman" to NA/EU/KR

  1. Hellscape (Standard)
  • Size: 132x134
  • Base Count: 16
  • MR2MR: 36s

Features:

  • Hybrid bases w/ collapsible rock tower (knocking down the tower will permanently destroy the 3 rich nodes at the base)

Published as "PT: Hellscape (2.0) on NA/EU/KR

  1. Celestial Enclave (Freestyle)
  • Size: 132x132
  • Base Count: 8 (6 regular, 2 half bases)
  • MR2MR: 34s (without worker path) 32s (using worker path)

Features:

  • Pocket half base (5min 1g)
  • Worker path from pocket -> triangle base
  • Second entrance into natural (via the path blocked with rocks
  • Forward rich gas half base (5min 1g) (realistically this is the last base taken in most scenarios)
  • Xel'naga tower (blocked by a rock)

Published as "PT: Celestial Enclave" on NA/EU/KR

  1. Pacific Rim (Rush)
  • Size: 128x128
  • Base Count: 13
  • MR2MR: 32s

note: this is one of my older maps refitted with the new worker only paths. I may replace this with a newer map if I make another.

Features:

  • Hybrid island base
  • Worker paths to island base
  • Air blockers preventing Command Centers from flying to the island base (all other units can pass through easily) (not sure if this is needed anymore with the addition of worker paths)

Published as "PT: Pacific Rim" on NA/EU/KR

You made it to the end! Feel free to leave feedback & suggestions (just don't be a dick)

Reminder that these maps are my future submissions to the TLMC20 contest and are not Finalists being considered for the next ladder map pool.

Thanks for reading!

  • Patches
1504
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/starcraft by /u/CookinRelaxi on 2024-08-04 18:31:30+00:00.


Has there ever been a player whose skill between matchups is as lopsided as Ryung is for TvT vs TvP and TvZ? Seriously, what the hell is going on there?

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The original was posted on /r/starcraft by /u/mwcz on 2024-08-04 18:26:53+00:00.


It seems that there's no ESL Pro Tour SC2 event scheduled for Dreamhack Atlanta 2024. In fact it seems that no 2024/2025 pro tour details have been announced as far as I can see. We had a group of 10 planning to go to Atlanta, but if no SC2 is there then we'll just stay home.

Before we cancel the trip, is there anything we're missing? Is there a chance SC2 will be in Atlanta?

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The original was posted on /r/starcraft by /u/HarOuz on 2024-08-04 16:21:52+00:00.


what do u guys think about this claim?

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The original was posted on /r/starcraft by /u/Reasonable_Bar_7665 on 2024-08-04 04:50:28+00:00.

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The original was posted on /r/starcraft by /u/DoritoDustin on 2024-08-04 04:56:48+00:00.

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The original was posted on /r/starcraft by /u/JicamaInteresting803 on 2024-08-03 19:56:23+00:00.


impossible to canon rush like that

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The original was posted on /r/starcraft by /u/PrinceofPeachtree on 2024-08-03 18:23:42+00:00.


I’m sorry. I’m part of the problem. I’m a barcode factory.

I have a weirdly strong memory for certain things, and StarCraft matches is one of them. Once I see your name and we’ve played, I’m going to play a build specifically suited to deal with your style until you prove to me you’re capable of playing differently.

This nasty little habit of mine helped me break into masters, because so many of you are mindless robots spamming the same build over and over. I often blind counter barcodes, too, if they don’t have the default portrait guy with the hat.

I’ve done this to people I went a year without seeing. It’s truly amazing how consistent most players are.

I always chuckle at one particular fellow who accused me of map hacking. You see, I remembered him and his little one base DT opener, so I no scouted, went for a fast raven with interference matrix into Viking, and blindly patrolled it in my deadspace as I went about getting my bio upgrades. Sure enough, he hadnt changed builds and the screams of his DTs dying in the prism haunt me to this day.

TL:DR I’m sorry for contributing to the barcode phenomenon

1511
 
 
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The original was posted on /r/starcraft by /u/Outrageous-Laugh1363 on 2024-08-03 17:49:56+00:00.


I will admit all of SC2's music production quality is actually insane...but when I play zerg, or protoss, who the fuck wants to listen to that music when playing ladder? Pass.

Meanwhile terran gets banger after banger, some actually upbeat human music.

terran op nerf music please

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The original was posted on /r/starcraft by /u/AllisonYeLT on 2024-08-03 09:13:25+00:00.


Oliveira said the player he wants to face the most is Serral, expected haha.

This is a WBG program, probably recorded in advance because it was broadcasted right when Oliveira was playing in KFCup. Translated manually. There might be errors, please point them out if so. (I'll post the link to the SCBOY Wechat article in the thread.)

————————————————————————————————————————————————

In the program, Oliveira talked about last year's Gamers8 event in Riyadh. He mentioned it was extremely hot and dry there so sun protection and hydration are important.

About EWC:

Oliveira: In the Swiss Round last year, I remember I lost 1-3. And the three players who beat me went on one as the champion and the other two among the final four. I think I was pretty unlucky, to get eliminated by player who all got into RO4.

Oliveira: Quite a few series were lost 1-2. I think if I had played a little better I would have had the chance to make it into RO8 or RO4. So I felt pretty upset at the time.

Oliveira: After that, it wasn't easy to have an offline event in China, but I lost 0-3 at home. It feels like my games are always like this. In one event I play well, and in the next one I'd fail. So, it would be nice to suffer defeats before the EWC starts, perhaps I'd get buffed.

Oliveira: All players in EWC are strong, so the gap isn't particularly large. It's all about who is in better or worse form on that day. As for the whom I want to face the most, it would be Serral. I hope I can meet him later because I feel like if I face him early, I still cannot defeat him. I hope I can face him later, be in my best form and challenge him once more. He is the only one I've never ever beated in a series.

About Practice:

Oliveira: I mainly practice in custom games with Korean players and European players. I think I'll be quite fast at getting used to the meta. Just hoping I'll be able to demonstrate what I've practiced during the matches.

Oliveira: There are many Terrans in my bracket, so I've been practicing TvT mostly. I practice TvZ and TvP games as well, especially I need to improve my TvP a lot.

Oliveira: I think I'm the player with the most practicing workload. This gives me a mental advantage, because much practice would make my on-the-spot reaction better than others. Even if I'm not in a good condition, my muscle memory would help me make the right decisions.

About Goals:

Oliveira: Me winning the championship can get more people to know about StarCraft. I think this is great. Many people were inspired by my triumph at Katowice 2023. A friend told me that there was a fan who was having trouble passing an exam. He was motivated after seeing me win IEM and is now a PhD in physics.

When asked about the goal in this year's EWC, Oliveira says he's been practicing a lot lately and hopes to maintain this level. He doesn't want to set overly ambitious goals, just making it to the playoffs would be good enough.

Oliveira: I don't want to set a crazy flag for such a big competition. Just... Don't get eliminated 0-6 at the first round.

————————————————————————————————————————————————

Also, Oliveira's been practicing with Serral. And according to saber (streamer and commentator living at the training camp with Oliveira), Serral has invented invincible ZvT builds on Dynasty and Crimson Court, two terran-favored maps. Looking forward to seeing his ZvT.

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The original was posted on /r/starcraft by /u/Meowtthewss on 2024-08-02 20:11:31+00:00.

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The original was posted on /r/starcraft by /u/ShouldBeeStudying on 2024-08-03 00:10:37+00:00.


I'll go first: Disruptor

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The original was posted on /r/starcraft by /u/MrIronGolem27 on 2024-08-02 16:01:30+00:00.

1516
 
 
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The original was posted on /r/starcraft by /u/Yourexexexexbf on 2024-08-02 01:10:05+00:00.

1517
 
 
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The original was posted on /r/starcraft by /u/kizofieva on 2024-08-02 15:51:25+00:00.

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The original was posted on /r/starcraft by /u/SpartAl412 on 2024-08-02 12:18:28+00:00.


Does anyone else have any Starcraft changes from the first to second game you never really got around? For me, it always feels weird when playing Terrans and seeing Ghosts take up two slots in the Bunkers and Dropships rather than one slot or when playing Protoss, Dark Templars do not merge into Dark Archons.

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The original was posted on /r/starcraft by /u/CommamderReilly on 2024-08-02 07:39:41+00:00.

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The original was posted on /r/starcraft by /u/Marinauder on 2024-08-02 10:21:20+00:00.

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The original was posted on /r/starcraft by /u/mmmboppe on 2024-08-01 09:09:04+00:00.


Would I need a beefy discrete GPU for smooth experience on medium settings? What about a Ryzen with integrated video, will it handle the game fine?

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The original was posted on /r/starcraft by /u/blacktiger226 on 2024-08-01 23:35:45+00:00.


I know I am 25 years late with this question, but I was replaying StarCraft 1 campaign for the gazillionth time this year. In one of the missions of the Terran Broodwar campaign, the UED captures Mengsk and were about to execute him, when Raynor and Fenix show up suddenly and save him, because Kerrigan asked them to do it.

At that time Raynor and Mengsk were moertal enemies, and Raynor didn't have any reason to mistrust the UED. In fact, the UED did everything Raynor was dreaming of. Removed Mengsk from power with minimal bloodshed and stood firmly against the Zerg. On the other hand, Raynor had no reason to trusy infested Kerrigan at all. So why did he rescue Mengsk?

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The original was posted on /r/starcraft by /u/mmmboppe on 2024-08-01 09:09:04+00:00.


Would I need a beefy discrete GPU for smooth experience on medium settings? What about a Ryzen with integrated video, will it handle the game fine?

1524
 
 
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The original was posted on /r/starcraft by /u/Outrageous-Laugh1363 on 2024-08-01 19:51:28+00:00.


Right now a lot of sc2 streamers are testing and playing sg, and I've noticed the tiny SC2 streamers are getting a lot more viewers than usual as they are bumped up in the streamer list.

If you're thinking about streaming, now might be a good time because sc2 viewers are looking for someone to fill the vacuum. That being said a lot of people are already coming back to SC2 from sg (as I'm sure many will continue to trickle more slowly over the next year or so), so don't wait forever.

Tips: Set your graphics to high, nobody likes watching blurry crap graphics unless you're a top pro. Try to read chat between games, and having a cam helps a lot. You can drop your twitch and I'll give you a follow.

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The original was posted on /r/starcraft by /u/CounterfeitDLC on 2024-08-01 16:52:06+00:00.

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