this post was submitted on 24 Jan 2025
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They used ray tracing for the hit registration so that's presumably why.
It's a really interesting idea ... presumably that means there are some really flashy guns and there is a very intricate damage system that runs at least partially on the GPU.
Not disputing you, but hasn't hitscan been a thing for decades? Or is what you're saying a different thing?
Also, I always thought that the CPU and GPU either couldn't communicate with each other, or that it was a very difficult problem to solve. Have they found a way to make this intercommunication work on a large scale? Admittedly I only scanned the article quickly, but it looks like they're only talking about graphics quality. I'd love to know if they're leveraging the GPU for more than just visuals!
It's a different thing. This is pixel perfect accuracy for the entire projectile. There aren't hotboxes as I understand it, it's literally what the model is on the screen.
Ooh, that makes sense. Sounds like it could be much cheaper to process than heavy collision models. Thanks for the clarification!