this post was submitted on 23 Dec 2024
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@OutofPrintArchive btw it is highly interesting to see how the progress between hardware generations become less visible than years ago. In 1996 a 10 years old console would be a NES with SMB and we played brand new PSX games with full motion video, 3D and digitized music and voice acting.
@kontrollierterWahnwitz
Oh absolutely.
Especially with Nintendo as they went with a portable system as their only console this generation, which meant limitations on the power usage.
And while not as drastically, the others were held back quite a bit with 4 years of cross gen releases. So the lines have never been as blurry as they are right now.
Although current gen only games definitely pack a punch.
The focus back on 60fps options also plays a rather big part I'd say, but for me personally, is a very welcome one as I'd gladly take 60fps over 30 any day of the week as the clarity to adds to the image is so much more important that other graphical bells and whistles.
So while the jumps definitely are still there, we'll probably never see such a quantum shift as with the 16-bit to 32-bit generation.
@[email protected] I agree in every single point you made.
When you look where Nintendo came from with the unsuccessful WiiU and their mixed bag called 3DS (with somehow okayish sales numbers but a failed 3D gimmick), Nintendo was taking full risks by making the Switch the one-for-all device for both, home console owners and mobile gamers.