This is an automated archive made by the Lemmit Bot.
The original was posted on /r/starcraft by /u/Cal-omnie on 2024-04-21 17:54:19.
Hey guys,
I've noticed a lot things were said about the 2024 S2 map pool and in particular the new map introduced there. Out of curiosity and to hopefully make this whole discussion more grounded in reality, I've spent this afternoon on liquipedia getting the match information out of every map and aggregating those results per race/matchup in order to get to the bottom of which race gets to whine about balance.
Disclaimer
The new maps have been around for only a few weeks, and there has not been that many matches played on them, as a results, those stats should be taken with a grain of salt and be expected to vary over time.
Methodology
You can get statistics for every map on liquipedia (example: site delta), I've just got those statistics for the union of the maps present in the last two seasons, and then created sub-groups for season 1, 2, and the new maps. In the end it looks something like this:
s1_maps = ('Alcyone', 'Equilibrium', 'Goldenaura', 'Hard Lead', 'Hecate', 'Oceanborn', 'Radhuset', 'Site Delta', 'Solaris')
s2_maps = ('Alcyone', 'Amphion', 'Crimson Court', 'Dynasty', 'Ghost River', 'Goldenaura', 'Oceanborn', 'Post Youth', 'Site Delta')
new_maps = ('Amphion', 'Crimson Court', 'Dynasty', 'Ghost River', 'Post Youth')
To get the race winrates, I simply added the two matchup of each race and computed the winrate over that (e.g. for Terran I took the TvZ and TvP results and merged them).
Per season results
Looking at those results, there is a clear winner and a clear loser. Zergs lost 1.2 point between S1 and S2 and a whooping 10.5 points between the old map pool and the new maps.
Terran on the other hand gained 1.2 point between S1 and S2 and 6.1 point between the old map pool and the new maps
Protoss is a bit weirder, they do slightly worse between S1 and S2, but the new map seems to have favoured them a bit as well.
Per map results
These might be helpful if you don't really know what to veto, though you shouild probably be using your own results for that.
Matchup results per map
A more complete look of the results, you can just reverse those stats to get the opposing matchup winrate (e.g. ZvT on Amphion Z has 55% winrate, T has 45%).
That's all folks, here's the code that gave me these results, feel free to play around with it if you fancy: