Dark_Arc

joined 2 years ago
MODERATOR OF
[–] [email protected] 1 points 10 hours ago

Trademark isn't supposed to be enforceable on such generic words.

Like, Bethesda tried to sue Mojang away from launching "Scrolls" because of their Elder Scrolls games. That got settled and eventually Mojang renamed the game before scrapping it anyways, but yeah.

It's also pretty wild once you realize that laws in general are these things where "whatever side argues best, sets the interpretation." Anti-slap laws are also worth having and reading up on to stop bogus lawsuits, but now I'm just rambling.

[–] [email protected] 1 points 17 hours ago* (last edited 17 hours ago)

Yes, Trump trying to take Palestine for the US, possibly with US troops was preventable.

Was all loss of human life preventable? No, because the US Govt does not control Isreal but considers its relationship with Israel critical.

People need to get off their high horses and vote on the spectrum, not on single issues.

I didn't like everything about Kamala but acting like not voting in protest was "the right thing to do" is not a good answer. I hate that our bombs were used on Palestinians, but people need to accept their protest vote moved things one step backwards.

You're doing a lot of talking about "not driving a wedge", but I didn't drive a wedge. I voted for the clearly more qualified candidate, some others decided "I don't like what that candidate has done for Israel, so even though I agree with her on so many other things, I'm not voting for her."

The wedge is these idiotic purity tests the left keeps applying where "if you don't agree on this particular issue, you're not one of us, and you don't get my vote."

It's obnoxious that these folks had the audacity to tell people "if you vote for Kamala you're a horrible person because Palestinians will die." You know who's going to die because of their vote? Lots of people. Climate change and pollution kills. The destruction of the US AID office kills. Disease kills. Between the three, we may see many many more deaths than we can even fathom.

[–] [email protected] 7 points 1 day ago (1 children)

I admit I may misunderstand the situation; I hear there's a compatibility layer or something named xwayland -- will that allow older apps linked against x11 to run on a wayland desktop?

Yeah though older apps on Linux are always a bit sketchy. "We don't do that here" is kind of a thing... Most stuff is at least regularly rebuilt.

It's also kind of a weird comparability layer... Like it works really well, but basically they run an X server in the background, and then just paint the windows on the X server to your Wayland desktop and map all the clicks back.

So... X apps get a real X server to run on and then rest of your apps run natively in Wayland which provides a lot of benefits.

In any case, Wayland fixes some stuff it provides more than feature parity. A big one for me is KDE has a composited and non-composited mode on X and they actually have different behaviors. If you launch a game it automatically goes to non-composited mode because how compositors work on X is kind of a mess and it introduces latency that people don't want in their games. On Wayland it's always composited mode but it's designed for that, so you don't have the drawbacks in terms of performance. So... You can play a game without your desktop suddenly functioning differently and without sacrificing performance in the game.

[–] [email protected] 9 points 1 day ago (3 children)

There's no gloating here. This was a preventable escalation, but people played a moronic game and now we all have to live with the consequences.

[–] [email protected] 14 points 2 days ago (8 children)

I really want to know what all those folks on Lemmy that didn't vote for Kamala because Biden wasn't doing enough for Gaza think of this. We warned you.

[–] [email protected] 2 points 2 days ago (1 children)

Yeah... Just looked over stuff and it's pretty cringe...

[–] [email protected] 10 points 4 days ago (3 children)

Yeah ... Brighter Shores is the true RuneScape successor, though the end game activities aren't implemented yet (i.e. procedurally generated dungeons and bossing and tons of other content).

This game seems nothing like RuneScape.

[–] [email protected] 1 points 4 days ago

I don't know; it's one of those weird things where digital "cost to copy" being cheap really makes things problematic.

Unlike BitTorrent you were giving away your access to that item and possibly never getting it back; we don't really have a standard way of doing stuff like that in the digital era. The closest thing we have is very clunky, greedy, and intrusive DRM systems.

[–] [email protected] 0 points 4 days ago (1 children)

They also had subscriptions... And paywalls... You had to buy them from a newspaper stand or subscribe to have the paperboy deliver them...

[–] [email protected] 1 points 4 days ago (1 children)

Why have an account at all...?

[–] [email protected] 7 points 5 days ago (6 children)

Not really AFAIK. It's a hard thing to create because ... how do you stop people from just saying they have max levels and joining any other server with max levels (?)

You can do the private server thing but the federation of them is where things get messy because different operators could set different rates of gain on different materials and have different standards on what's considered cheating.

If you don't have that shared state... Arguably any game where you can host your own servers can be a federated mmo.

[–] [email protected] 1 points 6 days ago

I'll make some specific comments.

The Atlantic does have two tiers of subscription, one is ad free, it's worth it for me, I wish there was a way to share those articles with everyone without them paying, but yeah 100% agree on the point about ads (didn't see your comment and made a very similar one).

 

One compound. One Bounty Token. Plenty of bullets.Bounty Clash, a brand-new way to play Hunt: Showdown 1896, is coming. Jump straight into the deadly action ...

 

Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements. Set in the darkest corners of the world, Hunt packs the thrill of survival games into a match-based format.

 

This is Crytek's latest survey asking for feedback on the update and future game direction.

 

Crytek posted a status update today on Reddit.

Stillwater Update 2.0.1 – PC Steam, Ps5, Xbox Series – week of September 16th-20th

  • Visually enhanced Stillwater Bayou map returning to rotation.
  • Fixed bugs that could cause dedicated servers to crash.
  • Resolved additional infrequent crashes possible during gameplay.
  • Fixed an issue where a black screen might appear when launching the game for the first time on Windows 10

UI Specific Changes coming with Stillwater Update 2.0.1 – same as above

  • Clicking on Bloodline Info above the hunter in the lobby now opens the player profile.
  • Currencies in the menu header (top-left) now display in their respective colors.
  • Streamlined 'Quit' button interaction for keyboard and mouse users.
  • Updated 2D icons.
  • Added a shortcut command for 'Inspect Equipment' in the Lobby screen.
  • Favorite filter improvements.
  • Owned items will always appear first in the inventory.
  • Removed Gear from the Top Navigation.
  • Removed the 'Sell' confirmation popup window from the Gear screen.
  • Blood Bond prices are now more prominent when purchasing skins.
  • A distinct gold popup added for items requiring Blood Bonds to purchase.

And because of the clear emphasis on the need for reworking and improving the UI we also have this list of in progress changes targeting release in our October Update. Some fixes may arrive earlier, but it is important that we now shift to blending the work of bug fix patches with previously planned content updates.

Update 2.1 (incomplete list, this partial list focused on UI specifically) – All platforms, TBD October

  • Hunter paper doll loadout slots available in the Gear screen.
  • Dedicated play button in top nav.
  • Full shortcut button & key binding pass for clarity, consistency, and ease of use.
  • Filters and sorting remembered between games.
  • KDA shown in player details from Lobby.
  • Individual charms attached to any number of weapons again, no single application restriction.
  • Teammate's hunter level shown in the lobby.
  • Affordable and unaffordable traits are easier to visually differentiate.
  • The Grid View is set as the standard view for Recruit Screen.
  • "Show 3d item" added to the contextual side panel.
  • 280+ assorted minor bug fixes

Beyond the near-term updates above, our Road Map goals from last year continue with improvements and features still in development but not yet ready for release such as new ping limits, improved team chat functions, trade window improvements, and third slot matchmaking for duos wanting to add a random teammate. More details on those improvements will come as they approach release readiness in specific updates.

Thank you all again for your patience, your support, your feedback, and your criticisms. All of it is vital to improving the live service experience. We are mindful of both our successes and our shortfalls, and we are focused on the strongest future possible. We will not achieve any of it without a supportive and dedicated player base.

 

Originally posted to Twitter:

Hunters, we'd like to invite you to particpate in our first Community Survey since the launch of Hunt: Showdown 1896.

Take a moment to share your thoughts with us: https://surveymonkey.com/r/6PZ5DJC

4
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

Thursday, an update will go out to fix the following on the back end:

  • Loadouts: fixing several bugs, most notably an issue where attempting to save stacks of 2 Consumables into a loadout fails to equip them.
  • Game Lobby: fixing an issue where under specific conditions during high load, attempts at connecting to Dedicated Servers sometimes fail.
  • General stability and system resilience improvements.

Next week they're hoping to deploy client hotfix #1 which should fix the following issues:

  • The game can sometimes hard lock when opening the map during active banishment in Bounty Hunt.
  • Occasionally, the Mission Summary is unavailable after Soul Survivor or Bounty Hunt Missions.
  • Scope views are sometimes rendered with heavy blur.
  • Players can select and apply a region even when the ping limit is above maximum.

They've acknowledged the following issues and intended to address them on a weekly or bi-weekly patch basis as work progresses:

  • Game crash on consoles when adjusting the HDR setting
  • Potential crash when too many light sources are triggered simultaneously
  • Potential game stutter when entering Dark Sight
  • Hunter recruitment issues when dismissing a Hunter and changing regions
  • Performance drops when encountering the Hellborn
  • Specific compound-related performance drops
  • Infrequent game stutter and render delay when your Hunter is downed
  • Red menu cursor remains on screen in-Mission
  • Windows 10 issue with black screen on launch due to fire wall focus and Windows Security Alert
  • KDA and KD stat misrepresentation in the UI for Statistics and My Team
  • Menu preferences for filters and sorting are not saving properly
  • Bandwidth issues with News Feed updates

On the black shadows some have experienced:

The AMD RX5xx class of cards are considered below spec for Hunt: Showdown 1896 but we've seen the number of machines (roughly 3% of players attempting to play) with that class of card and are investigating an engine change to lower the requirement of dx12_1 so that dx12_0 cards are able to run without the offending shadows, we will update when one of the Hot Fixes are confirmed to be ready with that change.

On the UI feedback ... their internal testing showed it as being better for new players but moderately disliked by veteran players. They did test it but did not get this level of visceral feedback and are basically saying "we're very sorry. We'll be improving it as fast as we can."

They've also acknowledged the store skins showing up in the page to equip skins and have apologized:

  • Undisputed full refunds if you send a ticket to customer service when you make an accidental purchase. Apologies this shouldn't be needed.
  • Hot Fix in works that fixes remembering your filters and you can filter them to not show up in your menu. Apologies again, should not have shipped this way.
  • Even if you leave them visible the iconography should be more clear and confirm to buy should be a hold button not a press.

Sources:

33
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

So, I'm trying to clone an SSD to an NVME drive and I'm bumping into this "dev-disk-by" error when I boot from the NVME (the SSD is unplugged).

I can't find anyone talking about this in this context. It seems like what I've done here should be fine and should work, but there's clearly something I and the arch wiki are missing.

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