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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/Godmatik on 2025-01-30 00:29:32+00:00.


Greetings!

Stormforge is happy to announce that our Fresh TBC server will be launching on February 27th @ 19:00 CET.

Name reservations will be available starting on February 19th.

Our biggest new feature includes the addition of our standalone Native TBC Classic Client - which we have been working on for many months now. This client provides much more robust add-on and macro support, along with better performance optimization and a lot less ancient client side bugs.

That being said, you can still use the original 2.4.3 client if you wish. And we also have a modified 3.3.5 Wrath client available for use. All will be compatible on the fresh server.

We have many other features to share - all of which are listed here on our landing page along with the full realm information:

You can also check out our discord here:

Announcement post on our discord:

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/Godmatik on 2025-01-24 03:29:56+00:00.


Greetings!

For the past several months - Stormforge has been hard at work to fully develop our standalone TBC Classic Client in preparation for our new server. We are now ready to share it publicly and testing has been officially opened.

If you wish to download and use it on our PTR - please join our discord:

discord.gg/stormforge

A link to our news post in discord with further information and the download link:

We are also happy to announce that our Fresh TBC server is close to release - we will have a proper announcement with exact details in a few days or so!

NOTE: Using this new client is completely optional for our upcoming server - you can still use the old 2.4.3 one if you wish.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/Arbitration_0929 on 2025-01-14 14:58:40+00:00.


Hey all, ever played a 3.3.5 character in vanilla and thought, "Huh, I wonder how good wotlk characters can actually be, and how far they can go?" Well, now is your chance to find out.

My server is a passion project that took off more than expected. It has no donations, no voting, no drama, just good old fashion wow.

Little bit about the server,

Xp rates 1.5x kill 2x quest, sped up rested rates when offline.

Currently, level 20 capped, but will increase once people hit an impassable wall in the content.

Dualspec is available at level 20, along with epic riding.

All dungeons are their original levels, with no level requirement to enter

To keep casters relevant against such high-level mobs, hit and resist have been adjusted, so you can play any class you want!

All professions can be leveled up to 300 as soon as you are level 5. With all consumables/item enhancements, having their level requirement dropped as well (this does not include gear). Teaming up to craft high-level profession items is a big source of your power progression.

To incentivize pushing higher level content, all final bosses of dungeons have added loot, ranging from mounts and bags to extra items to help you on your way. Along with special items for you to find if you're up to the challenge.

Small but growing community, with people on at all times of the day.

Basically, think of the chromiecraft early game brackets with a bunch of extra content and reasons to push your character to its absolute limit!!

Discord here -

To make an account and join the fun, just go to the connection guide and follow the steps!

Hope to see more people on the server that we can push high-level content with 😁 (currently, the furthest group made it through SM GY)

Edit: If you have any questions, I'll be actively responding to comments :)

4
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/Spftly on 2025-01-13 19:14:41+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/JiHarms on 2025-01-13 13:18:29+00:00.


The big relaunch is coming!

Valanior is a project that started 3 years ago. After an alpha and beta phase, as well as an initial launch, we unfortunately faced some challenges. We struggled to manage in-game issues and were unable to deliver a truly fun and engaging experience.

But we're not giving up! In 2025, we're relaunching, and this time, we're ready to offer the best possible experience! The server will be reopening on January 17, 2025, just 4 days from now!

What does Valanior offer?

Valanior combines the best of both worlds: an experience that’s a hybrid of Retail and Classic, but with a unique twist: the rune system : (Check out the video below to get a sneak peek)

Rune System Overview

The Rune System lets you power up your character while leveling! There are over 3,000 unique effects to collect, and you can activate up to 16 runes.

  • 14 Combat Runes (Boost damage, healing, resistance, etc.)
  • 2 Utility Runes (Speed, CC, and more!)

How to Get Runes?

Every level gives you a choice of 3 random runes. Once you hit max level, a red XP bar appears, and you can keep leveling up.

Control RNG with two buttons:

  • Banish: Removes a rune for good, increasing the chance of getting something else.
  • Reroll: Re-rolls the 3 runes you see, giving you new options.

You can get Banish and Reroll via:

  • Daily quests
  • 5 freebies during levels 1-60

How to Use the Rune Interface:

Click the rune button in the middle of your screen to open your collection. No runes? You haven’t unlocked any yet! Use the filters to organize and find the ones you want.

Happy rune hunting! ✨

Talents & Specializations

Another highlight of Valanior is its modern take on classes while still keeping that old-school Vanilla vibe with its talent trees.

Every class now has 4 specializations (yes, 4!). We've reworked each talent tree to focus only on the impactful abilities. You can spend a total of 61 talent points by level 60.

Valanior separates talent trees from specializations, unlike Retail, giving you the freedom to truly customize your playstyle.

The 4th Specialization:

Each class now has a 4th specialization:

  • Deathknight: Soulweaver (Healer)
  • Paladin: Inquisitor (Ranged DPS)
  • Mage: Spellblade (Melee DPS)
  • Hunter: Dark Ranger (Ranged DPS – basically Sylvanas)
  • Warlock: Demonbound (Tank)
  • Druid: Guardian (Tank)
  • Shaman: Spirit Master (Tank)
  • Priest: Absolution (Support DPS – works like the Evoker in Retail)
  • Warrior: Hoplite (Melee DPS – with Gladiator Stance)
  • Rogue: Outlaw (Melee DPS – you’re a Pirate)

We’ve learned a lot from our previous launches and we’re bringing you a stable, fun, and balanced server this time. We’ve made around 1000+ changes (yes, really!), and I won’t spoil them all here—just come join us on Valanior and discover what we’ve been working on!

Frequently asked questions

Q: How fast is leveling?

A: XP Rate are x1.5. For each max level character, you will receive an additional 20% experience boost.

Q: Can I play solo?

A:Yes! Solo-friendly content exists though a companion system (Like the delves), but grouping gives bonus rewards.

Q: What about gear for classes/specs that didn't exist at 60?

A: Valanior has created additional gear, and sets to make up for this! For example, Death Knights will now find appropriate raid sets inside the raids! Furthermore, there are lots of additional sets of gear to be found via dungeons that provide powerful benefits, also gear can be upgraded!

Q: How to play on Valanior?

A: You can already play on Valanior but on the test realm, just create an account on Valanior.com and join us on the discord.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/Arbitration_0929 on 2025-01-09 06:30:57+00:00.


Gonna keep this one short since i posted not long ago. The server is now open for anyone interested. Few things it has..

-currently locked at level 20.

  • All vanilla dungeon level requirements are stripped.
  • All professions, including secondaries, can be leveled to 300 at level 5.

-making enhancement items usable at all levels (keeps bs/lw relevant since gear is still not usable)

All potions/elixirs will be scaled down to be usable at any level.. if you can get the mats for it, you can use it.(subject to change if some broken thing shows up that undermines the challenge)

  • while locked at level 20, all dungeons have original levels. The server is like chromiecraft but more focused on challenging how far people can push the limits of 3.3.5 classes vs. vanilla content.

-few QOL changes, open to doing more, but such changes are mainly community driven choices.

-server progression (for example from 20 to 30max level) is a community choice once a barrier to progressionin dungeons has been hit.

This is purely a passion project. There is not any donation, voting or, anything not stomping wow related.

If interested, hop in

Just check the little "connection guide" channel.

Hope to see you guys in the game :)

7
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/Bagan95 on 2025-01-03 23:55:31+00:00.


Hello everyone!

I have finally released a very lightweight addon called, FadeFrameUI.

That simply fades/ makes your UI transparent when not in combat, targeting, not casting or having full health.

I hope this will make people more immersed in to the game.

Also will prevent burn in on OLED-monitors.

Please take a look and try it out. I am very open for feedback and improvements.

Addon was created 2 months ago for 1.12.1 and 1.17.2 but this time i ported it to 3.3.5 WOTLK-version.

It does work on Warmane Onyxia server aswell. (I am the author for both versions)

20%

100%

If interested in 1.12.1 / 1.17.2 - Turtle WoW

Follow this links:

8
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/DoomhammerRPPVP on 2025-01-02 20:19:09+00:00.


Doomhammer logo

After half a year of development, Doomhammer has a launch date!

Doomhammer is a 3.3.5 RP-PVP server set just before TBC with a custom-built tool for creating your own quests, items, and NPCs in-game, and instead of having any sort of patch schedule, we instead have DMed storylines that players can take part in to lead the server into unlocking raids, dungeons, quests, or direct the story into a new direction altogether.

Our in-game content creator.

As time passes after launch, we plan on introducing entirely custom content like instances, new zones, evil faction content, and a variety of things that we'll be looking for feedback on through our in-game polling system that's been influenced by Old School Runescape.

Beta image.

Highlights

  • All vanilla content has been re-scaled to fit the 40-60 level range so you can engage with current content faster and have a more enjoyable leveling experience. Every starting zone has a unique boss that drops new loot.

  • Roleplay in the open world is heavily encouraged through the use of a new currency called Writs, which can be rewarded to you at any time you're roleplaying with other players.

  • Dynamic roleplay events offer an opportunity to interact with the world in new ways, engaging in unique stories and potentially changing the outcome of different events within lore after extensive campaigns ran by experienced DMs.

Join our Discord at the link below:

<<<

More images:

A teaser of a new area to quest in.

Morph into various different creatures.

Custom weapon model.

9
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/AkalixFrost on 2025-01-01 23:37:33+00:00.

10
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/Wrong_Interview_462 on 2024-12-31 18:45:10+00:00.

11
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/BlueSeekz on 2024-12-23 23:08:10+00:00.

12
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/Coldbreaze on 2024-12-23 23:09:54+00:00.


Tauri just announced on their discord () that their WoD phase will come in Q1 2025, and Legion in Q2/Q3!

Although exact dates will follow later, this is pretty big news!

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/Inferno_Server on 2024-12-23 20:08:04+00:00.


Hello there !

Just a quick thread to start gathering some interest for a server we've been working on internally for over a year now !

Release is still nowhere near, but we do need testers and feedback regularly on some of the features we're working on, so we decided to take to Reddit and shed some light on the server !

What exactly is Inferno ? Well, below is a short overview !

  • 3.3.5 client based
  • Level 60 cap, level 1 start, x1 rates
  • PvE server with optionnal opt-in for world PvP with additional rewards
  • No crossfaction
  • No heirlooms
  • No access to Outland / Northrend
  • Death-Knights completely reworked (playable already !)
  • Rewritten Dungeon Finder that no longer teleports players
  • Overhauled professions (1000+ new crafts and recipes, additions of gems in vanilla, additions of glyphs, rebalanced items and recipes…)
  • Overhauled itemisations (1500+ new custom items, revamped tier sets, addition of new quests, dungeons and raid rewards…). All in all, over 20'000 items have been modified
  • Heavy focus on balance in both PvP and PvE (really)
  • Every spec in the game viable in both PvP and PvE
  • Some significant balance and design changes (new spells, new talents, some revamped talent trees...)
  • Buffed up world to keep the feeling of danger in both open world and dungeons / raids
  • Emphasis on gameplay, with the addition of new playstyles (2h enhance, 1h fury, meleee survival hunter…)
  • Vanilla raids all changed to flexible 20 player
  • Some new achievements, mounts, titles
  • Addition of heroic versions of all vanilla raids
  • Addition of two new leveling dungeons and addition of a leveling raid
  • Rebalance and overhaul of racial spells
  • New quests and reputations throughout the zones, with some new rewards
  • Transmogrifaction (as blizzlike as possible integration)
  • Some world edits
  • Mythic+ mode for dungeons, with its own weekly cap, rewards, leaderboards…
  • Some changes to certain battlegrounds or maps (map edits, new NPCs, etc.)
  • In depth changes to Alterac Valley, to create a hybrid of the vanilla-wotlk version (new NPCs, quest mechanics, addition of lieutenants and commanders, etc.)

And so, so, so much more ! Too much to type really.

The TLDR is that this is a mix of Vanilla+ in terms of content and level cap and Wotlk+ in terms of gameplay and design, with what we believe to be a very solid middle ground.

We are not afraid to shape things up and modify existing content and add some new stuff, while keeping the gameplay, balance and overall feel as close to Blizzlike as possible.

If this sounds interesting and you'd like to hear more about us, there's a TON of information available on our discord :

Hopefully see you soon, and we wish all of you a very (soon) merry Xmas !

14
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/only777 on 2024-12-23 21:41:26+00:00.

15
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/BroxiChlng92 on 2024-12-20 16:36:41+00:00.


Yesterday, I finally finished my Vanilla Iron Man Challenge. It has been a journey of many failures throughout many years, playing in the late evenings after work, getting my kids to sleep, and other chores.

The rules I played with are the same as they were back in 2016 when I first attempted this challenge:

  • no deaths

  • white/grey gear only + no enchants

  • no external buffs (self-buffing is okay only via spells, not okay via food buffs, etc.)

  • no talents

  • no professions

  • no elixirs/potions/flasks

  • no party play/dungeons

  • first aid and mounts are okay

Adding some statistics:

Total time played: 8 years, 6 months and 22 days

Number of previously failed attempts with Hunter: 26 (yes, I am a noob, also played on PvP servers, so I got killed by other players many times)

/played at my last attempt: 6 days, 1 hour, 52 minutes and 24 seconds

The first attempt was initiated on 2nd June 2016 on a well-known and established Vanilla private server (Project Kronos).

I completed the challenge on 19th December 2024.

In future, I plan to finish all other classes under the same rule set (already having a Paladin at level 34 and a Rogue, Warlock and Priest at level 30).

I really enjoy solo-playing WoW. It is my favourite thing to do, and this challenge is imho bringing some extra difficulty and uniqueness to the levelling journey.

Merry Christmas to all!

16
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/ignorediacritics on 2024-12-19 17:34:41+00:00.

17
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/Kromgal on 2024-12-19 22:19:24+00:00.


(Saturday RP-PvP event info at bottom - Connection info in the comments)

Hey there, it's been 10 days since I launched Landfall. Out of at least 50 people that have tried the realm since then, 32 of them have stuck around long enough to level a considerate amount!

Landfall is a Custom Vanilla realm where the entire world is wiped clean - and it is up to me to re-add my own NPCs and quests to provide a vanilla-esque questing experience, without the overdone blizzlike pattern that has been around the last 20 years.

Fundamentally, there's no 'grinding' if everything around you is new and unpredictable.

  • Server discord

In 10 days I've managed to populate the entire Western Dun Morogh with a thousand NPCs, 50 quests and dozens of chests, adding content while players played. A few days went on leveling a character myself to test the feel and make adjustments.

All players are restricted in this area. The plan is to slowly but surely expand the available world with more NPCs, quests, hidden items and quest chains, and large open world elite areas. This is done at a quicker pace than one may expect.

Landfall's Available territory.

My aspiration is to eventually get an online playerbase of about 20 people for starters. With custom quests and sandbox elements, it's enough to make this patch of azeroth lively! As the population increases, so will the land!


Gameplay/Features

- Custom Questline. Venture through Azeroth through a different lens with the questline that I'm constantly expanding! You start with level 20 spells but no gear - quests may get increasingly difficult, you might want to take detours and get gear, since quests only award XP.

- Mob camps. These are usually packs of 3 mobs, they guard chests that are the main source of gear and potions, increasing in reward depending on their level. You can equip level 20 gear right away if you get your hands on it somehow. Either do professions, or gang up on these camps with other players, or slowly empower yourself until you can solo them!

  • Stirring World-PvP. It's a PvE realm, yet you'll find optional quests that breed conflict if taken, capturable objectives that provide valuable resources, and little frontlines with faction-flagged NPCs!

"Capturable" camps. Fighting over them for resources and access to additional quests.

- Player-created settlements/expansions and quests. Spend your gathered resources on leaving a legacy for future adventurers to find. Your own customized NPCs, quests, and incentives for players to visit your town!

- Weekly RP/PvP/PvE events. Assuming I'm available, I'll do events where I control NPCs and give objectives to players to either fight against an invading force - or to fight against each other. These events will accomodate players who may join only for them without investing in a character, by temporarily all players a set amount of stats that equalizes the gap with existing players for that event.


This Saturday, December 21st, 7pm GMT : Kharanos vs Shimmer Ridge RP-PvP event. - Doable for new players! (connection info in comments)

Regardless of whether you played here before, or only want to hop on for the event - come on over and pick a faction to fight for. All players will be given a large boost in stats to level the playing field with existing players for the event (Everyone is level 10-15).

I will control various NPCs and set certain objectives. Faction balance is tended by additional NPCs for the struggling side.

The realm is up right now though. Perhaps you'd like to prepare and build an armory and equip the new players with cheap gear?

Between the two faction bases.

Perhaps we could normalize getting the r/wowservers community to join these events once in awhile despite normally playing other things, to enjoy some WoW that is beyond the usual pre-determined blizzlike stuff!

In the end, I'd like to see someone to do all this and just let me play on their server, but since that's yet to be offered, I'll make it myself.

  • Come have a chat!

Connection info in the comments.

18
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/Forvlen on 2024-12-17 18:17:05+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/killerwife on 2024-12-11 08:43:48+00:00.


Hello everyone,

Long time no see. We have been hard at work over at cMaNGOS ever since the last community post. There have been quite a few big changes over the last couple years. I will segment them into 3 parts this time around, Core, Vanilla, Tbc and Wotlk.

On the global front, there has been a massive rewrite of some internals, specifically LFG and BG, making them asynchronous and as a result introducing some blizzlike bugs, that could not occur before. This also means they are less of a hog on the main thread, which helps with performance. This work also included some rethinking of how to communicate between inter-core components, should they be in their own asynchronous thread OR in a separate process entirely. (official architecture runs in separate processes, but maintaining that would not be feasible) These rewrites specifically for LFG were essentially three different reworks, because the systems are distinct in all the expansions, but they are now at least unified in a kinda-sorta samey structure making them not a hell to approach.

All npcs now correctly use attributes (strength agi etc) under the hood. This means mobs respond better to buffs/debuffs, and also means they scale more correctly in some cases - health multiplier affects stamina buffs for example. This data was painstakingly acquired my mind controlling / enslave demoning monsters, as it is otherwise not obtainable. As a result of this, some mobs now also have resists, as that data can also only be acquired through charms.

Some of the contributors have swapped the playerbot implementation to the ike bots. Ask more around the discord if you want to know more.

There has been a general pass at race conditions in the core, mainly vmap and mmap systems. This should reduce the number of weird crashes that occur.

Next onto the vanilla section.

Zul'Gurub has been used as a testing ground for new UnitCondition and CombatCondition tech in connection with creature_spell_list. As a result of that, all bosses are now much closer to how they are meant to be as well as moving most their timers and scripts to the database, making them adjustible without a core restart.

Through out the world there have been improvement to veins, for now mainly endgame ones, with proper official groupings and spawns. In addition that, we have been adding more missing patrols and overall world feel to the vanilla world.

One standing out improvement is the T0.5 questline, which has had a major quality pass over it, adding AI to bosses, adding missing RP and scripts. Loot for some quests has also been adjusted to make them in line with official data.

Currently the vanilla world has 3 main todos:

  1. Rework General Rajaxx now that formations are a part of the core
  2. Second rework pass of Cthun (due to his complexity, he still needs more work and testing)
  3. Unification of Vanilla Naxx rework with Wotlk Naxx. Vanilla rework was done earlier when not all tech was available and wotlk one albeit different mechanically, can now be brought to the same level of quality due to core feature access.

TBC - You are not prepared (yet)

Eversong Woods and Ghostlands have had a major review. In contrast to the Draenei zones, which were finalized around 2018, BELF zones have now been brought to the same level of quality. It ranges from patrols, gossips, adding spawns and even deleting spawns (murloc zone was too difficult incorrectly). One remaining part is the Zul'Aman entrance with tons of RPs which are yet to be done in the future. (and anyone is welcome to help, they are all listed in a github issue)

These zones, including the draenei ones have had a significant rework of herbs and vein spawns. Overall, more than 30% of spawns were missing, and now are also grouped correctly. (unlike the old zone wide pooling) This results in more than 100 new herb/vein spawns.

Over the course of 2023, 44 previously stock bosses and some very early vengeance ones were reworked using the newest tech, that was prototyped in Zul'Gurub. This included correcting some spells, scripts, missing RP and other nice additions in bulk. This also included Hydross and Kael'Thas, since they were an early version of the AI improvements. All of these bosses can now have their timers adjusted from the database and without restart as well.

Next, Miraco specifically has been tackling the rest of dungeons, spawns, trash, RP, and has recently finished his general improvements. This changes the feeling of the instances mainly due to more correct patrols and group occurences, which impact the difficulty greatly. Essentially every dungeon has been worked on, as well as some raids.

Wrath

The wotlk core has always been a bit behind on the curve of polish, mostly in all cores when we compare the quality of finish of vmangos and vanilla world and cmangos and tbc world. As a result the work done on wotlk has been more exploratory than all the other expansions we maintain and the notes reflect that.

One of the overarching tasks was a big review of player abilities. It started out by closing most if not all issues related to base abilities and their talents. Then it progressed into a full review of all glyph implementations and their modernization. We added scaling to pets that did not previously have them (we do not actually know all the coefficients, but some are better than none). This probably resulted in hundreds of scripts being added/edited, making the base gameplay at least work at last. The main thing to note here is that the core is now capable of all the shenanigans any player ability might have to offer so fixing anything (yourself) is no longer a struggle.

The outdoor world has continued to evolve under the guise of Grz3s work. This time around he reviewed and improved all of Zul'drak, Sholazar Basin and is currently on track to finalize all of Icecrown. This includes quests, patrols, RP, spawns and all those zones have to offer. The remaining red headed stepchild is going to be storm peaks and pass over dalaran, after which the outdoor northrend will essentially be done.

One small detour me and grz3s did was Zul'drak and Wotlk Naxx, which have been fully redone with their spawns and boss AIs. This includes usage of all the shiny newest tech used in tbc and Zul'Gurub, meaning that those are on par now with what you can expect quality wise in cMaNGOS. Ulduar has also seen some work, the plan over the holidays is to modernize all scripts so that their structure is easy to iterate upon by any wotlk enthusiasts. The same plan exists for EoE and OS in the future, so that even if the raids arent incredibly polished due to time constraints, they use the new codebase for scripts and are easier to work with. Specifically here I would like to call out the incredible work of Miraco on tbc, because without someone with a full focus on wotlk instances, it is unlikely they will get the same point as vanilla and tbc. Any contributors are welcome and you have my guarantee that everything wotlk instances need (maybe icecrown citadel being an exception) is already possible, just needs a dedicated scripter to make them work.

While this list of work done is long, this does not encompass all we did. The whole world as usual has seen some polish, from abilities, scripts, modernizations, small updates to the core due to leaks, and so on. There are definitely areas we still lack, but they are fairly well know at this point, we have the data, but as usual its all about manpower and we do what we can. cMaNGOS pretty much has the last (un)dead tbc core in active development, so we are trying to keep the torch going, while still maintaining the other two cores (specifically wotlk more, because it has an active db dev). During this time one of our main devs for vanilla, Cala has left, so here is a shoutout specifically for keeping up the torch for cmangos-classic for so long.

The shoutout has to also be extended to all the devs that are in active service. Me (killerwife), AnonXS, Grz3s, Tobschinski, Insunaa, WarlockBugs, and then the stalvart reviewers NeatElves and evil-at-wow. Also friends and family has to be given credit for their continued support and lack of being annoyed, namely Brotalnia from vmangos, celguar from SPP, Shauren and Modox from TC.

Since it has been a while, I will ofc be answering any questions on this thread as well.

Cheers, and to another year of wowemu.

Killerwife

20
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/Forvlen on 2024-12-09 15:02:34+00:00.


On December 10, 2024, at 18:00 CET, the process of reserving nicknames will commence. Participants can secure up to three characters each. To participate, download the MOP client from the official site, sign in, and create your characters.

(Maximum of 3 characters to book, remember to select realm: Sheilun. You can use client from Mistblade).

More info about Sheilun:

Discord:

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/Kromgal on 2024-12-08 23:15:55+00:00.

Original Title: Landfall - Custom RP-friendly Vanilla - Everyone is trapped in Dun Morogh. Explore custom quests and NPCs, spend resources to build your own outposts, finish questlines/build expansions to unlock new zones. - Releases tomorrow, Monday 10th December, 6pm GMT


The date is wrong, it releases on 9th December, woops.

-Introduction-

Hey there. I often go by the name of 'Vorosh'. I'm an enjoyer of Vanilla, and often play on vanilla realms and create RP-PvP guilds - or RP guilds in Hardcore. - But I've recently found no version of the game worth playing right now, be it on pservers or on blizzard's versions.

The one server I'm excited to play on is Project Epoch - However, until they release, I have the tools needed to quickly set-up a little home for those that enjoy the down-to-earth elements of Vanilla.

The baseline concept of me creating this server is simply me wanting to play on a custom vanilla realm similar to this, but finding none at the moment, hence having to create the server myself.


-Landfall's Custom Ruleset/Features-

In order to make the above more fun and less tedius/repetitive, there need to be some bold twists and unique additions.

  • All the original NPCs/objects/quests are removed. While the zone terrain is the same, the locations of NPCs will be different and custom quests are added.

  • Both factions are locked into Dun Morogh. Alliance starts in Kharanos, Horde start in Shimmer Ridge. Mixed with a customized zone, even a tiny starting population will get to enjoy some friction. Ironforge will be an elite hostile dungeon-esque zone to fight through.

  • Adjusted/squished levels. You start at level 10 with no gear, with access to blizzard's level 23 spells/gear, and 6 talent points. Each level gives you 10 sta/agi/str/int, 6 more talent points and 4 more levels of spells/gear access. The XP needed to go from 10-15 is the same as 1-30, with the first levels being easier.

The intent is to make all players capable of playing with each other, without artificial large gaps yet still considerably different power levels. Each zone that is unleashed/expanded on might bring one more level up to 20.

Mobs are similarly scaled. For example, level 10 mobs have \300 HP, level 15 mobs have ~1500 HP and appropriately larger damage, similiar to their respective strengths in normal vanilla.)

  • Spend resources to make your own outposts/bases, by spawning custom NPCs/objects, and optionally design your own quests for others to do. Building within the zone counts as progress towards expanding to additional zones, the next one being Loch Modan. Have a place you can call home. The benefit of creating outposts/bases will be to spawn higher level hostile NPCs nearby that may offer certain items you may be pursuing

As a start, the cost of spawning an allied level 10 NPC will be set to 15 silver, likely to increase down the line. You can create a little base in a corner of Dun Morogh

Some starter NPCs will be added near the Alliance and Horde spawnpoints and more. However, from a certain point and further (likely the new zones), there will be no NPCs or gatherable objects until you place a little camp of allied NPCs by spending resources - This will prompt me to soon go and add more hostile NPCs around your camp that will let you progress to higher level mobs.

Additionally, as an appeal to RP-PvPers, there will be quests with better rewards that tell you to assault enemy faction NPCs, and depending on the playerbase, unpredictable faction NPC patrols that flag you for PvP if they assault you, for a sense of danger.


This realm releases tomorrow, Monday 10th December, 6pm GMT

You'll need a 1.12 client.

  • Come have a chat.

More info in the comments.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/Wrong_Interview_462 on 2024-12-01 13:42:50+00:00.

23
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/Spftly on 2024-11-25 22:23:50+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/Seducy on 2024-11-13 17:07:23+00:00.


The owner of TBC5Man / and his alt account went full mental and started attacking me for warning and helping the community here.

Recently, he announced yet another "fresh" reset, wiping all characters for the second or third time, causing players to lose their progress without any donation refunds.

He keeps launching "fresh" servers because his servers die out every few months. He also uses multiple alt accounts on Reddit to badmouth other servers he doesn’t like.

So, I wanted to warn the community about his behavior. Go check his profiles, half of his comments are edited or removed.

He deleted all his TBC5man related post in the meantime: Example (Most Recent):

As you can see he has only 1 post

Since he’s obsessed with me, he has started attacking my comments whenever I make suggestions for players seeking servers that match their preferences.

Seems like I hurt his feelings so bad by warning everyone here about his shady actions he is coping so hard.

He believes somehow I own every server I recommend based on what players are looking for. He pulled a similar stunt years ago when I called TBC5Man a "wannabe Retrowow server" like 5 years ago. I don't care who own the servers I do recommend but I know they are way better than this mental tbc5man server which is owned by a retard.

I'm trying to help the community here for years, this guy only appears on reddit when he announces a new fresh lol.

According to him, I supposedly own every server I do suggest. Someone was looking for a good solo server so I've suggested Solocraft and now he posted this out of nowhere, claiming I own every server I do suggest:

He has done this in the past too for other servers and got banned on many accounts.

I’m pretty sure he’s never played on Nyctermoon and just thinks he’s hurting me by posting this xD, even though nobody cares. Players are free to choose the server that best suits them.

The truth is, /honestpleb65/ and /AffectionateFig93/ (one of his alt accounts) is the owner of TBC5Man. He is just a mad kid with a dead server scamming people over and over again for money and shitposting 15 year old servers on reddit.

He had even more alt accounts banned in the past for insulting other servers:

As you can see, he keeps editing and deleting his comments (check his profile), insulting, spreading lies and attacking me for helping players here.

(one of his banned accounts)

Pics from the past:

Another proof that is the owner TBCMentalMan:

(I've reported him back then these links are from my report from years ago, mods here can confirm it)

This guy is not in the right state to run a server. He's "fresh" server is dying hard again so he went full mental and started shitposting.

He is also known for banning people on his discord account for telling their subjective opinion or asking for a refund after the character wipes. This can be confirmed by many people.

So, if you’re one of the 20 players on his server, consider this a warning. Shady mental people like him shouldn’t be running servers or posting misleading content here.

You'll lose your progress and donation money as usual. His name and address are visible on PayPal; you can see them when you make a donation. He probably changed it by now, but I am still going to report this scammer to the British government with the required information and proof and teach him a lesson for making up lies and scamming people over and over again.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wowservers by /u/Forvlen on 2024-11-11 20:09:04+00:00.


Mistblade 3 is now officially named Sheilun, and releases on the 18th of December.

For the list of QoL features and the reason behind the delay, see our news post.

See you on Sheilun

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