this post was submitted on 23 Jan 2025
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TBH, I thought I’d see the opposite. Good design for war games require access to secret documents, while events in the public space get documents leaked and published all the time, or even documentaries being released. For example, I would expect events like the 2008 market crash or Brexit to have enough content for a simple board game at this point. I mean, I’m not expecting Campaign For North Africa level of details ;-)
I agree development time is necessary though.