this post was submitted on 13 Jan 2025
8 points (90.0% liked)

Deadlock

476 readers
3 users here now

A Lemmy community for the upcoming Valve Corporation game Deadlock

founded 6 months ago
MODERATORS
 
  • Alchemical Fire: Effectiveness reduction (40%) vs buildings/midboss now affects the Weapon Damage bonus too (instead of just DPS)

  • Berserker: Weapon Damage per Stack reduced from 6% to 5%

  • Berserker: Bullet Resistance reduced from 9% to 8%

  • Frenzy: Weapon Damage per Stack reduced from 8% to 7%

  • Frenzy: Bullet Resistance reduced from 10% to 8%

  • Frenzy: Fire Rate reduced from 40% to 35%

  • Frenzy: Low Health Bullet Resistance reduced from 55% to 50%

  • Restorative Shot: Cooldown increased from 7s to 9s

  • Unstoppable state no longer blocks anti-heal effects

  • Yamato: Bullet damage growth reduced from 0.33 to 0.27

  • Yamato: Shadow Transformation T1 reduced from +20% Fire Rate to +15%

    LikeAngryHaha

Reactions:

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 3 points 1 month ago* (last edited 1 month ago) (1 children)

I used have it as the sole early game heal on Yamato. It's become nearly useless in that regard.

It's become just a damage item with a small healing bonus.

I need to completely redo my Yamato build I think. She has changed so much.

[โ€“] [email protected] 3 points 1 month ago

7 seconds to 9 is really a huge nerf. 28% longer CD. It was still (just about) usable at 7 seconds, now I feel like it will be useless.