this post was submitted on 21 Jan 2025
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Make Minesweeper.
It's a surprisingly simple game to make, but it's great for learning arrays and user input and Godot's GUI system (the board can be a grid container.)
Similar (I don't know how much more difficult/different it'd be to implement):
Somebody recently made a newer version (free on Itch) called Dragonsweeper. I never really understood the appeal of Minesweeper, but this version makes it click for me (aside from more elements, the math and piece logic allows for more deduction). That, and it probably helps that you can make informed guesses (particularly further into a game) as the mines are not the main focus.
Their version is highly engaging, though does not currently include configuration or even a replay (after win) button.
It's got me thinking that I want to make my own version, half as an excuse to make polygonal* art.
The first-step oversimplified version of this would be like normal minesweeper, though you:
*= I have done 2D in-engine, 3D via blender+vertex colors, plus general material/shader tinkering.